Stats
| Cost per Use (Press) | Cost per Use (Hold) | Damage (Press) | Damage (Hold) | Effect Duration (Press) | Effect Duration (Hold) |
|---|---|---|---|---|---|
| 25 | 25 | 350 | 700 + 200 | 1-2 seconds stun | 1-2 seconds stun |
Combos
See Devil’s Kiss.
See Bucking Bronco.
Upgrades
| Upgrade | Cost | Function | First Available In |
|---|---|---|---|
| Unlock Charge | $250 | Unlocks Charge if not found | Emporia |
| Charge Mod | $1614 | Adds brief invulnerability on attack and recharges Shield | The Factory |
| Charge Boost | $555 | Adds explosive damage to Charge attack | Downtown Emporia |
Strategy
Unlike most attacks, Charge does not have a normal method of fire; it only has an alternate. When you use it, you’ll see why—Booker charges up his Sky-Hook, then flies toward his enemies with a single powerful blow!
Any enemy hit by Charge is left vulnerable, so you can continue dealing extra damage after you hit them. You can also use Charge against opponents on different levels of elevation—reach areas you didn’t think you could by using Charge to attack an adversary standing on one!
Be careful when using Charge against heavy hitter enemies—often, they won’t be stunned by the effects, and Booker will end up on the business end of an RPG. Check the vulnerability table to see which foes you should and shouldn’t charge.