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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Walkthrough › Bring Us the Girl

Battleship Bay

First encounters

Founder (Shotgun)

New Weaponry

China Broom Shotgun

Collectibles

Infusions: 1

Voxophones: 5

Kinectoscopes: 2

Telescopes: 1

Find Elizabeth

Battleship Bay

This Kinetoscope is on the small section of the Boardwalk separating the two beaches. It’s around the corner to the right, against the other side of the wall where Booker spots the airship poster.

Make your way across the sand and onto the pier to find Elizabeth dancing to the music. It’s a shame you have to interrupt her pleasure, especially with it being her first time outside Monument Island, but you must keep moving. And the First Lady Aerodrome might just be the ticket out of here.

Follow the sounds of the music out onto the pier to find Elizabeth.

Voxophone

Born in the River

Ed Gaines

March the 6th, 1912

Battleship Bay

The Prophet may know how his own biography’s going to end—but I can scarcely fathom how I’m going to start it. Other than that the kid’s stuff you get at the Hall of Heroes, anything prior to his baptism was, and here I quote, hang on, “left on the riverside.” They’ll call me a plagiarist, but I’m going to spend the first 30 pages regurgitating scripture.

Take Elizabeth to the Airship

Upper Boardwalk

Make your way off the sand and through the turnstile to the Gift Shop. Head up the stairs to the upper level of the Boardwalk and make your way past the souvenir carts to the familiar couple you’ve encountered several times previously. They’ve snared Elizabeth’s attention with a pair of cameos, and she wants your help choosing: bird or cage? This choice, unlike the one you made at the raffle, has only superficial significance: which pendant would you like dangling from Elizabeth’s choker?

Walk past the security checkpoint to the locked door at the end of the hall and watch as Elizabeth unveils her lock-picking skill. Elizabeth is a lock-picking expert, but she can’t always work without the proper tools (though she can sometimes unlock doors with her hairpin). Keep your eyes peeled for lockpicks and try to keep at least five of them on hand at all times. Depending on the difficulty of the lock, she may require one, three, or five lockpicks in order to open it. Search the desks and filing cabinets in the office, and continue on through the small storage room beyond the door.

Elizabeth can open the most important doors with her hairpin, but you’ll need lockpicks to access the optional areas that often contain collectibles.

The Arcade

Elizabeth is just the type of proactive companion who can really come in handy. Not only can she pick locks, but she’ll periodically toss you money, food, Salts, and ammunition. Listen for her audible cues, and press the Reload button to catch what she has ready to throw you. An icon appears on the lower portion of the screen to let you know what she has on hand.

The couple from the raffle gives you a piece of Gear if you opted to throw the ball at the announcer.

Continue to the far end of the hall and collect the Gear and the Voxophone from the washroom. Make a left past the segregated restrooms, and enter the main arcade area through the doors in the distance. Depending on how you handled winning first throw at the raffle—you did try to throw the ball, right?—you’ll receive a piece of Gear either in the hallway or just inside the entrance to the main arcade area.

The arcade is abuzz with holidaymakers, and there are some interesting conversations to eavesdrop on if you seek them out. Have a look around, gather up the stray Silver Eagles, and search the restrooms on the far side of the room for a Voxophone and Kinetoscope (the three Kinetoscopes you first saw in The Blue Ribbon Restaurant are present here, as well). Once you’re done looking around, head up the stairs flanking the Motorized Patriot photo exhibit and make your way to the turnstiles, where a peculiar lady mistakes Elizabeth for someone named Annabelle. Follow the ticketing signs up the stairs and down the hall. With any luck, you’ll both be on the next gondola to the First Lady Aerodrome!

Flambeau, Mr. Fink’s assistant, presents you with a piece of Gear inside the arcade if you wanted to throw the ball at the couple.

Voxophone

Heaven

Daisy Fitzroy

February the 12th, 1912

The Arcade

When I first see Columbia, that sky was the brightest, bluest sky that ever was. Seemed like… heaven. Then your eyes adjusted to the light and you saw that sea of white faces lookin’ hard back at you…

Booker escapes his flashback by once again opening the door he can’t seem to keep from being knocked upon. This time, however, he awakes to find Elizabeth staring down at him. The two crash-landed in a beachside resort, one of Columbia’s greater engineering feats. Music lures her away while Booker struggles to shake the cobwebs from his mind.

Make your way up the beach while stopping to ask the sunbathers if they have seen the girl. Search the baskets for money and food as you proceed past the maintenance structure on the right. Note the Voxophone on the ground beneath the cart.

Voxophone

A Dog’s Loyalty

Zachary Hale Comstock

December the 18th, 1899

The Arcade

As a boy, I had a dog named Bill. And like all dogs, Bill was a loyal friend. If we had not fed him, Bill would have been loyal. If we had struck him, Bill would have been loyal. Only when the colored man can make that claim will he take his place in society.

Gondola Station

Cross the lobby to the ticket counter and ring the bell. The man behind the counter quickly reaches for the telephone as you draw near and seems to intentionally ignore you. Booker’s instincts tell him something isn’t right, and he’s quickly given the choice of drawing his weapon—a risky move when trying to remain incognito—or demanding the tickets.

Solving the Irish Problem

Continue down the hall past the “whites” restrooms to the windows in the distance. The Kinetoscope is lined up in the center of the hall, facing Booker as he approaches.

Voxophone

Take Her Alive

Esther Mailer

July the 6th, 1912

Park Ticketing

This is the moment we trained for. The False Shepherd is here. The day was not exact, but… the Prophet’s sight proves out again. The specimen must be taken alive. If she dies, I suspect they will give us to the bird. And whatever pieces it leaves behind will bear no names … That was cigarette number six. This waiting is insufferable.

Regardless of your choice, it’s quickly made apparent that this was indeed a trap. The gates are immediately slammed shut, the windows shuttered, and the people in the room all draw their weapons.

Failure to draw a weapon first allows the guy behind the counter to get the drop on Booker.

Turn and cast Murder of Crows at the men near the violin cases, and open fire with the Machine Gun. Swap out the Pistol for the China Broom Shotgun near the violin case on the bench and set to blasting away at your would-be capturers. Use the counter off to the right for cover if necessary, and continue to stun and distract the assailants with Murder of Crows while using firearms to finish them off.

Unleash Murder of Crows on the gang of attackers, then open fire at once!

Elizabeth, having never seen violence before, reacts as one might expect: she’s horrified and quickly runs away. Set a Murder of Crows trap in the center of the room and remain in cover behind the columns. Hold your ground as a bright floodlight shines through the right-hand gate, and continue to defend yourself against the cops who charge in from the adjacent security office. Loot the bodies and desks for goodies and search the security office for a Voxophone.

Pursue Elizabeth

Elizabeth managed to slip through the gate and get a pretty good head start on Booker while he was busy trying to stay alive. Head down the hall after her, but first duck into the ticket office on the left to find the Infusion you most likely spotted behind the ticketing agent. The whitewashed stairwell beyond the door in the far corner leads down to a Voxophone and several bundles of Silver Eagles.

Head out onto the platform to find Elizabeth near the gondola, atop the right-hand stairs. Board the gondola and pull the lever in the wheelhouse to reunite with her. This won’t get you to the First Lady, but it does get you one step closer to it. Exit the gondola and scour the area for searchable gifts and the Telescope. Proceed through the turnstiles beneath the giant tank drawing to enter Soldier’s Field.

Elizabeth will bandage your stab wound if you choose the “Demand Tickets” option when dealing with the clerk.

Voxophone

The Golden Path to Heaven

Zachary Hale Comstock

September the 9th, 1893

Park Ticketing

As the months and years turned to memories, so did the men of Congress turn to righteousness. And through the technology of men, the dollars of Washington, the Lord worked his will upon Columbia and raised her high above the Sodom below.

Telescope

Ascend the stairs from the gondola and take a moment to use the telescope near the railing. This set of high-powered optics grants you a great view across the sky, looking back at Battleship Bay.

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