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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Protector Trials

Atlantic Express Train Upkeep

Quick but cautious is the order of the day behind the scenes of The Atlantic Express. Just like the trains they repair, our maintenance staff exemplifies our uncompromising attitudes towards safety. Atlantic Express, Rapture’s Fastest Way to Travel!

Enemies encountered

Thuggish Splicers
Leadhead Splicers
Spider Splicers
Brute Splicers
Alpha Series
  • 795 Maximum ADAM
  • ~4:00 Gather Duration

Trial 1

Weapons
Machine Gun .50 Caliber Rounds
Hack Tool Remote Hack Dart, Mini-Turret
Plasmids
Security Command 2
Tonics
Handyman

Hack the Turret on the second floor using your lone Remote Hack Dart, then set to hacking the vending machines and both of the Health Stations. Although you could smash them to gain free First-Aid Kits, the enemies on this map attack from numerous directions and booby-trapped Health Stations up the kill count. Summon a pair of Security Bots and set up the three Mini-Turrets in a perimeter around the Gather Corpse before setting the Little Sister down.

Strafe back and forth between the Circus of Values machine and the hallway with the Little Sister Vent across from it. Use your .50 Caliber Rounds to pick off any Splicers that get close to the Little Sister while continuing to ensure that you have two Security Bots helping out at all times. Splash any pesky enemies with Security Command 2 to ensure your Mini-Turrets and Security Bots target them. Only repair the Turret or any Security Bots if you have plenty of EVE Hypos.

Make a run for the El Ammo Bandito machine on the second floor and top off your supply of Anti-Personnel Rounds and Mini-Turrets once you’ve reached the halfway point. Use the Anti-Personnel Rounds for the Brute Splicer that attacks (try to detonate the fuel drums near the ruined train car as it passes) and lay down additional Mini-Turrets as soon as you hear from Tenenbaum. An Alpha Series attacks during the final moments of the Gather. It won’t try to distract your Little Sister, so you may want to focus your efforts on staying away from it while you continue to protect the Little Sister.

Make sure you have two Security Bots and at least two Mini-Turrets available for when the Alpha Series attacks.

Trial 2

Weapons
Rivet Gun Trap Rivet
Grenade Launcher Proximity Mine
Speargun Trap Spear
Plasmids
Electro Bolt 1
Cyclone Trap 2
Decoy 2
Tonics
Armored Shell

Lay down a number of Trap Rivets near the Gather Corpse, in the doorways, and along the stairs. String up some Trap Spears along the walkways adjacent to the train car and the stairs leading down from the El Ammo Bandito. Save your Proximity Mines for later in the Trial, when the Spider Splicers and Alpha Series attack. You’ll be completely without normal ammunition in this battle, but you can use the Trap Spear as a normal Spear and fire it through enemies. Similarly, you can fire the Proximity Mines directly at enemies as you would with a Frag Grenade.

Place one or two Trap Rivets on the fuel barrels near the train car and use the Decoy 2 to bait enemies into the trap. Though it helps to place a few Cyclone Traps at the base of the stairs and close by the Little Sister, it’s not worth the EVE to charge them up with Electro Bolt. Instead, use your limited EVE supplies to pepper Splicers with Cyclone Trap as you would with Electro Bolt.

Use Decoy 2 to bait Splicers into approaching your Proximity Mines and booby-trapped fuel drums.

Kill the Brute Splicer, string up a few additional Trap Spears, and lay down a Decoy so you can make a quick run to the Circus of Values. You’re going to have to fend off an Alpha Series and a Brute Splicer at the end of the Gather—make sure you have plenty of First-Aid Kits. These larger enemies won’t try to interrupt your Little Sister, so use Electro Bolt to stun them while you flee up the stairs. Leap down to hurry back to protect your Little Sister from the other Splicers.

Trial 3

Weapons
Drill
Plasmids
Insect Swarm 1
Tonics
Armored Shell
Drill Vampire
Drill Power

Hack the vending machines and lower Health Station and destroy the upper Health Station to gain an additional First-Aid Kit before the battle begins. With no weapons to use other than the Drill, there’s not much you can do in the way of preparations for this Gather. Bring the Little Sister to the Gather Corpse and prepare for mayhem!

Insect Swarm 1 might not seem as powerful as some of the other Plasmids, but you might be surprised how effective it can be at distracting Splicers from your Little Sister. Patrol the area between the Little Sister and the Circus of Values machine and deploy Insect Swarm at the first sign of a Splicer. Use the Drill Dash and Drill Swing melee attack to kill the Thuggish and Leadhead Splicers that attack during the first half of this battle. A single swing of the Drill can even kill multiple Thuggish Splicers if they happen to be close to one another. Drill Dash can one-hit kill Splicers with the Drill Power tonic, particularly if they’ve been weakened by the Insect Swarm attack.

Stay near the base of the stairs and deploy multiple doses of Insect Swarm to distract attackers, then Drill Dash to finish them off!

Brute Splicers won’t attack your Little Sister, but they do provide a more significant threat to you. Use Insect Swarm to distract them, hit them with Drill Dash to inflict heavy damage, and then drill into them. The Drill Vampire tonic siphons Health from the Brute Splicer, while you bore into the big lug. Don’t waste Drill Fuel by drilling into lesser enemies, but this is a good way to get rid of a Brute Splicer while also replenishing the Health you may lose by getting shot by other Splicers. Make frequent trips to the vending machine to buy Drill Fuel and First-Aid Kits. Insect Swarm doesn’t consume a lot of EVE, so you should be able to get through the entire Trial without having to buy any additional EVE Hypos.

Bonus Trial

Weapons
All
Plasmids
All
Tonics
All

At the risk of repeating ourselves from the earlier Bonus Trial, you’re going to find that Security Command 3 and Hypnotize 3 are all you need to get through this Trial unscathed. Lay down a ring of Trap Rivets around your Little Sister at the start of the Gather, string up some Trap Spears along the stairs, and keep your Proximity Mines and Mini-Turrets in reserve for later, should you need them. Summon a pair of Elite Security Bots and grab your Shotgun or Machine Gun as the Little Sister begins the Gather. Remember to charge the Hypnotize Plasmid when you splash a Brute Splicer, as the effect could otherwise wear off before the Brute Splicer dies in battle. A charged-up dose of Hypnotize 3 will keep the Brute Splicer on your side until the very end.

Hypnotize 3 will turn green in your hand when charged. Keep it ready for when a Brute Splicer appears.

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