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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Detective Training

Gameplay Fundamentals

Welcome to Columbia! While it seems like a pleasant place, you’ll soon find out that the skies are filled with danger. In this chapter, you’ll learn the ins and outs of living in Columbia, as well as how to defeat your enemies with the tools you’re provided!

Controls

BioShock Infinite controls from a first-person perspective, which should be familiar if you’re experienced with the genre.

Action XBOX One PS4 PC
Move/Strafe

W,A,S,D
Turn/Look

Mouse
Toggle Sprint

L3

Left Shift
Toggle Iron Sights

R3

Middle Mouse Button
Navigation Aid

B

N
Jump / Attach to Sky-Line

Space
Crouch / Reverse (While on Sky-Line)

Left Ctrl, C
Use / Reload Weapon

F to Use, R to Reload Weapon
Melee / Execute (Hold Button)

V
Swap Vigors LB L1 Q
Open Vigor Menu LB (Hold) L1 (Hold) Q (Hold)
Fire Vigor LT L2 Right Mouse Button
Fire Alternate Vigor LT (Hold) L2 (Hold) Right Mouse Button (Hold)
Switch Weapon RB R1 E or Mouse Wheel
Fire Weapon RT R2 Left Mouse Button

Difficulty

There are four difficulty modes in BioShock Infinite, if you’re looking for additional challenge.

The game systems that are affected by increased difficulty are:

Note

Cost to Respawn: When Booker dies, you are penalized a certain amount of Silver Eagles. The cost increases as the difficulty level becomes higher.

Damage Taken: Enemy attacks deal more or less damage as you raise or lower the difficulty level.

Damage Dealt: Your own weapons inflict less damage on higher difficulties.

Shield Regen Delay: After taking damage, your Shield waits the listed time before it starts recharging. The higher the difficulty level, the longer the delay in the recharge.

Shield Regen Time: On higher difficulty levels, your Shield takes longer to regenerate. The time listed is how long your Shield takes to regenerate when completely broken.

Difficulty Cost to Respawn Damage Taken Damage Dealt Shield Regen Delay Shield Regen Time
Easy $5 50% 125% 3 seconds 1 second
Medium $25 100% 100% 4 seconds 2 seconds
Hard $50 170% 60% 5 seconds 3 seconds
1999 Mode $100 200% 50% 6 seconds 4 seconds
1999 Mode

1999 Mode unlocks after you’ve beaten the game on any difficulty or input a secret code that any true gamer should be familiar with on the main menu (Up, Up, Down, Down, Left, Right, Left, Right, /, /) and offers an even greater challenge than Hard difficulty, with an added twist: if you can’t afford your respawn, it’s game over!

If Booker dies in 1999 Mode with less than $100, you return to the Main Menu without the ability to respawn. To succeed in 1999 Mode, you’ll need to save as much money as you can and make sure Booker is in peak condition before you get into battles.

Aim Assist and the Navigation Aid are completely turned off in 1999 Mode, so you’ll need to work for each kill and know your way around Columbia. Also, once you’ve started 1999 Mode, you can’t change difficulty, so once you’re in, you’re in for the long haul!

To triumph in 1999 Mode, be sure to save your money—don’t buy upgrades for Vigors or weapons that you don’t use very often, and try to keep your health and Salts up by using items in the environment.

Fighting

In order to complete your mission and bring Elizabeth to New York, you’ll need to fight your way through Comstock’s army of Founders and Vigor-enhanced minions, all while civil unrest is reaching its peak on the floating islands of Columbia.

Booker has a variety of methods to meet these challenges and vanquish his foes, including firearms, fantastical Vigors, and the wonderous Sky-Hook.

You’ll do most of your fighting using the guns that can be found around Columbia that defeated enemies drop. Each gun has its own strengths and weaknesses, so be ready to switch your sidearm often to be prepared for any combat situation.

To pick up a weapon, hold / when close to it. If you already have the same weapon equipped as the one you’re trying to grab, you won’t be able to collect it, but you can walk over it to replenish the ammo for that weapon.

Booker can only carry two weapons at a time. If you want to change the equipped weapon, you’ll need to have Booker drop one first. Picking up a weapon while he has two equipped causes Booker to drop the weapon he’s currently using. It is very important that you don’t lose the weapon that you want to keep in the game. You certainly do not want to run into a group of Founders and find out you have been carrying two weapons without ammo!

When using a weapon, you can fire normally by pressing RT/R1, or aim down the barrel of your gun by pressing R/R3. Using Iron Sights increases Booker’s accuracy but slows down his walking speed and narrows the field of vision. If Aim Assist is turned on, Iron Sights will also quick-snap the reticule to an enemy’s head, allowing for quick and easy headshots. Try not to use the Iron Sights when enemies are close to keep from being taken by surprise.

You can knock back extremely close enemies by using Booker’s Sky-Hook and pressing /. The Sky-Hook does not require ammo, but after swinging it, you cannot fire or attack again for a brief period, so avoid using it if you are surrounded.

Sky-hook Data
Minimum Damage Maximum Damage
191 259

When enemies are low on health, a skull icon appears and you can perform a special melee execution by holding down / for a brief period. These graphic executions can only be employed on normal enemies, Zealots of the Lady, and Beasts, so don’t waste your time trying these attacks on a Motorized Patriot or a Fireman.

Booker can also fight enemies using the fantastic Vigors found around Columbia, each of which has unique effects. Every Vigor is tied to an element or effect, and the effect of each has varying degrees of success against the different types of enemies. Check out the Enemies of the People chapter of this guide for more detail concerning the best attacks against each enemy type.

Vigors can only be used as long as you have the Salts to use them. To cycle between your Vigors, tap LB/L2 to quickly switch between your most recently used Vigor or hold down LB/L2 to open up the radial menu where you can freely select from all your collected Vigors. The game will pause while this menu is open, so use this command to take a breather and assess the situation while equipping the Vigors you’ll need.

Each Vigor has two modes of fire—a standard attack that is performed by pressing LT/L1 and a secondary attack that is performed by holding down LT/L1. For several Vigors, this will allow you to place a trap for foes on the ground—Possession, Devil’s Kiss, Murder of Crows, Shock Jockey, Return to Sender, and Bucking Bronco.

These traps trigger whenever an enemy comes close and can potentially hit multiple targets with one explosion or effect. It is advantageous to set up traps whenever you are fighting enemies in an enclosed space where they can’t avoid them. Foes will often blissfully run right over them, allowing you to stun your targets and take them out!

The other Vigors all have their own unique actions when you hold the Vigor fire button down. For more information on these miracles of science, check out the in-depth section of this guide that discusses the Vigors in detail.

Shielded from the Truth

Shortly after beginning the game, Booker receives a Shield Infusion from the mysterious duo that has been following him around. Once it is equipped, any damage that is taken will drain the Shield instead of Booker’s health as long as the Shield is charged.

When the Shield is drained, there is a short delay before it recharges again. This delay resets if you suffer any damage while the Shield is down. While the Shield is depleted, it is important to find cover and get to safety so it can completely recharge.

You can increase the potency of the Shield by finding Infusions that are located around the world, but you should choose these Infusions wisely, since this choice comes at the expense of increasing the capacity of the Salts or Health Meters!

Dying in Columbia

In most difficulty levels, death is only a temporary setback. When Booker’s health is depleted, he’ll be resuscitated and moved into a safe place, only suffering a slight monetary penalty of Silver Eagles. When you revive, your health won’t be fully restored and some of your enemies’ health will be, but you will be granted additional ammo and Salts.

Unless you are playing the game in 1999 Mode, Booker can still revive even if you don’t have the amount of Silver Eagles that the death penalty would drain. If you are having trouble in a particular encounter, don’t worry about it. It may be frustrating at first, but you can keep trying to complete the battle until you are able to overcome it.

Sky-hook Travel

Booker can travel quickly across the landscape of Columbia by using the Sky-Lines that are located around the floating city. To hop onto a Sky-Line, simply look at it until you see a green arrow indicating the direction that you would like to travel, then press /.

While Booker is on the Sky-Line, the controls for the game change slightly.

Sky-Line Controls
Action XBOX One PS4 PC
Speed Up

Up

Up

W
Slow Down

Down

Down

S
Reverse Direction

Left Ctrl
Exit Sky-Line/ Sky-Line Strike

Space

It’s important to constantly adjust Booker’s speed while on a Sky-Line—speed up when trying to get away from enemies, and slow down to fire on an opponent below. While he is on a Sky-Line, Booker won’t be able to use the power of Vigors, so make sure you’re not fighting an adversary that requires their use while Booker is riding a Sky-Line.

If you need to have Booker change directions while riding on a Sky-Line, press /, and he’ll quickly jump to a Sky-Line going in the other direction. You can use this kind of movement to keep an enemy targeted while also moving fast enough to avoid their attacks!

While on a Sky-Line, Booker has access to a powerful attack called the Sky-Line Strike, which allows him to quickly travel from a Sky-Line directly onto an enemy! The Sky-Line Strike deals massive damage, easily enough to instantly kill any normal foe.

You’ll also find many freight hooks located in the environment that you can jump to by pressing /. These hooks won’t let you travel, but you can most certainly use them to perform a highly-damaging Sky-Line Strike.

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