Vigors are fantastical, wondrous tonics that grant a person who consumes one the ability to do otherworldly and amazing things. Booker will find a total of eight unique Vigors during his journey through Columbia, each with its own special abilities.
Each Vigor (save for Charge) has two separate attacks—a standard attack that is performed by pressing the Vigor fire button and an alternate attack when the Vigor fire button is held down. A meter appears in the crosshair while you’re charging a Vigor, and when it is full, the alternate fire mode of the Vigor is available.
The first time you collect a Vigor, Booker experiences a short hallucination, giving you a preview of the Vigor’s effect and its abilities—as well as its influence on Booker’s mind!
When an enemy is hit by a Vigor, they have a chance of becoming vulnerable for a few seconds. While an enemy is reeling from the effects of the Vigor, you deal twice as much damage with your normal weapons! Each adversary is vulnerable to different Vigors, as illustrated by the following table.
The table describes how vulnerable an enemy is to each Vigor. If an opponent is 100% or more susceptible to a Vigor, then they become vulnerable after being hit. Careful use of Vigors is especially important against heavy hitting enemies like The Beast, Zealot of the Lady, and Fireman!
Enemy Weakness to Vigors
| Enemy | Possession (Duration) | Devil’s Kiss (Damage) | Murder of Crows (Duration) | Bucking Bronco (Duration) | Shock Jockey (Stun) | Charge (Impact) | Undertow (Pushback) |
|---|---|---|---|---|---|---|---|
| Soldier | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Gun Automaton | 200% | 100% | Immune | Immune | 100% | Stun | Stun |
| RPG Automaton | 200% | 100% | Immune | Immune | 100% | Stun | Stun |
| Barrage Automaton | Immune | 100% | Immune | Immune | 100% | Immune | Immune |
| Fireman | 50% | Immune | 100% | 100% | 100% | 100% | 100% |
| Zealot | 50% | 100% | Immune | 100% | 100% | 100% | 100% |
| Mosquito | 200% | 100% | Immune | Immune | 100% | Immune | 100% |
| Beast | 100% | 100% | 100% | 100% | 100% | 50% | 50% |
| Patriot | 50% | 100% | Immune | Weakened | 75% | 100% | 100% |
| Handyman | Immune | 100% | 75% | Immune | 10% | Immune | Adds Weakness |
| Siren | Weakness | 150% | Weakness | Weakness | Weakness | Weakness | Weakness |
By using certain Vigors in succession, you can create a combo, granting an extra damage boost and enhanced vulnerability. Using Vigor combinations also contributes toward the Combination Shock achievement. Be sure to use them all to maximize your Vigor potential!
To hit with a combo, score a hit with the first Vigor listed, then use the second. You’ll see “COMBO” appear on your target, and then you can watch the damage pile up!