Prima Games eGuides BioShock: The Collection eGuide

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BioShock: The Collection eGuide Bioshock Infinite Walkthrough Guns for the Lady

The Factory

First encounters

Vox (Baton)

Vox (Pistol)

Vox (Machine Gun)

Vox (Shotgun)

Rocket Automaton

New Vigors

Undertow

New Weaponry

Example

Collectibles

Infusions: 1

Voxophones: 2

Kinectoscopes: -

Telescopes: 1

Take Back the First Lady Airship

The Vox are launching a full-scale assault on the Finkton Factory and have every intention of taking it down. Follow them through the doors up ahead, and quickly cast Possession on the Rocket Automaton across the room. Sprint past it on the right, toward the next door, then turn and destroy it with Shock Jockey and the Burstgun once the Possession wears off. You won’t have to worry about it turning and firing on Booker, as it is too busy targeting the Vox Populi.

Possess the Rocket Automaton, then attack its blind-side from around the corner. Otherwise, enter the next room.

Grab the Gear that had fallen off the dolly and ride the elevator up to Fink’s office. The glass doors of the elevator provide you with an excellent view of floor after floor of manufacturing: Vigors, Salts, turrets, vending machines, and even teddy bears. Fink makes the stuff that Columbia wants. Answer the phone when the elevator stops—it’s Daisy calling to tell you her Vox won’t be taking it easy on you anymore.

Office of Jeremiah Fink

Open fire on the Vox outside the elevator door, before they have a chance to get the drop on Booker. Kill the lot of them, then head behind Fink’s desk to gather up nearly a thousand dollars in Silver Eagles, Gold Bars, Silver Bars, and purses. Use this newfound fortune to upgrade your Burstgun and Hand Cannon (or preferred weaponry) via the Minuteman’s Armory machine in the room to the left. Also, grab the piece of Gear behind the Dollar Bill vending machine while you’re there.

The incredibly rare Gold Bar is worth 500 Silver Eagles!

Collect the Voxophone and the Undertow Vigor near the exit before you leave. Undertow allows Booker to emit a blast of water that can knock enemies off ledges, Sky-Lines, and barges. It can also be used to yank enemies towards him. It’s a perfect way to thwart lots of foes without spending any ammo! Have Elizabeth unlock the gate behind the desk and step out onto the distribution platform.

Minuteman’s Armory: New Stock!
ItemDescriptionPrice
Hand Cannon: Reload Increase Increases Hand Cannon reload speed by 50%. $656
Hand Cannon: Damage Boost 1 Increases Hand Cannon damage by 25%. $448
Carbine: Recoil Decrease Decreases Carbine recoil by 60%. $333
Burstgun: Damage Boost 1 Increases Burstgun damage by 25%. $423
Pistol:Damage Boost 2 Increases Pistol damage by 25%. $199
Machine Gun: Damage Boost 2 Increases Machine Gun damage by 25%. $236
Sniper Rifle: Damage Boost 2 Increases Sniper Rifle damage by 25%. $349

Step out onto the cargo distribution platform, and follow Elizabeth up the stairs to Daisy. Daisy may have gotten her guns, but she’s not about to give you the First Lady Airship. In fact, her Vox Populi army is about to attack in great numbers. Leap to the freight hook off to the left, and wait for the first of several Vox Populi barges to pull within range. Jump to the barge and use Undertow to knock the Fireman and other Vox right off the edge!

The Undertow Vigor emits a powerful blast of water that can knock multiple Vox to their death.

Leap to the Sky-Lines and ride the oval-shaped track around the perimeter of the area until you see more Vox Populi. Vault into a Sky-Line Strike, then turn and blast them off the platform with Undertow. This is a good time to equip any Gear you have that boosts Booker’s abilities while using Sky-Lines. Newton’s Law, Death from Above, and Nor’easter are particularly useful!

Open the Tear for the Tesla Coil on the rear of the platform if within range, since it helps to stun any Vox Populi that approach (and helps contribute to the “Hazard Pay” bonus). Sweep the decks clear of Vox with Undertow and your Burstgun while trying to maintain a moderate supply of Salts.

Elizabeth does her best to stay close so she can continue to toss you supplies.

It won’t be long before Elizabeth warns of a Handyman attack. The Handyman is susceptible to Undertow attacks, though he won’t be knocked back. Stay on the move and pepper the Handyman in the heart with your Burstgun or RPG attacks. The Handyman is capable of leaping onto the Sky-Line and electrocuting the entire track. Provided you manage to keep an eye on his position, it’s possible to use this attack against him. Ride the Sky-Line until he finally leaps onto it, and listen for him to yell for Booker to get off. That’s your cue that he’s about to electrocute the rails. Dismount the Sky-Line, and open fire on him while he jolts the tracks with electricity. The Handyman can’t cut this attack short, nor can he move once he starts the maneuver,thus leaving him a sitting duck for your attacks.

The Tesla Coil not only harms the Handyman, but it helps keep nearby Vox from attacking Booker.

Take out the Handyman, then head up the stairs to the upper level in time to assist Elizabeth. Follow her instructions to gain entry to the boarding platform for the First Lady Airship. But before you board the ship, make sure to find the Telescope on the front of this platform and the Infusion and Voxophone in the rooms on either side of the hall leading to the airship.

Hit the Handyman with RPG rockets while baiting him to leap up and electrocute the Sky-Line.
Telescope

This Telescope is on the far end of the distribution platform. Don’t worry about using it during the battle with the Vox, but make sure you pay it a visit before boarding the First Lady.

Board the First Lady

Follow Elizabeth down the corridor into the First Lady Airship. Knock on the cabin door on the right, then head to the console and set a course. Elizabeth will meet you by the controls once she’s slipped into some fresh clothes. Adjust the setting when prompted to bring this leg of the journey to an end.

Where will Booker steer the First Lady this time?

Working Class Hero

You’ve had quite a day. Deposited on the docks of Beggar’s Wharf just hours ago, you somehow managed to not only find Elizabeth, but alter both the time-space continuum and arm a rebellion the likes of which Columbia has never seen—and in the process made Booker, or at least the memory of a past Booker, into a martyred hero.