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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Walkthrough › Guns for the Lady

The Factory

First encounters

Vox (Baton)

Vox (Pistol)

Vox (Machine Gun)

Vox (Shotgun)

Rocket Automaton

New Vigors

Undertow

New Weaponry

Example

Collectibles

Infusions: 1

Voxophones: 2

Kinectoscopes: -

Telescopes: 1

Take Back the First Lady Airship

The Vox are launching a full-scale assault on the Finkton Factory and have every intention of taking it down. Follow them through the doors up ahead, and quickly cast Possession on the Rocket Automaton across the room. Sprint past it on the right, toward the next door, then turn and destroy it with Shock Jockey and the Burstgun once the Possession wears off. You won’t have to worry about it turning and firing on Booker, as it is too busy targeting the Vox Populi.

Possess the Rocket Automaton, then attack its blind-side from around the corner. Otherwise, enter the next room.

Grab the Gear that had fallen off the dolly and ride the elevator up to Fink’s office. The glass doors of the elevator provide you with an excellent view of floor after floor of manufacturing: Vigors, Salts, turrets, vending machines, and even teddy bears. Fink makes the stuff that Columbia wants. Answer the phone when the elevator stops—it’s Daisy calling to tell you her Vox won’t be taking it easy on you anymore.

Office of Jeremiah Fink

Open fire on the Vox outside the elevator door, before they have a chance to get the drop on Booker. Kill the lot of them, then head behind Fink’s desk to gather up nearly a thousand dollars in Silver Eagles, Gold Bars, Silver Bars, and purses. Use this newfound fortune to upgrade your Burstgun and Hand Cannon (or preferred weaponry) via the Minuteman’s Armory machine in the room to the left. Also, grab the piece of Gear behind the Dollar Bill vending machine while you’re there.

The incredibly rare Gold Bar is worth 500 Silver Eagles!

Collect the Voxophone and the Undertow Vigor near the exit before you leave. Undertow allows Booker to emit a blast of water that can knock enemies off ledges, Sky-Lines, and barges. It can also be used to yank enemies towards him. It’s a perfect way to thwart lots of foes without spending any ammo! Have Elizabeth unlock the gate behind the desk and step out onto the distribution platform.

Minuteman’s Armory: New Stock!
ItemDescriptionPrice
Hand Cannon: Reload Increase Increases Hand Cannon reload speed by 50%. $656
Hand Cannon: Damage Boost 1 Increases Hand Cannon damage by 25%. $448
Carbine: Recoil Decrease Decreases Carbine recoil by 60%. $333
Burstgun: Damage Boost 1 Increases Burstgun damage by 25%. $423
Pistol:Damage Boost 2 Increases Pistol damage by 25%. $199
Machine Gun: Damage Boost 2 Increases Machine Gun damage by 25%. $236
Sniper Rifle: Damage Boost 2 Increases Sniper Rifle damage by 25%. $349

Voxophone

A Child Needs a Protector

Jeremiah Fink

October the 4th, 1895

Office of Jeremiah Fink

These holes have shown me yet another wonder, though I’ve yet to see the application for it. They illuminate a merger of machine and man that is somehow the lesser, yet the greater, of both parties. The process seems to be irreversible. Perhaps, though, Comstock will have some need of this kind of thing to keep watch in that tower he is building.

Step out onto the cargo distribution platform, and follow Elizabeth up the stairs to Daisy. Daisy may have gotten her guns, but she’s not about to give you the First Lady Airship. In fact, her Vox Populi army is about to attack in great numbers. Leap to the freight hook off to the left, and wait for the first of several Vox Populi barges to pull within range. Jump to the barge and use Undertow to knock the Fireman and other Vox right off the edge!

The Undertow Vigor emits a powerful blast of water that can knock multiple Vox to their death.

Leap to the Sky-Lines and ride the oval-shaped track around the perimeter of the area until you see more Vox Populi. Vault into a Sky-Line Strike, then turn and blast them off the platform with Undertow. This is a good time to equip any Gear you have that boosts Booker’s abilities while using Sky-Lines. Newton’s Law, Death from Above, and Nor’easter are particularly useful!

Open the Tear for the Tesla Coil on the rear of the platform if within range, since it helps to stun any Vox Populi that approach (and helps contribute to the “Hazard Pay” bonus). Sweep the decks clear of Vox with Undertow and your Burstgun while trying to maintain a moderate supply of Salts.

Elizabeth does her best to stay close so she can continue to toss you supplies.

It won’t be long before Elizabeth warns of a Handyman attack. The Handyman is susceptible to Undertow attacks, though he won’t be knocked back. Stay on the move and pepper the Handyman in the heart with your Burstgun or RPG attacks. The Handyman is capable of leaping onto the Sky-Line and electrocuting the entire track. Provided you manage to keep an eye on his position, it’s possible to use this attack against him. Ride the Sky-Line until he finally leaps onto it, and listen for him to yell for Booker to get off. That’s your cue that he’s about to electrocute the rails. Dismount the Sky-Line, and open fire on him while he jolts the tracks with electricity. The Handyman can’t cut this attack short, nor can he move once he starts the maneuver,thus leaving him a sitting duck for your attacks.

The Tesla Coil not only harms the Handyman, but it helps keep nearby Vox from attacking Booker.

Take out the Handyman, then head up the stairs to the upper level in time to assist Elizabeth. Follow her instructions to gain entry to the boarding platform for the First Lady Airship. But before you board the ship, make sure to find the Telescope on the front of this platform and the Infusion and Voxophone in the rooms on either side of the hall leading to the airship.

Hit the Handyman with RPG rockets while baiting him to leap up and electrocute the Sky-Line.
Telescope

This Telescope is on the far end of the distribution platform. Don’t worry about using it during the battle with the Vox, but make sure you pay it a visit before boarding the First Lady.

Voxophone

Apology

Booker DeWitt

July the 14th, 1912

Office of Jeremiah Fink

[Coughs] Fitzroy… you win this fool war, you send this to New York. [Bloody Coughs] They ain’t gettin’ the girl. Whoever they are— [Winces] Maybe I did right by you and the Vox, but in the end… that don’t square anything. Anna… Anna… I’m sorry…

Board the First Lady

Follow Elizabeth down the corridor into the First Lady Airship. Knock on the cabin door on the right, then head to the console and set a course. Elizabeth will meet you by the controls once she’s slipped into some fresh clothes. Adjust the setting when prompted to bring this leg of the journey to an end.

Where will Booker steer the First Lady this time?

Working Class Hero

You’ve had quite a day. Deposited on the docks of Beggar’s Wharf just hours ago, you somehow managed to not only find Elizabeth, but alter both the time-space continuum and arm a rebellion the likes of which Columbia has never seen—and in the process made Booker, or at least the memory of a past Booker, into a martyred hero.

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