You won’t take one step towards the diner before seeing a hulkish Splicer lob a fuel drum at some others and run away. That beast is known as a Brute Splicer, and you’ll see more of him later. For now, sneak around the right-hand side of the diner and use the Hack Tool to hack the Security Camera on the far side of the diner. Take out the lone Leadhead Splicer running about, then prepare for your next Big Daddy encounter.
Big Daddy: Rosie
The Little Sister out for a walk near the Fishbowl Diner is escorted by a type of Big Daddy known as a Rosie. Unlike the Bouncer, the Rosie is equipped with a Rivet Gun and a number of Proximity Mines, which it periodically lobs your way. The Security Camera does not detect the Rosie as an enemy until you engage it in combat, so take your time setting up your ambush. Your goal in this fight is to lure the Rosie into the pool of water beside the diner. Lay a number of Trap Rivets on the side of the water closest to the Big Daddy, and use the Circus of Values to stock up on EVE Hypos.
Equip Telekinesis and the Rivet Gun and take aim on the Big Daddy with Heavy Rivets. If planned well, the Security Camera soon calls in two Security Bots to distract the Big Daddy. Continue firing on the Big Daddy and watch for it to lob a green Proximity Mine your way—catch it and throw it back, then switch to Electro Bolt. Backpedal towards the vending machine and try to lure the Big Daddy across your array of Trap Rivets and into the water. Continue zapping it with Electro Bolt to curtail its offensive abilities, and open fire! Switch to the Machine Gun as soon as you run out of Heavy Rivets.
Little Sister Encounter
Gather #1: Outside the Fishbowl diner
The first of the Gathers is located in the northwest corner of the Fishbowl Diner area, just steps away from the Circus of Values machine. Collect any remaining Trap Rivets you can from the battle with the Big Daddy and from the previously defeated Rosie in the northeast corner, and place them around the corpse. Use Telekinesis to carry over any undetonated fuel drums and place them near the oil spill, then stick one or two Trap Rivets to the drum. Place Trap Rivets near the entrance from the train station and under the corner of the diner. Stand between the vending machine and newspaper dispenser and pan back and forth for Splicers. Many leap down from the roof of the diner (beware for Splicers with molotov cocktails), while others enter from the train station area and down both lengthy corridors. Zap the water with Electro Bolt to take care of the ones coming from the right and rely on the Trap Rivets and your Machine Gun with Anti-Personnel Rounds to take out the others. Electrocute and Drill Swing any that get close to the Little Sister.
Gather #2: Town Square
The second Gather is in the center of the Town Square area. Deal with the Brute Splicer that attacks upon entering the area, then hack the Health Station. Use Telekinesis to pick up the fuel drum in the hallway and place it near the hole in the wall near the Vita-Chamber, sticking one or two Trap Rivets to it. Most of the Thuggish and Leadhead Splicers attack from the vicinity of the Vita-Chamber and pawn shop. Stand between the Little Sister and the brick structure in the center to be safe from gunfire originating near the Vita-Chamber. Use Electro Bolt to electrocute the water on your right whenever a Splicer comes from that side, and rely on a grid of Trap Rivets to protect the approach from your left. The Splicers eventually begin coming from the hallway leading past the Gene Bank (from the diner). They attack at close range, so be ready for them. Switch to the Drill, zap them once with Electro Bolt, then hit them with a Drill Swing to knock them out.
Loop around to the far side of the diner and hack the Security Bot, then head up the rickety walkway to the roof of the diner. Hack the Turret in the corner and cross the walkway to the roof of the flower shop in the southwest corner to find an Audio Diary along with the Hacker’s Delight tonic.
Head inside the diner via the kitchen door in the southeast corner—it’s the only entrance not boarded up—and scour the area for items and ammo. Locate the corpse in the corner of the diner (near the counter) and collect the Shotgun. As soon as you pick up this Shotgun, a number of Splicers burst through the windows and through holes in the ceiling. Place some Trap Rivets around the area between the counter and the tables. Between them, the Turret and Trap Rivets on the roof, and the Security Bot you should have from outside the diner, you shouldn’t have any trouble holding off the ambush. If you do, just leap through the one of the windows and lead your attackers towards the Security Camera out back. That should take care of them!
Head east away from the diner towards the Sinclair Deluxe tenement. Loop through the glass corridor to Sinclair’s hotel and inspect the two rooms on either side for items, an Audio Diary, and a safe. You’ll see another one of those Brute Splicers go rumbling by in the distance, just before he knocks a pile of debris in front of the main entrance—you need to learn how that boy got so strong if you want to unblock the obstacle!