You, Subject Sigma, regain consciousness on the ocean floor sometime after 1968. You don’t remember much. There was a tunnel outside Rapture Central Computing, also known as Minerva’s Den. And you recall a voice, mention of something called The Thinker. The voice was frantic; it was terrified of you reaching The Thinker, whatever—or whoever—that is. And then, before you could react, a Security Bot detonated the tunnel and sent you swimming. Was it yesterday? Last year? A decade ago? There’s no telling. But you’re alive. At least you have that going for you. Might as well take a look around. There’s bound to be a way inside.
Minerva’s Den contains an exclusive weapon, Plasmid, two Gene Tonics, and several new enemies never before encountered. It also includes a new type of bot that can be destroyed to gain valuable equipment and items. But more about those later. Read on to discover what lies in store for you in this secluded corner of Rapture.
Weaponry
Ion Laser
The Ion Laser is exclusive to the Minerva’s Den expansion. This ranged weapon fires a laser beam of energy that deals continuous damage while the trigger is held. Its pinpoint accuracy and ability to deal moderate to heavy damage makes it a worthy choice. One of the benefits to using the Ion Laser is that it can be used to snipe from afar or used against larger enemies from the hip, in close-range combat (the narrow beam makes it difficult to hit moving targets). The weapon has zero recoil, thus allowing you to maintain accuracy. The Ion Laser is best used against stationary, unsuspecting targets, or those you have stunned with Electro Bolt, Winter Blast, or Gravity Well.
Laser Gun Ammo Capacity
| Ammo Type | Mag Capacity (Base) | Carry Capacity |
|---|---|---|
| Laser Cell | 100 | 400 |
| Thermal Cell | 100 | 200 |
| Burst Cell | 100 | 200 |
Plasmids and Tonics
Gravity Well
This new Plasmid, exclusive to Minerva’s Den, allows Subject Sigma to deploy a superdense polyp that creates a vacuum, sucking in nearby enemies and objects before exploding. Enemies caught in the Gravity Well are held aloft, swirled in the Plasmid’s powerful vortex. The base level of the Plasmid merely stuns enemies and leaves them susceptible to Launcher attacks, Incinerate! blasts, and so on. But that’s not to say that it doesn’t cause damage. Enemies are injured due to the effects of colliding with one another and other objects caught in the blast. Beware that Gravity Well can also draw your friendly Security Bots into the swirling vortex, inflicting damage on your valuable allies. Consider deactivating your Security Bots before tossing Gravity Well at a group of enemies.
Gravity Well
Location: Located in the Air-Tite Archives.
Effect: Toss a superdense ball of fluid that causes a powerful vacuum when it explodes! Nearby matter is drawn to the center, then flung away with enormous force!
A flick of the wrist, a vortex of destruction!
Gravity Well 2
Location: At the Gatherer’s Garden machine in Operations (80 ADAM).
Effect: Charge up your Gravity Well polyp to create a proximity trap! Watch as careless foes are swept off their feet.
A deadly surprise lies in wait!
Gravity Well 3
Location: At the Gatherer’s Garden machine in Operations (100 ADAM).
Effect: When enemies are flung away from the center of the Gravity Well, a burst of powerful acid follows, eating away at their flesh!
A swirling vortex not enough? Splash your foes with searing acid!
Drill Dash
Location: Found inside McClendon Robotics, in the Security Bot display.
Effect: Allows the player to dash into an enemy with the Drill.
Bowl ’em over! Daddy’s home!
Master Protector
Location: Obtained at a Gatherer’s Garden (0 ADAM) if you completed the Protector Trials content and earned all 36 stars.
Effect: You’ll have to protect the Little Sister for an extended duration as she gathers ADAM, but you’ll receive 80 ADAM for each Gather instead of only 40.
Having proved your mettle in the Protector Trials, your Gathers take longer but give far greater rewards.
Enemies
Fiery Brute Splicer
Fiery Brute Splicers, as their name suggests, are Brute Splicers who have undergone a genetic transformation, akin to having had Fire Storm Gene Tonic spliced into their system. Fiery Brute Splicers leave fiery footprints in their wake, giving you an indicator that one is around. Fiery Brute Splicers emit a burst of flame when struck, so refrain from using a Drill Dash attack on them. They are also immune to fire damage, so put away your Incinerate! Plasmid and Thermal Cells. Instead, hit them with Electro Bolt, Gravity Well, or Winter Blast to lock them in place and either open fire with the Launcher or use Anti-Personnel Rounds on these foes. Whatever you do, keep clear of their charge.
Wintry Houdini
Wintry Houdini Splicers are similar to the Houdini Splicers you’ve faced time and again, only these foes hurl balls of Winter Blast instead of Incinerate! Wintry Houdini Splicers are immune to cold-based attacks such as Winter Blast, but susceptible to Incinerate!, Electro Bolt, and other attacks. The hardest part in defeating Wintry Houdini is locking it in place. Consider using Gravity Well to stun the Wintry Houdini, then open fire with your Plasmids, the Ion Laser (Thermal Cells work well), or Anti-Personnel Rounds. Once the Wintery Houdini has been defeated, make a quick check of your Security Bots to ensure they haven’t been deactivated by the Splicer’s Winter Blast attack.
Lancer
The Lancer is a type of Big Daddy that is unique to the Minerva’s Den area. The Lancer, like other Big Daddies, can strike with a melee attack at close range, but it will also attempt to attack from range using its Ion Laser. The Lancer fires a standard Ion Laser attack. Duck into cover to avoid the Lancer’s uncanny accuracy. The Lancer is also capable of unleashing a blinding Ion Flash attack. Listen for a high-pitched scream, which precedes the Ion Flash attack, and quickly turn your back on the Lancer. The Ion Flash will not harm Subject Sigma, but it will temporarily blind you and make it that much harder to fight the Lancer. Lancers can be defeated much like other Big Daddies—employ the help of Security Bots whenever possible and use Thermal Cells, Rocket Spears, and Heat-Seeking Rockets to engulf the Lancer in flames. Hit the Lancer with Electro Bolt or Gravity Well to halt it in its tracks and finish it off with Armor-Piercing Rounds.