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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Walkthrough › A Day at the Fair

Comstock Center Rooftops

First encounters

Founder (Baton)

Founder (Pistol)

Founder (Machine Gun)

Zealot of the Lady

New Vigors

Murder of Crows

New Weaponry

Triple R Machine Gun

Collectibles

Infusions: 3

Voxophones: 6

Kinectoscopes: 4

Telescopes: 1

Go to Monument Island

The Blue Ribbon Restaurant

The restaurant isn’t empty, but there aren’t any hostiles in the immediate area, either: only the odd couple who asked you to flip the coin earlier. The man is busy scrubbing the bar, while the lady offers you an aperitif, a Shield. Take the bottle from her tray and bask in the comfort of knowing that you now have an electromagnetic force-field that can absorb incoming attacks and help to keep you safe from harm. Take cover and wait for the Shield to recharge whenever the yellow Shield Meter depletes and you see it “shatter” on the screen.

Approach the lady near the kitchen to obtain the Shield Upgrade.
A Look Back at Opening Day

Enter The Blue Ribbon Restaurant and turn left to head down the hall. There, under a banner announcing “The Rise of Columbia,” you see three Kinetoscopes. Take a moment to watch each of the three short films. This particular group of three Kinetoscopes is also found elsewhere in Columbia, so temper your excitement when you see other groups of three Kinetoscopes, as it will be these same three.

Collect the Voxophone on your way through the kitchen to the doors leading outside. There’s a wealth of food and alcohol scattered about the kitchen, but take it easy on the latter. Though they do serve to replenish your health, alcoholic beverages drain your Salt and may leave you in the uncomfortable position of being unable to cast any Vigors when you need them most!

Voxophone

Half a Jew

Ed Gaines

March the 1st, 1912

The Blue Ribbon Restaurant

Father Comstock called on me today to write his biography. Me! The man pays for exactly 100 pages, in advance. Now, I’m half a Jew when I smell silver, so I say, I say: “Father, your flock would pay for a thousand, you know. Why settle for less?” And then, the Prophet looks to me and says, “One hundred will suffice, as I know how it ends.”

The Freight Hooks

It’s time to put the Sky-Hook to work in a less violent manner! Look toward the freight hook on the adjacent building and press the Jump button when it glows green, signaling that it’s in range. The Sky-Hook’s magnetic properties help propel Booker through the air from one freight hook to another. Make your way to the fourth freight hook, then target the enemy on the nearby rooftop. Line up the targeting reticle with your adversary and press the Jump button to perform a Sky-Line Strike. This type of attack is positively lethal against all but the strongest of foes and can successfully knock most opponents off buildings.

Pick up the Machine Gun near the crates and descend the stairs. A Founder with a Machine Gun patrols the area near the distant stairs and quickly spots Booker just as a police barge floats in from the left. Use Possession on the Founder just as the barge deploys its reinforcements. Head up the stairs on the right and slip into the small room where the generator is while the enthralled Founder deals with the Gun Automaton aboard the barge. Grab the Salt Phial near the door inside, and take Possession of the Gun Automaton on the barge. Open fire on it to destroy it before heading around the corner, else you could find yourself caught in crossfire between two Gun Automatons.

Round the corner and quickly head up the steps to the left as a fresh batch of Founders approaches from the right. Hit them with Devil’s Kiss and open fire with your Machine Gun before continuing around the corner to the right, toward the roof overlooking the building with the large skylights. Search the multitude of lockboxes and gather the few Salt Phials you find. Quickly use Possession on the Gun Automaton that is on the barge near the skylights below, and let it aid you in clearing the roof. Shoot out the glass skylights and jump down to the bedroom below to enter the Lansdowne Residence.

Use the maintenance building for cover when sneaking within range of possessing the Gun Automaton.

Search the Lansdowne Residence for supplies and Silver Eagles. Descend the stairs inside the house to the lower bedroom and locate the Voxophone on the bookshelf, which reveals the history behind the strange chest on the floor to the right. You can’t unlock this chest yet, but trying to yields an optional quest objective. The key to this chest is discussed later in this walkthrough.

The chest is locked, but trying to open it nets you an optional quest objective.

Voxophone

Otis’s Nimble Fingers

Byron Cotswold

June the 23rd, 1912

Lansdowne Residence

Otis works up at the lodge part-time. He took this box from one of their secret ceremonies, and I know for sure there is something dear inside. Problem is, Otis is more fool than not. He didn’t bother to also secure a key from the feathered brothers to open the damn thing.

Exit the house via the upstairs balcony and leap to the freight hook on the adjacent building. From there, target the patio outside the large building nearby and open the doors to enter the Montgomery Residence.

This building is home to the city’s underground abolitionist movement, the Columbia Friends of the Negro Society, a group of people who no doubt did not participate in today’s raffle. Make your way past the printing presses and down the hall on the right to the library. Exit through the doors on the left.

Not everyone is a foe; there’s no reason to shoot this couple.

The replaying messages you’ve undoubtedly heard via the city’s public address system have put the police on alert, and Constitution Square is crawling with cops. You’ve got a fight brewing, but there’s a vending machine straight outside Montgomery Residence, to the right of the stage, that sells Health Kits and Salt if you need it. Don’t miss the Voxophone on the stage.

Voxophone

A New Hunt

Preston E. Downs

June the 29th, 1912

Comstock Center Rooftops

Comstock came by the wagon at dawn. Man was just… he was just transfixed by my trophy scalps. Asked about the white ones, there. I said, “Well, sir—if your quarry dwells in the jungle, and beds down with the local color, why split hairs?” [Laughs] Not a chuckle out of him. Either he ain’t seen a man go native, or maybe… maybe too many. Anyhow, now he’s got me huntin’ down this “Daisy Fitzroy.” Hope he don’t expect me to stuff and mount her.

Take cover behind the planter and cast Possession on the Gun Automaton far in the distance. It is located on the walkway, just beyond the grassy area. This helps draw a lot of the attention away from you, making it easier to pick off the Founders one by one. Hang back until you see the Fireman, and then move into cover near the pile of crates to finish him off. Look for a chance to detonate a barrel of explosives near the Fireman, but refrain from spending Salt on Devil’s Kiss attacks aimed at the Fireman. Fire-based attacks aren’t effective against him; you’re better off opening fire with the Machine Gun. Another option is to cast Possession on him and shoot him while he’s under the effects of the Vigor. Detonate the fireworks barrel to the right of the Gun Automaton to safely destroy it once the effects of Possession wear off.

Fight your way to the crates on the left, then turn and use Possession on the Gun Automaton that is stationed on the walkway beyond the tents.

Fraternal Order of the Raven

The quiet halls of the Fraternal Order of the Raven provide a brief respite from the activity on the streets, but news of your arrival has spread here, as well. Enter the lounge to the left of the John Wilkes Booth statue, and open fire on the men inside as soon as they get to their feet. Watch out for one who may attack from the dining room on the other side of the hall. Take a moment to collect the Voxophone from atop the bar, then enter the dining hall on the opposite side of the foyer. There aren’t many enemies here, but the squawking of the crows and “Order of the Raven” banner suggest the Founders’ Lodge may attract a different clientele than expected.

Make sure you’ve completely destroyed the Gun Automaton, or your one-time ally may turn against you.

Head up the stairs and through the double doors to the balcony overlooking the meeting hall. The leader of the Order of Black Raven has his audience in rapt attention, making them quite susceptible to a surprise Devil’s Kiss attack. Hurl a pair of fireballs at the crowd downstairs, then fall back and wait for the survivors to charge up the stairs. Keep the action in front of you, and cut each of the attackers down with your Machine Gun as they charge forward. Some of the Black Raven Members attack with a Machine Gun or Pistol, but most simply charge Booker’s position in hopes of landing a melee attack. On the left-hand side of the balcony, collect a small Salt Phial and Health Kit.

Hurl your fireballs down at the attendees, then draw the Machine Gun and wait for them to run up the stairs.

Voxophone

The Gift of the Emancipator

Zachary Hale Comstock

April the 14th, 1905

The Fraternal Order of the Raven

And when the Angel Columbia gave unto the Founders the tools to build the new Eden, they did so without hesitation. For 85 years, they prepared the way of the Lord. But when the Great Apostate came, he brought war with him, and the fields of Eden were soaked with the blood of brothers. The only emancipation he had to offer was death.

Danger on All Sides

Exit the Montgomery Residence near the Wild West show and tend to the Founders and Gun Automatons in the area. Once done, head up the stairs near the Dollar Bill vending machine and around the corner to find this Kinetoscope.

Villains and Heroes

The statue of John Wilkes Booth is an image that represents Comstock’s religious philosophy. In his view, America was an “Eden on Earth” ordained by God. The Constitution was a sacred religious document not to be altered. When President Lincoln issued the Emancipation Proclamation, Comstock argued it was an affront to God. Lincoln (whom the Founders refer to as “The Great Apostate”) was therein viewed as a demon in the eyes of Comstock, and his assassin someone to be revered.

When creating complex and interesting villains, it’s important to try to view them as human beings with real motivation and goals. Comstock isn’t just the mustaches twirling bad guy—his actions are motivated by his background and his view on the world. Yes, they are warped and twisted (but in his mind his actions are justified). Few people view themselves as evil.

Drew Holmes

Lead Writer

Descend the stairs and raid the lockboxes left behind by your victims, and locate the Voxophone on the pew. The leader of the Order fled down the hall to the right, but there is an Infusion atop the altar that you shouldn’t hesitate to grab. Infusions allow you to gain a small increase to your Maximum Health, Shield capacity, or Salts capacity. The key atop the table might also be of interest to you, because it unlocks the chest found in Lansdowne Residence.

Voxophone

The Lie of the Emancipator

Zachary Hale Comstock

April the 14th, 1905

The Fraternal Order of the Raven

What exactly was the Great Emancipator emancipating the Negro from? From his daily bread. From the nobility of honest work. From wealthy patrons who sponsored them from cradle to grave. From clothing and shelter. And what have they done with their freedom? Why, go to Finkton, and you shall find out. No animal is born free, except the white man. And it is our burden to care for the rest of creation.

The Order of Raven’s Chest

Descend the stairs in the Founder’s Lodge and approach the altar to find a key next to the Infusion. This key opens a chest located in the downstairs bedroom of Lansdowne Residence. Exit the Fraternal Order of the Raven the way you came and cut back through the Montgomery House, where the poster printing was taking place. Use the Sky-Hook to leap back across to the house with the skylights on the roof. Make your way through the house to locate the chest in the bedroom downstairs, then open it to find another Infusion.

Exit the meeting hall through the doors at the end of the corridor on the right. This leads to the vacant library where several desks sit abandoned, their contents long since picked over. Enter the elevator in the library and push the button to ride it to the upper level, where a projector plays a a silent film to an invisible audience.

Locate the bookcase against the wall in the room with the projector and shove it aside (pushing only from the right) to uncover a hidden room. This secret storage room contains a new piece of Gear that grants Booker unique abilities when he wears it. The Gear that you find throughout Columbia is partially random. It is effectively divided up into various pools that become available as you progress through the story. The more powerful you are, the greater your odds of getting a more valuable piece of Gear. Booker can wear up to four pieces of Gear at any one time. However, only one piece from each of the following categories can be worn: Hats, Shirts, Boots, and Pants.

There’s a Voxophone in the room to the left, across from the hidden gear room.

Voxophone

Symbols of Our Lady

First Zealot

January the 6th, 1912

The Fraternal Order of the Raven

Sweet mother of Columbia, why do we worship three symbols in your memory? We worship the sword, so that we might avenge you. We worship the raven, so that we might cover the city with eyes. We worship the coffin, because it symbolizes the weight of our failure.

Go up the stairs and continue through the doors to the sounds, and sights, of torture. The man behind the vicious act you witness is the Zealot of the Lady, a commander of crows and leader of the Order of the Black Raven. He and his followers have transformed the roof into an aviary, and it is here where you will face him.

Be sure to locate the Gear behind the bookshelf before you head up the stairs!
Zealot of the Lady
Fraternal Order of the Raven: Zealot’s Vitals
HealthRanged DamageMelee DamageSpecial DamageSpecial Attack

2356

N/A

532

N/A

N/A

Reload your Machine Gun and get ready for an attack, as the peaceful stroll through the aviary is about to be rudely interrupted. The crows you hear in the distance are drawing closer; they’re on the upper walkway to the right and about to descend. Collect the Salts Phial on the left if you need it and switch to Devil’s Kiss. Step out onto the grass in the center of the aviary while holding the Vigor button, and release it at the ground to set a trap. Walk away from it and set another where Booker stands.

The flock (a murder in zoological terms) bands together and creates the Zealot of the Lady, a dangerous entity capable of unleashing numerous flesh-eating crows on his target. With any luck, he materializes right near your trap. Open fire on the Zealot with the Machine Gun while he burns, and wait for the crows to appear and take off toward you. Back away from the second Devil’s Kiss trap you set, and bait him into it. The crows gather into the Zealot, just in time to fall victim to the second trap.

The Zealot of the Lady has far more health than a standard Founder, but not enough to withstand multiple Devil’s Kiss traps. There is an additional Salts Phial in the area, but if you are out of Salt and forced to confront the Zealot of the Lady without your Vigors, back away immediately and strafe behind cover. The key is to avoid his crows, so he can’t emerge right on top of you. The crows home in on your position and gather up, and the Zealot of the Lady then descends on you in an instant, unleashing a painful melee attack.

Quickly pick up the Murder of Crows Vigor after defeating him—you can hold the Vigor Select button down to bring up the Vigor Radial—and lay a pair of Murder of Crows traps down. Place one on either side of the statue in the center of the aviary to catch the Founders about to descend the stairs. Murder of Crows does an excellent job of debilitating enemies, making them more vulnerable to weapon fire. Finish them off with the Machine Gun or Devil’s Kiss, and head up the stairs to find another piece of Gear. This particular piece of Gear is one of five that isn’t random. You will always acquire the Burning Halo hat, which adds a 70% chance to add a blast of fire to your melee attacks!

Murder of Crows traps are excellent for neutralizing and weakening multiple enemies at once.

Go to the Gondola Station

Once outside, use the freight hooks to leap across to the second house, where the open doors are, and head inside. Several cops are interviewing the man and woman of the household here, so watch your aim. The crosshairs turn green to denote an innocent target: only shoot an innocent if you wish to draw additional law enforcement to the scene. There aren’t any collectibles in this house, but you may find some Silver Eagles.

This house doesn’t contain anything valuable, but you can search it all the same.

Continue across the rooftops via the freight hooks and leap to strike the enemy on the Gondola Station with a melee attack. Fight your way up the stairs, and head inside the Gondola Station entrance.

Telescope

This easily overlooked Telescope is on the bow of the Founder barge to the left of the rooftops. Leap to it from the freight hook on the building before the one with the large patio.

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