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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Walkthrough › A Day at the Fair

Monument Island Gateway

Collectibles

Infusions: 1

Voxophones: 1

Kinectoscopes: 1

Telescopes: 1

Find a Gondola

Uncanny Mystery in Columbia…

This Kinetoscope is located on the right-hand side of the Gondola Station, directly across from the two vending machines. Inspect it before entering the lobby so you don’t miss it.

Several police and Machine Gun units, as well as a Gun Automaton, heavily guard this station. Before you rush in to combat, use the vending machines on the left to replenish spent ammo, and to refill your Health and Salt Meters. The Veni! Vidi! Vigor! vending machine carries upgrades for Murder of Crows and Devil’s Kiss, but it is highly unlikely that you’ll have enough money to buy either of them.

Enter the main lobby on the right and use Possession on the Gun Automaton across the room. Switch to Murder of Crows, and cast it whenever two or more enemies approach simultaneously. Hang back behind the columns for cover so you can quickly retreat to the vending machines if you need more ammo or Salt.

Founder Police are no match for a Gun Automaton that has been possessed and Murder of Crows.

The enemies here destroy the turret, but you shouldn’t have much trouble fending them off with your newfound ability and Machine Gun. Gradually fight your way past the columns to the police barricade on the other side of the room; these provide excellent cover against any remaining foes. There are Salt Phials to find throughout the lobby, but you can make quick work of the Founders with your Sky-Hook melee strike, especially now that you have Burning Halo equipped!

Search the ticketing offices on the left and right and raid the many desks and cabinets for food, money, and ammo. Exit the station through the rear door and step out onto the balcony near the Sky-Lines.

Don’t hesitate to hit the baton-wielding Founders with melee attacks to save ammo and light them on fire.

Use the Sky-Lines

The gondola is out of service, so you’re going to have to use the Sky-Lines to reach Monument Island. The Sky-Hook you’ve been using to attach to freight hooks is also capable of sliding along Sky-Lines, provided there isn’t any cargo blocking the path. Human traffic on Sky-Lines stays to the left so that you can use the gun in Booker’s right hand to fire on enemies as they pass by. Think of it as jousting, Columbia style! Press the Melee button to switch directions, and use the Movement Controls to control the speed of your slide: press up to increase your speed or down to go slower.

Leaping on and off Sky-Lines soon becomes a valuable skill, so it is a good idea to start practicing now.

Leap onto the Sky-Line and pull down on the movement controls to keep from traveling too quickly. Watch for the lone Founder on the first tower you slide past, and leap to him for a Sky-Line Strike. Kill his companion to the left and enter the small tower to find an Infusion on the desk and a Telescope outside. Leap back to the Sky-Line, making sure to continue in a left-ward direction as viewed while exiting the tower.

Target the lone soldier outside this maintenance building, then go inside to find an Infusion.
Telescope

Sky-Line Strike the lone worker on the balcony, then inspect the Telescope in the corner before you grab the Infusion inside. Always leap off Sky-Lines to explore any platform you see for collectibles.

Continue along the rails to the upper tower, leap off and kill the Founder, and grab the Voxophone from the control room on the right. Pull the lever on the Sky-Line control terminal to move the freight out of the way, then leap back onto the rail and continue to the police barge in the distance.

You can’t slide along Sky-Lines that have freight on them. Pull the lever to move the freight out of the way.

Sky-Line Strike the lone Founder on the barge, then take out the three Founders near the stairs. Booker needs to reach the upper Sky-Line if he’s to get to Monument Island. Face the large hotel where the enemies were, and leap to the freight hook above the balcony. Find the Gear behind the nightstand as you cut through the hotel and exit via the rear patio. Continue along the Sky-Line to the next building in the distance.

The easiest way to make a pinpoint dismount is often with a Sky-Line Strike!

Voxophone

Another Ark for Another Time

Zachary Hale Comstock

September the 9th, 1893

Gondola to Monument Island

“And the Lord saw the wickedness of man was great. And He repented He had made man on the Earth.” Rain! Forty days and forty nights of the stuff. And He left not a thing that walked alive. You see, my friends, even God is entitled to a do-over. And what is Columbia if not another Ark, for another time?

Ascend the Building

The Tolling

Leap down off the Sky-Line near the large squad of kneeling policemen. Their Prophet has ordered them to stand down. They’re harmless, and you can choose to simply leave them alone. They also make for easy targets and can be annihilated with a single Devil’s Kiss, even though they do not drop loot. The same goes for the group of kneeling men inside the tower. Ride the elevator up and follow the signs for rooftop access to the Sky-Lines.

You’ll gain no loot for slaughtering these defenseless Founders, so hold your fire.

Board the Zeppelin

One of Comstock’s zeppelins opens fire on the bell tower and destroys the upper Sky-Lines, leaving you no choice but to board his airship. Leap to the freight hook, then Sky-Line Strike the lone Founder on the wing. Raid the chests, then head inside, where several more enemies await your arrival. Open the door on the left to enter the cockpit. The room is empty save for a woman robed in white, praying to the painting of Father Comstock. Approach the control terminal and rig the steering.

Leap to the zeppelin, then fight your way inside to the controls!

Comstock appears before you on a small gondola, and instantly, your zeppelin is set ablaze. Run to the adjacent room, to the escape hatch in the floor, and leap to the Sky-Line below. This can take Booker where he needs to go.

Welcome to Monument Island

Your job was made a lot more difficult thanks to the raffle, but you’ve made it to Monument Island. The postcard says this is where you’ll find the girl. You had better get searching.

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