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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Minerva’s Den

Find the Gravity Well Plasmid

A mag-locked door is cutting you off from Operations. The Gravity Well Plasmid would be useful in disabling the resistors that keep the magnetic lock from overloading. Search Minerva’s Den for the Gravity Well Plasmid.

Air-Tite Archives

Zap the door control with Electro Bolt to enter the Air-Tite Archives area. Hack the Security Camera in the entryway to Air-Tite Archives and collect the Audio Diary (“The Wager”) from the chair on the left. Hack-and-smash the Health Stations in the restrooms to come away with four free First-Aid Kits and continue on to the reception area.

Insects Hate Fire

Resist using the Ion Laser’s Thermal Cell ammo on an enemy that you first targeted with Insect Swarm. The insects will fly away from the target if you set it on fire after they attack. Either ignite the enemy first or use the standard Laser Cell ammo.

Collect the Ion Laser Intensity Upgrade from the dead Lancer on the stairs. This upgrade increases the damage dealt by the Ion Laser. Two Leadhead Splicers attack just beyond the dead Lancer. Draw them and their Security Bots back toward the Security Camera and either use the Bot Shutdown panel to deactivate the Security Bots that come or use Electro Bolt on the Splicers’ Security Bots and hack those. Either way, try to get yourself a pair of Security Bots here.

Hack the Health Station for a free First-Aid Kit, then smash it for another one!

Ascend the stairs to New Accounts, hack the Turret near the door, and head inside to find the fourth Vacuum Bot and the Booze Hound tonic. Return the way you came and ascend the stairs near the Gene Bank to find another Audio Diary (“Prying Eyes”). Continue west around the counter and descend the stairs on the left to the water-filled lower level. Here you can find another Audio Diary (“A Possible Solution”) and the Shotgun. Use the Hack Tool to open the locked door, via the panel beyond the hole in the wall, to locate the weapon.

Lure the Splicers toward the Security Camera to summon a pair of Security Bots.

Return to the main level and continue straight ahead to the Warehouse section of the Air-Tite Archives. The door directly ahead is locked, so descend the stairs on the right, grab the Audio Diary (“Thinker Input 1”) and use the Hack Tool to fire a Remote Hack Dart through the hole in the ceiling to hack the door control in the locked room. Hack the Safe around the corner in this lower area to obtain 50 Dollars, 18 Trap Rivets, and two Mini-Turrets.

Befriend one of the Spider Splicers and descend the stairs toward the Circus of Values. Use the Hack Tool to hack the Rocket Turret before it is destroyed by your Security Bots, then repair it. It will come in handy on the return trip. Scavenge the empty shelves for an Auto-Hack Tool and Burst Cells, then proceed north to the room left of the Rocket Turret where you’ll find the Natural Camouflage tonic and a Turret in the water. Hit the water with Electro Bolt to destroy the Turret and grab the tonic.

You’ll need to hack the door control panel through the ceiling of the room below to access the Warehouse.

Temporary Friendships

Remember that Hypnotize 2 doesn’t work on Fiery Brute Splicers or Big Daddies. Don’t charge up Hypnotize, since it has no effect on larger enemies. Instead, simply splash the Big Daddy or Fiery Brute Splicer with basic (red) Hypnotize to make them your temporary ally.

Note the Plasmid on the ledge high above the Health Station near the Operations Manager’s Office—this is the Plasmid you’ll need to break the lock off the door to Operations. Ascend the stairs to the right and go through the door to collect the Gravity Well Plasmid and an Audio Diary (“Implicating Porter”). There’s also a Safe containing 50 Dollars, 18 Trap Rivets, and 100 Burst Cells in the office. Purchase some Rocket Spear Ammo from the vending machine on your way back through the Warehouse. Now that you have the Gravity Well, you can make your way to Operations, but it is recommended that you take some time to deal with the final Little Sister, the ADAM Gathers, and to seek out the remaining Vacuum Bot.

Whether you already know it or not, you’ll need this Gravity Well Plasmid to access Operations.

Little Sister Encounter

You’re likely to encounter the third Little Sister and her Lancer Big Daddy on your way out of the Warehouse. Lure the Big Daddy down the stairs toward the Circus of Values machine and the Rocket Turret that you hacked earlier (near the empty canister shelves). Hit the Lancer with your Rocket Spears and Thermal Cells. Resist the temptation to hurl your new Gravity Well Plasmid at the Lancer because it may inadvertently destroy your Security Bots. Instead, continue to zap it with Electro Bolt while it’s busy defending itself against your mechanical allies. Charge up a Burst Cell attack with the Ion Laser to finish it off.

Your Security Bots should distract the Lancer enough for you to finish it off with Thermal Cells.
Gather #1: WAREHOUSE

The first Gather Corpse for this Little Sister is right at the base of the stairs in the Warehouse, in direct view of the Rocket Turret. Put a ring of Trap Rivets around the Little Sister, equip Hypnotize 2 and your Shotgun, and stand back. Befriend a Splicer or two, then move toward the Rocket Turret so you can repair it as it takes damage. Use Insect Swarm on the Splicers that get near the Little Sister to distract them for the Rocket Turret, especially any Fiery Brute Splicers that appear.

Gather #2: Reception

The final Gather Corpse in Minerva’s Den is located in the reception area of Air-Tite Archives, near the customer counters. Place a number of Trap Rivets around the corpse and two Mini-Turrets near the counter behind the corpse to protect the Little Sister. This lets you focus on the more distant Splicers. Befriend any Spider Splicers you can with Hypnotize 2 (or hit a roaming Lancer or Fiery Brute Splicer with the base Hypnotize). Of course, this is also a great time to use Gravity Well. Wait for multiple Splicers to be in proximity of one another, then heave the Gravity Well ball at them. And don’t worry; the Gravity Well won’t affect the Little Sister. Enemies attacking from the doorway will set off the security alarm. Be ready to hack Security Bots to gain allies, while the Fiery Brute Splicers make their appearance.

Before you return the Little Sister to a nearby vent, take a moment to make sure that you collected all of the items in this area. Locate the Audio Diary (“Subversives in the Archives”) on the main floor of the Warehouse. Ascend the stairs to Canister Retrieval on the second floor as you make your way back to the lobby. Electrocute the water, hack the Security Camera, and collect the Audio Diary (“How to Get Ahead”). Return to the lobby and ascend the stairs toward Rapture Central Computing.

Return the Little Sister to the vent at the top of the stairs in the lobby. Quickly make your way to the Gatherer’s Garden in the reception area to spend your ADAM before the Big Sister arrives. Those who have rescued all three Little Sisters in Minerva’s Den will gain the Proud Parent tonic, 50 Dollars, and 100 ADAM.

Big Sister Is Coming!

One way to neutralize the Big Sister’s amazing athleticism is to make her fight you in a tight space. This can be a little risky, but if you wait for her near the window in the reception area by the Gatherer’s Garden, you can force her into a tight space where you can make her step in your Trap Rivets. Splash her with Security Command as she enters to ensure the Security Camera sees her, then open fire with Rocket Spears and Thermal Cells. Hit her with Gravity Well to keep her pinned in one place while the Security Bots open fire on her. She’ll likely call a Thuggish Splicer to her in effort to regain her health, but this also makes her pause, thereby becoming an easier target for you to hit. Collect the 40 ADAM off of her corpse, but consider holding on to it until you get to Operations.

Make your way to Operations and lob the Gravity Well over the wall where the electromagnetic lock is to suck the fuses out.

Before You Go!

Return to the Corporate Offices on the second level of Rapture Central Computing and throw the Gravity Well ball over the door with the electromagnetic lock on it. This will rip the fuses out and allow you access to an otherwise sealed area. Search this area for an Audio Diary (“Attracting the Looters”) and a Safe containing 100 Dollars, three Heat-Seeking Rockets, and 100 Burst Cells along with the final Vacuum Bot containing the Drill Lurker tonic.

Continue to the western end of this area to find several Heat-Seeking Rockets and the Launcher. A Fiery Brute Splicer attacks after you collect it, so be ready!

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