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BioShock: The Collection eGuide Bioshock Infinite Walkthrough Bring Us the Girl

Soldier’s Field

First encounters

Founder (Carbine)

Founder (Sniper Rifle)

Beast (RPG)

New Vigors

Bucking Bronco

New Weaponry

Huntsman Carbine

Heater

Barnstormer RPG

Bird’s Eye Sniper Rifle

Collectibles

Infusions: 3

Voxophones: 9

Kinectoscopes: 4

Telescopes: -

Take Elizabeth to the Airship

Soldier’s Field Welcome Center

Soldier’s Field is Columbia’s twist on the amusement park. It’s a place where kids can play games, ride a carousel, and spend all day awash in patriotic propaganda. Luckily for Booker, Soldier’s Field has plenty of fun for big kids, too! Lead Elizabeth to the locked door (one lockpick) on the left, and instruct her to open it. You can find a lockpick on the floor near the locked door. Snag even more near the Minuteman’s Armory vending machine. Gather up the Infusion and Voxophone inside the office, and spot the safe on the floor in the back room.

Return once you have five lockpicks to get the hundreds of Silver Eagles inside.

Locate the lockpick in the office to bring your total to three. You’ll need to return here later, once you’ve collected the necessary five lockpicks it takes to unlock the safe. Safes typically contain large sums of Silver Eagles, ammo, and Salts. Unlocking them all isn’t paramount, but they’re worth backtracking for once you have enough lockpicks. This is a great time to swap out the Shotgun or Machine Gun for the Carbine, as well. The Carbine is a powerful semi-automatic rifle with pinpoint accuracy—just watch for the targeting reticle to turn red, and fire.

Minuteman’s Armory: New Stock!
ItemDescriptionPrice
Pistol: Clip Increase Increases Pistol clip size by 50%. $275
Machine Gun: Damage Boost 1 Increases Machine Gun damage by 25%. $236

The gate closing the entrance to Soldier’s Field Boardwalk is controlled by the power source on the left, but the darn thing goes on the fritz just as Booker approaches. Fortunately, he’s strong enough to lift the gate by hand. Utilize the Salts machine around the corner—one whiff from the effervescent concoction is all it takes to replenish your Salt Meter—and head out onto the Boardwalk. Booker and Elizabeth arrive just in time to catch a glimpse of the First Lady airship as she heads to the dock. Booker and Elizabeth must ride a gondola from the pier to the airship if they’re to board her.

The power’s out, but Booker can open the gates with openings in the bottom by hand.
A City in the Sky? Impossible!

Explore the Welcome Center fully and locate the Kinetoscope beyond the diorama off to the right-hand side. It’s down the stairs, behind the Minuteman’s Armory machine.

Soldier’s Field

Despite the gate from the Welcome Center being sealed shut, the Soldier’s Field amusement area is busy entertaining dozens of families when you arrive. Stealing is a big no-no in this family-friendly place, so keep your sticky fingers to yourself if you don’t want to start a shootout! Pick up a snack from the shops on the left while you look for the Voxophone in the ice cream parlor before exploring the area to the right.

There are several vending machines near the dead-end leading to the currently closed Hall of Heroes exhibit. Be sure to locate the Voxophone inside Founders Books, and give the toy store near the carousel a look. The showcase weapon on the back wall, the Heater, is a devastatingly powerful shotgun you can steal, if desired.

Mighty Songbird Patrols the Skies!

This Kinetoscope is located between the Welcome Center gate and the ice cream parlor to the left of it. Behold the earliest footage of the Songbird, protector of the true patriots!

Just keep in mind that the security guard standing next to it will be quick to open fire if you take it. One shot from the Heater (a China Broom replica) is all it takes to drop him, but you’re going to set the park on high alert if you take it. The owner and five additional police will attack, as well.

The Heater is extremely slow to reload, but it’s incredibly powerful and capable of killing enemies with a single shell.

Continue on your way—peacefully—toward the “Gondola to Aerodrome” sign located to the left of the carousel. Pull the lever at the end of the dock to summon the gondola. Unfortunately, this leads to another blown power source. Elizabeth spots a nearby poster advertising a Shock Jockey display at the Hall of Heroes—it might not be all that stable, but it will have to do!

Where would we be without advertising? Time to see the future of power at the Hall of the Heroes!

Find Shock Jockey

Make your way back past the shops and the hotel toward the signs leading the way to the Hall of Heroes. Provided you found the lockpick near the carousel, the one on the ground to the left of the elevator should bring your total to five, just enough to open the safe back at the Welcome Center! A half-dozen Founders with Machine Guns and Shotguns attack as Booker gets closer to the elevator. Lob a Devil’s Kiss fireball at them, then open fire on the survivors with the Carbine.

Use the Carbine for distant enemies, then switch back to the Shotgun for lone Founders at close range.

The crates that had earlier blocked off the elevator to the Hall of Heroes have since been removed. Ride the elevator until it comes to a halt, then access the fuse box on the left to get it working again.

Exit the elevator and have a look near the restrooms on the right. Grab the lockpick near the dolly in the center of the area and be ready for the Shotgun-wielding Founder in the toilet stall of the men’s room—the one standing at the urinal isn’t alone in there! Elizabeth alerts you to lockpicks that might escape your notice, such as the one in the stall in the ladies’ restroom.

Have Elizabeth unlock the door to the Veteran’s Affairs Office and quickly take Possession of the Gun Automaton in the back corner of the office. Don’t waste any ammo trying to destroy it; just stay out of its line of fire while you collect the Voxophone and Gear on the right-hand side of the offices. You won’t have enough lockpicks (five required) to unlock the floor safe in the back office, next to the Gun Automaton, but you’ll be back through here soon enough.

Cast Possession on the Gun Automaton at the rear of the office, then step out of its line of sight.

Sky Road

Obtain the Bucking Bronco Vigor on your way out onto Sky Road. Bucking Bronco catapults enemies into the air, where they are briefly suspended for your shooting pleasure. Adversaries suspended in the air by Bucking Bronco take more damage when shot and cannot fire back.

Take cover behind the crates at the bottom of the stairs and listen to the rallying speech being given to the Founders up ahead. Cast your newfound Bucking Bronco ability at the group, and quickly lob a Devil’s Kiss to engulf them in flame while they hover, helplessly, above the ground. Use the Sky-Hook to leap to the freight hook on the balcony to the right, kill the Founder stationed there, then switch to Possession and use it on the distant Gun Automaton. Maintain this upper position and use the Carbine to pick off those Founders that evade your deputized Gun Automaton. Cast Possession a second time if the Founders hadn’t already destroyed the Gun Automaton.

Hit your foes with Bucking Bronco, then quickly lob a Devil’s Kiss attack before they fall!

Elizabeth alerts you to an incoming crow, otherwise known as a Zealot. Lead the Zealot into the large pavillion on the right-hand side of Sky Road, and blast it with the Heater (or China Broom Shotgun) and Bucking Bronco. Step back outside and finish off any remaining Founders from the relative safety of the balcony above the pavillion entrance.

Possess the Gun Automaton, then set to sniping the remaining Founders with the Carbine.

Enjoy the calm of a silenced Sky Road and have a look around The Fellow Traveller bar and Patriot’s Pride Pavillion. The Minuteman’s Armory vending machine, located in the candy store in the pavillion, has a number of new weapon upgrades for sale. There’s also a number of Voxophones to find, as well as a Kinetoscope and piece of Gear, provided you have the three lockpicks necessary to pick the lock on the ticket office inside the pavillion.

ItemDescriptionPrice
Carbine: Damage Boost 1 Increases Carbine damage by 25%. $357
RPG: Damage Boost 1 Increases RPG damage by 25%. $385
Sniper Rifle: Damage Boost 1 Increases Sniper Rifle damage by 25%. $349
Pistol: Damage Boost 1 Increases Pistol damage by 25%. $199
Machine Gun: Accuracy Boost Reduces Machine Gun weapon spread by 75%. $512
RPG: Clip Increase Increases RPG clip size by 50%. $816
Who are the Vox Populi?

Learn who the Vox Populi are, in the eyes of Comstock, at the Kinetoscope on the ground floor of the Patriot’s Pride Pavillion. It’s located facing the couches near the candy store.

Booker likely encounters a pair of Shotgun-wielding Founders as he exits the Vox hideaway. Hit them with Bucking Bronco and a few rounds of the Carbine. Do the same to the two who approach from outside, and approach the Sky-Lines at the end of the Boardwalk.

Pull the lever to clear the Sky-Line of cargo while Elizabeth commandeers the Sky-Hook on the left.

A massive amount of cargo blocks the Sky-Lines. Pull the lever on the control terminal to get the freight moving. Once clear, Booker and Elizabeth can leap up onto the rail on the right-hand side of the control platform to get moving. Keep your eyes straight ahead and leap to the next Sky-Line as soon as you see the prompt signaling that it’s okay to make the leap. Elizabeth found a Sky-Hook of her own and slides along behind Booker, enabling you to make use of his weapons while he’s riding the Sky-Lines, if necessary.

Ride the Sky-Line up the slope, then leap across to the second track and ride it to the platform.

Hall of Heroes Plaza

Descend the stairs toward the gondola and consider swapping out your Shotgun or Machine Gun for the RPG. Don’t miss the RPG ammo on the floor near the weapon. Collect the Voxophone in the pilot house of the gondola, then head up the stairs on the left toward the Hall of Heroes.

Switch to the Carbine before accepting the Sniper Rifle from Elizabeth so you don’t drop the RPG.

The sounds of sniper fire ring out as you make your way to the stairs. Listen for Elizabeth’s shouts and take the Bird’s Eye Sniper Rifle she throws you, making sure to hold onto the RPG you just acquired. Sprint up the stairs to the defaced statue—sacrilege!—and take cover behind it.

There’s a Founder with a Sniper Rifle high on the roof to the left. Strafe in and out of cover behind the large statue and duel it out with your new Sniper Rifle. Zoom in for a precision shot—one bullet is all it takes to kill him. Unfortunately, his weapon is equally powerful. One shot from his rifle likely depletes your shield entirely, and depending on the difficulty level you’re playing on, may even inflict some heavy damage, too. Take cover, pop out after he fires, then headshot him with your Sniper Rifle. Enemy snipers are easy to spot thanks to the sunlight reflecting off their scopes.

Stay behind the large sign and statue for cover, and watch the gleam of the enemy’s sniper scope.
Minuteman’s Armory: New Stock!

Once you’ve killed the sniper, a large number of Founders attacks with Shotguns and Machine Guns. Quickly deploy Devil’s Kiss traps at the base of the stairs and under the wooden bridge just beyond the statue. This prevents any enemies from getting the drop on Booker while he continues sniping those in the distance. Elizabeth likely lobs more Sniper Rifle ammo your way, but there’s a Carbine to the far right should you need it. Stay behind the large statue while reloading the Sniper Rifle, then step out of cover, zoom in, and shoot any adversaries you see on the upper walkways.

Who Needs the Power Company?

Once the fight is over, loot the enemy corpses and head up the stairs to the entrance to the Hall of Heroes. You find this Kinetoscope off to the right of the entrance.