The following three bonuses require a specific full-game effort on your part to unlock them. Decide which of these you wish to unlock at the start of the game, and stick to the plan. It’s best to go after the “Savior” bonus on your first playthrough, with difficulty set to normal. Then, on your second trip through the game, set the difficulty to hard and aim for the “Against All Odds” and “Big Brass Balls” bonus.
| Icon | Title | Points | Trophy | Description |
|---|---|---|---|---|
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Savior | 25 | Silver | Saved every Little Sister and spared Grace, Stanley, and Gil. Let your conscience guide you to setting the ultimate example for Eleanor and choose to rescue all 12 Little Sisters and spare the lives of Grace, Stanley, and Gil. This may get a little confusing with Gil since the recording he leaves behind begs for you to kill him, but you mustn’t. At least, not if you want to earn this bonus. |
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Against All Odds | 30 | Silver | Finished the game on the hardest difficulty level. It doesn’t matter how you do it, only that you complete the game on Hard mode. You can treat the Little Sisters any way you wish, and you are more than welcome to use the Vita-Chambers. It’s all okay. Just reach the Docking Tunnel scene in Inner Persephone starting without lowering the difficulty from Hard at any point, and you’ll unlock this challenging bonus. |
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Big Brass Balls | 25 | Silver | Finish the game without using Vita-Chambers. Contrary to what you might expect, this bonus can be earned on any difficulty mode, and you don’t need to enter the Options menu and turn Vita-Chambers off. That is, so long as you remember to reload a previous game save whenever (if) you die. You should save often and turn Vita-Chambers off in case you forget to reload a prior save during the heat of the battle. This forces you to play more carefully and goes well with playing the game on Hard. |


