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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Pauper’s Drop

Sinclair Deluxe Tenements

Move up the stairs to the second floor and search the balcony and Apartment 106 on the south side before continuing east. The lights are out in the tenements, but you have a flashlight to help illuminate the way. Proceed down the hall to Apartment 118 and make your way through the winding maze of rooms. Continue past the hole in the wall where you can see the Power to the People machine, and move around the corner to the Splicer hanging from a rope. Go through the hole in the wall on the right (near the window looking out into the ocean) and turn south. Hack the Turret around the corner and enter the room on the right to access the Power to the People machine.

Splicers Playing Dead

Beware that starting in the Sinclair Deluxe tenements, you’ll begin seeing Splicers pretending to be dead, only to jump up and attack when you get close. The very first enemy to do this is the female Splicer leaning against the bench in the hallway on the second floor. Have your guns on hand and approach any “already dead” Splicer with suspicion, as it might just be lying in wait for an ambush!

Safe

Contents: 40 Anti-Personnel, First Aid Kit, 40 Dollars.

Continue down the hall on the second floor to Apartment 115—you’ll hear voices coming from the left. Draw your Shotgun and head inside and blast the two Splicers near the safe. No other Splicers attack while you hack this safe, and there aren’t any Security Cameras or Turrets to worry about, either. It’s a five-stage hack.

Collect the Freezing Drill tonic from the corpse near the Security Camera and Sister Vent, and put down the Leadhead Splicers that attack. Don’t head up the ramp opposite the Security Camera just yet. First, ascend the stairs near the Gene Bank to what’s left of the floor above the makeshift altar below, and locate the Audio Diary and Auto-Hack Dart. Carefully jump on an angle from one ledge to the next to gather the items.

Ascend the collapsed floor to the third floor hallway and make your way down the hall past the Circus of Value machine. Apartment 215 on the right has several loose containers of food and scattered ammo to pick up, but its most interesting item is a birdcage with a dead cat inside it. At least kitty went out with a full stomach…

Safe

Contents: Trap Rivet, 2 EVE Hypos, 8 00 Buck.

The room across from the Circus of Values machine has a safe in it, but it also has a Turret positioned out of sight on the right-hand side of the room. Draw the Hack Tool, crouch behind the furniture near the door, and strafe quickly to the left, fire the Hack Tool, then strafe back. The safe has five stages and, like the previous safe, the blue zone is in the final stage. Let the needle go all the way across once before aiming to stop it in the blue.

Barbarism

Author: Eleanor Lamb

I got in a fight with a dog eater today. His name is Amir, and he was picking on a smaller boy… we called a truce when his nose went red. But Mum says I’m becoming a barbarian. So I said, “Eleanor eat dog now too… Barbarian happy!”

And Mum said they only think they’re happy, because they’re selfish and ignorant.

Hmmph! “Eleanor think ignorant sound like fun!”

Failing Lamb

Author: Grace Holloway

Empty house. Only an echo to my name. Eleanor, baby… where are you? I turned my back, and someone took you—it happened so quick. I’m not even a half-momma to you, girl. I couldn’t protect you…

This poster of Doctor Lamb in my room is staring me down like it knows I’m ashamed… I’ve always been loyal to your real mother, Eleanor… always trusted her with my secrets.

But I lost you—what will the Doctor think of me now?

Where has Harry Gone?

Author: Gloria Parson

Another day waiting for Harry to come home. I told him not to speak up against Mr. Ryan’s policies, and now he’s missing! Just never came home!

I went by the bookstore and all his books are gone too. I don’t know what to do. Now I have to deal with that awful Sinclair just to have a roof over my head!

Use Telekinesis to pick up one of the flammable containers and approach Apartment 212, where a Brute Splicer is likely to be lying in wait. Search the apartment in this corner of the building and climb the spiraling wreckage to the uppermost floor of the building.

Hack the Security Camera near the balcony in the center of the atrium and travel down the hallway to the east to Grace’s apartment, number 307. You’re getting close now; don’t let Grace’s threats steer you away from your objective.

Take the Keen Observer tonic from inside what was once Eleanor’s bedroom, and locate the Audio Diaries under her bed along with the one on Grace’s in the next room. The latter mentions the poster of Doctor Lamb—inspect the poster on the wall to locate a hidden switch.

Get the Override Key From Grace

Grace Holloway, a follower of Sofi a Lamb, has the Override Key for the Pauper’s Drop train station. She is holed up in a hidden room at the back of her apartment in the Sinclair Deluxe Hotel. Go there and get the Override Key that unlocks the train.

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