Prima Games eGuides
primagames.com Browse Redeem a code Help
BioShock: The Collection eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Minerva’s Den

Reset the Climate Control Turbine

Porter needs you to reach the Computer Core to print out The Thinker’s machine code. Unfortunately, Reed Wahl has frozen over the access chamber by throwing the Climate Control turbine into overdrive. Head to Climate Control and reset the turbine to unfreeze access to the Computer Core.

Climate Control

The direct route is locked up for now—frozen over thanks to Wahl—so you’re going to have to go a different way. Return the way you came, descend the stairs near the Gatherer’s Garden, and loop around to the right, past the ice, to find a Vacuum Bot and the Upgraded Drill impaled on a Splicer. Ride the elevator down to the maintenance area.

The Vacuum Bot is on your left as you loop around the room in a clockwise direction.

The fourth Vacuum Bot in Operations is directly ahead. Fend off the Fiery Brute Splicer with Anti-Personnel Rounds and Electro Bolt and claim the Incinerate! 2 Plasmid from the rear of the room. Consider swapping out Telekinesis if you have only six Plasmid Slots available (and buy another one at the next opportunity!). Pick up the Audio Diary (“Wheels Within Wheels”) near the elevator, then ride it up and use your newfound Plasmid to melt the ice.

Melt the ice with the Incinerate! 2 Plasmid found on Level 1 and enter Climate Control.

Smashing the Named Jars

You can collect an extra 10 ADAM by smashing open the jars with the names on them. These jars are sprinkled throughout this portion of Rapture and each contains an ADAM Slug.

The crystalline blocks of ice you see explode when shot, so give them a wide berth and treat them like fuel barrels—only target them if they’re truly in your way or if a Splicer is nearby! Listen to the Audio Diary (“Porter’s Legacy”) straight ahead. Duck down beneath the suspended walkway on the right and gather up the ammo and ADAM Slug in the water, then return the way you came. The Armor-Piercing Rounds will now be available at El Ammo Bandito machines.

The frozen Splicers in the next area aren’t all dead. Some are Wintry Houdini Splicers just pretending. Hit them with Incinerate! (they are immune to Winter Blast) and open fire with the Ion Laser or Anti-Personnel Rounds. Wintry Houdini Splicers are among the most common enemies from this point on, so visit a Gene Bank and outfit yourself accordingly.

Bundle up for the cold! Wintry Houdini Splicers are going to do all they can to freeze you in your tracks.

Ignore the items you see through the windows on the right for now and instead continue on straight ahead, following the signs for the turbine area. Hack the vending machine on the left near the mag-lock and loop around to the balcony facing the locked door. Toss a Gravity Well over the wall to open the door and collect the ammo near the terminal.

Duck under the pipes on the right, inside the turbine area, to find the Upgraded Launcher. Continue down the stairs to the frozen turbine area and melt the piles of snow and ice scattered about to find some valuable ammo. Collect the Audio Diary (“Detonating the Tunnel”) from the terminal near the Little Sister Vent. Proceed through the door near the Health Station and eliminate any Splicers in the area.

Wait for the Little Sister!

The Big Daddy patrolling the turbine area (likely without a Little Sister when you first see him) will still be wandering the area after you reset the turbine control. Let the Big Daddy be for now and do not attack him if he does not have a Little Sister with him, as it will take a very long time for another Lancer to respawn in this area. Consider reloading your last game save if you accidentally engage the Lancer before he summons his Little Sister. Otherwise, you may need to wander the Operations area for a while waiting for him to respawn.

The door on the left is locked, but you can fire a Remote Hack Dart through the gap in the jammed doors on the far side of the room. Use this to hack the door control and retrieve the Ice Storm tonic inside.

You won’t be able to budge these doors open, but you can hack the door control and enter from the other side.

Descend the stairs toward Turbine Maintenance, following the flashing red warning signs. Continue across the catwalk to the control room and melt the ice with Incinerate! to pull the override switch and reset the climate control. Now that you reset the turbine, you can continue to The Thinker, but it’s best to spend some time exploring the rest of this area, as there’s still another Vacuum Bot to find and a Little Sister to deal with.

Melt the ice and pull the switch to reset the turbine so you can continue to Core Access.

Operations is now crawling with Alpha Series Big Daddies, so keep your Electro Bolt (or Insect Swarm) handy and a pair of Elite Security Bots near your side at all times. Follow the exit signs south through the Climate Control area until you reach the room with the windows on the left revealing several collectibles. Ascend the stairs to the room with the large tank in the center and locate the final Vacuum Bot in the back near the corpse of a fallen employee. Descend the stairs on the left to find another Upgraded Ion Laser, an Audio Diary (“Pearl, Alone”), a Safe containing 62 Dollars, five Solid Slugs, four Rocket Spears, and the Elemental Sponge tonic. Equip the Elemental Sponge tonic immediately!

Little Sister Encounter

The Lancer will slowly make his way to the Little Sister Vent outside the turbine control area in Climate Control. Wait for the two of them to get sufficiently far enough away from the vent so that she doesn’t frighten and return to the vent as you attack the Lancer. Consider laying some Gravity Well traps before splashing the foe with Security Command. Draw him into the Gravity Well traps as your Security Bots open fire on him. Stun him with Electro Bolt if he manages to avoid the Gravity Well traps and finish him off with Heat-Seeking Rockets or Armor-Piercing Rounds.

Wait for this Lancer to signal for the Little Sister to emerge before you attack him!
Gather #1: Turbine Control

The first of the two Gathers is right near where you probably adopted the Little Sister. These final two Gathers are among the hardest in Rapture because you’re dealing with a large number of Wintry Houdini Splicers simultaneously. Set up several Mini-Turrets, a good number of Trap Rivets, and be sure to summon a pair of Security Bots. Consider placing Gravity Well traps near the entrances to the area, as well. Stand back in the nook behind the corpse so that you aren’t in the line of fire and fend off the Splicers that get too close while allowing your defenses to handle the rest. The Wintry Houdini Splicers can freeze your Mini-Turrets, but they’ll thaw after several seconds.

Gather #2: Climate Control

The final Gather Corpse is in the room with the large tank, where the final Vacuum Bot was located. Utilize the large oil slick to set Wintry Houdini Splicers on fire as they attack, while also making sure to cover the entrances with Trap Rivets and Trap Spears (though the latter do pose a risk to your Security Bots). Equip the Shotgun and Phosphorescent Buck and unleash Insect Swarms on the Wintry Houdini Splicers as they enter the area. Instead of staying in one place, consider sprinting laps around the room, circling the tank, so you can pick off the Splicers as they appear.

Big Sister Is Coming!

Return the Little Sister to the vent outside this room to unlock the “ADAM Addict” Achievement/Trophy and to summon the next Big Sister. Descend the stairs to the area near the Gene Bank and use Hypnotize to befriend any Splicers in the area. Summon two Security Bots, ready a Gravity Well trap, and equip your Rocket Spear Ammo or Heat-Seeking Rockets. You may even want to lay down any Mini-Turrets you have left, as you won’t need them going forward. Repair your Security Bots to keep the Big Sister distracted and continue to fire on her. Switch to Armor-Piercing Rounds if you run out of the heavy firepower. Collect the ADAM from her corpse and head to the nearest Gatherer’s Garden to collect your gift.

Follow the Exit signs back to Core Access, passing the Gatherer’s Garden in Engineering along the way. There will be a gift from Tenenbaum waiting for you if you dealt with all three Little Sisters in Operations. The gift includes the Armored Shell 2 tonic, 100 Dollars, and 120 ADAM. Splice in the Armored Shell 2 tonic along with the base version. Swap out Proud Parent and/or Master Protector, as you won’t need them anymore. Proceed through the Clean Room that was formerly frozen to access The Thinker.

Keep reading with a free account

The first 3 sections of BioShock: The Collection are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousGet to Computer Core Access NextPrint Out The Thinker’s Code