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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Pauper’s Drop

Fishbowl Diner

You won’t take one step towards the diner before seeing a hulkish Splicer lob a fuel drum at some others and run away. That beast is known as a Brute Splicer, and you’ll see more of him later. For now, sneak around the right-hand side of the diner and use the Hack Tool to hack the Security Camera on the far side of the diner. Take out the lone Leadhead Splicer running about, then prepare for your next Big Daddy encounter.

Big Daddy: Rosie

The Little Sister out for a walk near the Fishbowl Diner is escorted by a type of Big Daddy known as a Rosie. Unlike the Bouncer, the Rosie is equipped with a Rivet Gun and a number of Proximity Mines, which it periodically lobs your way. The Security Camera does not detect the Rosie as an enemy until you engage it in combat, so take your time setting up your ambush. Your goal in this fight is to lure the Rosie into the pool of water beside the diner. Lay a number of Trap Rivets on the side of the water closest to the Big Daddy, and use the Circus of Values to stock up on EVE Hypos.

Equip Telekinesis and the Rivet Gun and take aim on the Big Daddy with Heavy Rivets. If planned well, the Security Camera soon calls in two Security Bots to distract the Big Daddy. Continue firing on the Big Daddy and watch for it to lob a green Proximity Mine your way—catch it and throw it back, then switch to Electro Bolt. Backpedal towards the vending machine and try to lure the Big Daddy across your array of Trap Rivets and into the water. Continue zapping it with Electro Bolt to curtail its offensive abilities, and open fire! Switch to the Machine Gun as soon as you run out of Heavy Rivets.

Little Sister Encounter

Gather #1: Outside the Fishbowl diner

The first of the Gathers is located in the northwest corner of the Fishbowl Diner area, just steps away from the Circus of Values machine. Collect any remaining Trap Rivets you can from the battle with the Big Daddy and from the previously defeated Rosie in the northeast corner, and place them around the corpse. Use Telekinesis to carry over any undetonated fuel drums and place them near the oil spill, then stick one or two Trap Rivets to the drum. Place Trap Rivets near the entrance from the train station and under the corner of the diner. Stand between the vending machine and newspaper dispenser and pan back and forth for Splicers. Many leap down from the roof of the diner (beware for Splicers with molotov cocktails), while others enter from the train station area and down both lengthy corridors. Zap the water with Electro Bolt to take care of the ones coming from the right and rely on the Trap Rivets and your Machine Gun with Anti-Personnel Rounds to take out the others. Electrocute and Drill Swing any that get close to the Little Sister.

Gather #2: Town Square

The second Gather is in the center of the Town Square area. Deal with the Brute Splicer that attacks upon entering the area, then hack the Health Station. Use Telekinesis to pick up the fuel drum in the hallway and place it near the hole in the wall near the Vita-Chamber, sticking one or two Trap Rivets to it. Most of the Thuggish and Leadhead Splicers attack from the vicinity of the Vita-Chamber and pawn shop. Stand between the Little Sister and the brick structure in the center to be safe from gunfire originating near the Vita-Chamber. Use Electro Bolt to electrocute the water on your right whenever a Splicer comes from that side, and rely on a grid of Trap Rivets to protect the approach from your left. The Splicers eventually begin coming from the hallway leading past the Gene Bank (from the diner). They attack at close range, so be ready for them. Switch to the Drill, zap them once with Electro Bolt, then hit them with a Drill Swing to knock them out.

Loop around to the far side of the diner and hack the Security Bot, then head up the rickety walkway to the roof of the diner. Hack the Turret in the corner and cross the walkway to the roof of the flower shop in the southwest corner to find an Audio Diary along with the Hacker’s Delight tonic.

Ambush at the Diner

Don’t head inside the Fishbowl Diner without first hacking the Turret on the roof! Many of the Splicers that attack you inside the diner come from the roof—hacking the Turret on the roof and laying down a number of Trap Rivets significantly reduces the number you’ll have to face.

Head inside the diner via the kitchen door in the southeast corner—it’s the only entrance not boarded up—and scour the area for items and ammo. Locate the corpse in the corner of the diner (near the counter) and collect the Shotgun. As soon as you pick up this Shotgun, a number of Splicers burst through the windows and through holes in the ceiling. Place some Trap Rivets around the area between the counter and the tables. Between them, the Turret and Trap Rivets on the roof, and the Security Bot you should have from outside the diner, you shouldn’t have any trouble holding off the ambush. If you do, just leap through the one of the windows and lead your attackers towards the Security Camera out back. That should take care of them!

The Clinic Keycode

The corpse with the Shotgun had a newspaper tucked under his arm with the numbers “0047” scrawled in lipstick across the front page, with the word “Clinic” next to it. You can be sure those weren’t the winning numbers for the Pick Four! Don’t worry about what keycode those numbers belong to just yet—just point your reticule at them to commit them to memory. You’ll see a scrap of paper appear on-screen with this passcode as soon as you reach the door requiring the code.

Head east away from the diner towards the Sinclair Deluxe tenement. Loop through the glass corridor to Sinclair’s hotel and inspect the two rooms on either side for items, an Audio Diary, and a safe. You’ll see another one of those Brute Splicers go rumbling by in the distance, just before he knocks a pile of debris in front of the main entrance—you need to learn how that boy got so strong if you want to unblock the obstacle!

Search the Pawn Shop Downtown for the research camera

Grace’s Brute Splicers have blocked the way into the Sinclair Deluxe Hotel, preventing you from getting to her. You now must pick up some new tricks from the Brute Splicers by using a genetic Research Camera. Search the pawn shop downtown to find one.

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