Prima Games eGuides BioShock: The Collection eGuide

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BioShock: The Collection eGuide Bioshock 2 Walkthrough Pauper’s Drop

Grace’s Apartment

Press the button behind the poster in Grace’s bedroom to reveal a secret room behind her apartment. Duck under the pipes and approach the window. Grace lays it all out for you, tells you how things went down, then invites you in to “fi nish the job.” Pick up the Override Key from the desk, but don’t raise your fi st to Grace. At least not without fi rst reading the “Choice Characters” box on this page… Then, do what you must.

Confronted Grace

Make your way to the top floor of Sinclair Deluxe tenements and enter Apartment 307. Tear down the poster of Sofia Lamb and press the hidden button inside the wall to reveal the secret room where Grace is hiding. Approach the window to have Grace open the door, then go inside and get the Override Key.

Use the Override Key to End The Lockdown

You have Grace’s Override Key, so you may now lift Sofia Lamb’s security curfew and get the trains running again. Sinclair is waiting back at the station. Return to the train station and use the Override Key at the console in the Security Booth.

Now that you have the Override Key, you’ve got to get back to the train station and get the hell out of Pauper’s Drop before the whole of the Family comes calling. Exit Grace’s apartment and head down the hall to the apartment on the right. Go inside and drop through the collapsed floor to the third floor. Drop again through the hole up ahead to return to the second floor, near the balcony in the atrium.

Descend the stairs to the ground floor and quickly hack the Turret in the distance, near the office. Kill the Splicers near the elevator and load up on ammo at the El Ammo Bandito before venturing out in the glass tunnels. The Splicers have rolled large shields into place, as well as stacks of sandbags and other assorted barricades from which to hide behind and attack.

Put down the enemies in the tunnels and equip the Hack Tool once again. Open the door to the diner area and immediately fire the Hack Tool at the RPG Turret that has been rolled out in front of the door. Step aside to hack it, then take aim on the Splicers off to the left before heading around the diner to the right to confront the Brute Splicer there.

Turn your back on the Fishbowl Diner and return through the hallways to the north where the train—and Sinclair—await. Use the Override Key in the Security Booth on the right to raise the lockdown, then board the train and ride the tracks to Siren Alley.