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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Walkthrough › Family Reunion

Emporia

First encounters

Vox (Carbine)

Vox (Hand Cannon)

Vox Beast (Hail Fire)

New Vigors

Return to Sender

New Weaponry

Hail Fire

Collectibles

Infusions: 2

Voxophones: 5

Kinectoscopes: 1

Telescopes: 1

Assist Elizabeth in opening the First Lady’s hatch, and hurry toward the odd couple playing the piano. Elizabeth runs to them and tells them to stop, which they eventually do after realizing the piano isn’t in tune. The male twin hands you a postcard detailing the Songbird Defense System. Take the card and push the piano out of the way to escape the crash site.

Help Elizabeth escape the crashed airship, and push the piano out of the way to continue.

Go to Comstock House

Prosperity Plaza

The tree-lined neighborhood of Emporia is evacuating as fear of the Vox Populi sweeps throughout Columbia. Citizens are lined up with their possessions, trying to clamber aboard barges that are already straining under the load. Some will survive to escape; others will be left behind to suffer their fate.

Scour the area’s bags and garbage cans for usable items, and make your way along the terrace to the Minuteman’s Armory vending machine in the tunnel on the right. Purchase the Sniper Rifle Damage Boost 2 upgrade if you’re carrying a Sniper Rifle; otherwise, upgrade whatever Machine Gun you’re carrying, or (better yet) the RPG.

Comstock House lies far off in the distance, on the other side of Emporia.

Climb the stairs on the right, toward the sounds of a Vox mugging a civilian. Open fire on the Vox, then have Elizabeth open the Tear for the Mosquito in the distance. There are a number of Tears in this area, but the two you should focus on are the Mosquito and the Medical Kits directly ahead of you. A Vox Beast in heavy armor intensely guards the path ahead. This enemy is not only hard to kill, but it is also equipped with the Hail Fire weapon, which is the Vox equivalent of the Pig Volley Gun.

Maintain an elevated position, and try to shoot the Vox Beast that the Mosquito is targeting.
Minuteman’s Armory: New Stock!
ItemDescriptionPrice
Repeater: Recoil Decrease Decreases Repeater recoil by 50%. $711
Heater: Reload Increase Decreases Heater reload time by 50%. $752
RPG: Damage Boost 2 Increases RPG damage by 25%. $385
Hand Cannon: Damage Boost 2 Increases Hand Cannon damage by 25%. $448
Shotgun: Damage Boost 2 Increases Shotgun damage by 25%. $255
Carbine: Damage Boost 2 Increases Carbine damage by 25%. $357

The Vox destroy the Mosquito quickly, but don’t worry. Open another Tear in the area and wait for the Mosquito’s Tear to return, and then open it again. Maintain the elevated position on the right-hand walkway and use Undertow, Murder of Crows, and Devil’s Kiss to hold back the attackers. This is a great place to snipe from if you have the proper weaponry; otherwise, be patient and let the Mosquito and your Vigors do the heavy lifting. Don’t hesitate to double-back to the tunnel near the vending machine if you need to take cover while the Shield regenerates.

Open the Tear for the Water Puddle, then use Shock Jockey to electrocute any nearby Vox.

Port Prosperity

Head up the steps and have Elizabeth pick the lock on the door. The main entry hall is empty, so take your time looking around. Open the Tear for the freight hook over the door Booker enters from to reach the piece of Gear atop the scaffolding. Be sure to have Elizabeth pick the lock on the gate to the left (three lockpicks) to access the Heater and the Infusion in the hall on the left.

There are two heavily armored Vox in the hallway in the rear of this room. Put the Heater to work by using Undertow to reel in the enemies one by one, then blast them at point-blank range with the Heater. This one-two punch can kill all but the most dominant foes with a single squeeze of the trigger.

Go fishing with Undertow and the Heater!
Telescope

The Telescope is on the right-hand edge of the Port Prosperity gondola platform. It’s down the stairs from the Motorized Patriot. Be sure to use it before riding the gondola.

Head outside to the gondola platform, and open the Tear for the Motorized Patriot on the right. Descend the far stairs toward the Telescope and have Undertow and a Repeater or Burstgun on hand. The gondola heading toward Booker is loaded with enemies, including a Motorized Patriot.Blast them with Undertow repeatedly while shooting the Motorized Patriot. Your robotic ally may stay atop the stairs, but it can fire its Crank Gun from above. Continue blasting the enemies with Undertow, both to short-circuit the Motorized Patriot and to knock the others off the platform.

Undertow works just as well as Shock Jockey against the Motorized Patriot and can impact multiple foes at once.

Send Elizabeth to pick the lock on the gondola, and ride it across to Grand Central Depot, one of Columbia’s largest gondola stations. Ascend the stairs and sneakily lob a Devil’s Kiss fireball at the two Vox standing near the oil slick. This action guarantees a kill and also helps you earn the “Hazard Pay” bonus. You can ignite the oil slick more than once; keep that in mind for when the next two Vox come strolling in.

Oil slicks amplify the effects of Devil’s Kiss and instantly kill most anything caught in the area.

Enter the ticket office on the left to find a safe (three lockpicks to open it) and the Hail Fire weapon, the Vox equivalent of the Pig Volley Gun. The Veni! Vidi! Vigor! machine has new stock, although much of it may be a bit out of your price range at the moment.

Continue down the hall into the main gondola station and note the Gun Automaton on the landing above the ticket counter. Raid the safe inside the ticket office (three lockpicks required), as well as the nearby Salty Oyster Bar. The Salty Oyster Bar does contain a few Founders lying in wait, but it’s worth dealing with them to access the Gear and Kinetoscope.

Voxophone

Coming for Comstock

Preston E. Downs

July the 7th, 1912

Port Prosperity

Mr. Comstock, when next we meet, it won’t be to parley. See, I went out to that Hall a’ Heroes to scalp your “False Shepherd” for you. Turns out, though—DeWitt speaks Sioux. He helped me swap words with this cripple child I’ve been uh… looking after. Now after hearing how the kid has fared in your city—I’m thinking, when we take your pelt, I’ll let him hold the knife.

Lutece’s Brother Arrives in Columbia!

This Kinetoscope is located inside the Salty Oyster Bar, between the two restrooms. You’ll need three lockpicks to access this Kinetoscope inside the bar.

Grand Central Depot

Open the Tear for the Gun Automaton atop the stairs to draw several Vox and a Fireman into combat. The Gun Automaton ends up destroyed, but not before it takes out a few of your foes. Use the ticket office for cover, and plant traps around the base of the stairs to finish your adversaries off.

Ascend the stairs to the main lobby of the station and immediately cast Possession on the Motorized Patriot in the center of the room. Note the numerous Tears around the room (including the Medical Kits near the stairs), and open the Tear for the Tesla coil nearest the most enemies. The Tesla coil works much like Shock Jockey and automatically electrocutes any enemies that get too close. You can really take advantage of this by using Bucking Bronco just as an enemy starts to get zapped. This knocks your opponents into the air and effectively holds them in place for further shock damage. Enemies killed by the Tesla coil count toward the “Hazard Pay” bonus.

A Tesla coil, a possessed Motorized Patriot, and the Hail Fire: what more could you ask for?

Stick close to the stairs that you came up and continue to use the Tesla coils, Bucking Bronco, and your weaponry to dispatch the numerous Vox Populi that attack. Elizabeth calls out a Fireman, the first of two. The same tactic works against the Fireman, but it’s also worth hitting him with Undertow and your heavier firepower, such as the RPG from the Salty Oyster Bar.

Stay close to the Tesla coil, and trap enemies in the air with Bucking Bronco for additional damage!

Enter the offices to the left of the Tickets sign and make your way to the back right-hand corner to find a small storage room containing another Voxophone. There’s also a safe (three lockpicks required) to find in this office. A similar office on the other side of the room contains some valuables, as well.

Instruct Elizabeth to unlock the gate at the far end of the hall, and immediately open the Tear for the Cover directly ahead. There are two Vox Snipers in the area, one on the upper walkway and another on the scaffolding. Hit them with Undertow to knock them off their perch, then take them out at close range. Another option is to blast them with Undertow, then open the Tear for the freight hook near the ceiling above the turnstiles. Leap to the hook, then turn and Sky-Line Strike the snipers.

Use the freight hook Tear to get up above the snipers, then Sky-Line Strike them!

The turnstiles leading out of the area lock behind Booker, so heed Elizabeth’s advice and check out the bookstore on the left first (one lockpick). Founders Books contains a piece of Gear and two Voxophones, one of which makes it possible to access the kitchen in the Salty Oyster Bar. Descend the stairs in the bookstore, and lay a Bucking Bronco or Devil’s Kiss trap at the bottom of the stairs for the enemies that come down after you. Listen carefully to the recording on the Voxophone in the lower level of the bookstore.

Voxophone

Whispers through the Walls

Rosalind Lutece

October the 15th, 1893

Grand Central Depot

The Lutece Field entangled my quantum atom with waves of light, allowing for safe measurement. Sound familiar, brother? That’s because you were measuring precisely the same atom from a neighboring world. We used the universe as a telegraph. Switching the field on or off became dots and dashes. Dreadfully slow—but now, you and I could whisper through the wall…

Voxophone

A Window

Rosalind Lutece

October the 15th, 1893

Founders Books

Brother, what Comstock failed to understand is that our contraption is a window not into prophecy, but probability. But his money means the Lutece Field could become the Lutece Tear—a window between worlds. A window through which you and I might finally be together.

Voxophone

Sally

Ronald Frank

July the 16th, 1912

Founders Books

Sally! The bastard snuck in while the Vox was shootin’ up the place and took my girl! Got her locked up in the Salty Oyster—his hidden closet he keeps all his “treasures.” Just need to hit the button under the register to open it, but…

Voxophone

One and the Same

Rosalind Lutece

October the 15th, 1893

Financial District

You have been transfused, brother, into a new reality, but your body rejects the cognitive dissonance through confusion and hemorrhage. But we are together, and I will mend you. For what separates us now but a single chromosome?

Fight your way back to the Salty Oyster Bar, and press the button beneath the cash register on the bar. This opens the kitchen door (though the button is only present if you found the “Sally” Voxophone at Founders Books). The kitchen contains another Voxophone, an Infusion, and the Return to Sender Vigor, which allows Booker to deflect and/or absorb and fire back incoming bullets.

Listen to the “Sally” Voxophone, then press the button beneath the register at the bar to access the kitchen.

Put your newfound Vigor to use as you exit the Salty Oyster Bar and fight your way back up the stairs. Head through the turnstile, and approach the locked elevator door on the right. This one can’t be picked; it’s a combination lock. Elizabeth says most fools keep the combination within 20 feet. Walk to the other end of the hall to the desk nearest the turnstiles to find the combination. Follow Elizabeth back to the elevator and talk to her as she enters the combination. Enter the elevator, and press the button.

Use Return to Sender to absorb enemy gunfire, then throw it back at them!
The combination for the door is located on the desk to the left, near the windows.

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