First encountersFounder (Shotgun) New Weaponry
Collectibles
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Find Elizabeth
Make your way across the sand and onto the pier to find Elizabeth dancing to the music. It’s a shame you have to interrupt her pleasure, especially with it being her first time outside Monument Island, but you must keep moving. And the First Lady Aerodrome might just be the ticket out of here.
Take Elizabeth to the Airship
Upper Boardwalk
Make your way off the sand and through the turnstile to the Gift Shop. Head up the stairs to the upper level of the Boardwalk and make your way past the souvenir carts to the familiar couple you’ve encountered several times previously. They’ve snared Elizabeth’s attention with a pair of cameos, and she wants your help choosing: bird or cage? This choice, unlike the one you made at the raffle, has only superficial significance: which pendant would you like dangling from Elizabeth’s choker?
Walk past the security checkpoint to the locked door at the end of the hall and watch as Elizabeth unveils her lock-picking skill. Elizabeth is a lock-picking expert, but she can’t always work without the proper tools (though she can sometimes unlock doors with her hairpin). Keep your eyes peeled for lockpicks and try to keep at least five of them on hand at all times. Depending on the difficulty of the lock, she may require one, three, or five lockpicks in order to open it. Search the desks and filing cabinets in the office, and continue on through the small storage room beyond the door.
The Arcade
Elizabeth is just the type of proactive companion who can really come in handy. Not only can she pick locks, but she’ll periodically toss you money, food, Salts, and ammunition. Listen for her audible cues, and press the Reload button to catch what she has ready to throw you. An icon appears on the lower portion of the screen to let you know what she has on hand.
Continue to the far end of the hall and collect the Gear and the Voxophone from the washroom. Make a left past the segregated restrooms, and enter the main arcade area through the doors in the distance. Depending on how you handled winning first throw at the raffle—you did try to throw the ball, right?—you’ll receive a piece of Gear either in the hallway or just inside the entrance to the main arcade area.
The arcade is abuzz with holidaymakers, and there are some interesting conversations to eavesdrop on if you seek them out. Have a look around, gather up the stray Silver Eagles, and search the restrooms on the far side of the room for a Voxophone and Kinetoscope (the three Kinetoscopes you first saw in The Blue Ribbon Restaurant are present here, as well). Once you’re done looking around, head up the stairs flanking the Motorized Patriot photo exhibit and make your way to the turnstiles, where a peculiar lady mistakes Elizabeth for someone named Annabelle. Follow the ticketing signs up the stairs and down the hall. With any luck, you’ll both be on the next gondola to the First Lady Aerodrome!
Booker escapes his flashback by once again opening the door he can’t seem to keep from being knocked upon. This time, however, he awakes to find Elizabeth staring down at him. The two crash-landed in a beachside resort, one of Columbia’s greater engineering feats. Music lures her away while Booker struggles to shake the cobwebs from his mind.
Make your way up the beach while stopping to ask the sunbathers if they have seen the girl. Search the baskets for money and food as you proceed past the maintenance structure on the right. Note the Voxophone on the ground beneath the cart.
Gondola Station
Cross the lobby to the ticket counter and ring the bell. The man behind the counter quickly reaches for the telephone as you draw near and seems to intentionally ignore you. Booker’s instincts tell him something isn’t right, and he’s quickly given the choice of drawing his weapon—a risky move when trying to remain incognito—or demanding the tickets.
Solving the Irish ProblemContinue down the hall past the “whites” restrooms to the windows in the distance. The Kinetoscope is lined up in the center of the hall, facing Booker as he approaches. |
Regardless of your choice, it’s quickly made apparent that this was indeed a trap. The gates are immediately slammed shut, the windows shuttered, and the people in the room all draw their weapons.
Turn and cast Murder of Crows at the men near the violin cases, and open fire with the Machine Gun. Swap out the Pistol for the China Broom Shotgun near the violin case on the bench and set to blasting away at your would-be capturers. Use the counter off to the right for cover if necessary, and continue to stun and distract the assailants with Murder of Crows while using firearms to finish them off.
Elizabeth, having never seen violence before, reacts as one might expect: she’s horrified and quickly runs away. Set a Murder of Crows trap in the center of the room and remain in cover behind the columns. Hold your ground as a bright floodlight shines through the right-hand gate, and continue to defend yourself against the cops who charge in from the adjacent security office. Loot the bodies and desks for goodies and search the security office for a Voxophone.
Pursue Elizabeth
Elizabeth managed to slip through the gate and get a pretty good head start on Booker while he was busy trying to stay alive. Head down the hall after her, but first duck into the ticket office on the left to find the Infusion you most likely spotted behind the ticketing agent. The whitewashed stairwell beyond the door in the far corner leads down to a Voxophone and several bundles of Silver Eagles.
Head out onto the platform to find Elizabeth near the gondola, atop the right-hand stairs. Board the gondola and pull the lever in the wheelhouse to reunite with her. This won’t get you to the First Lady, but it does get you one step closer to it. Exit the gondola and scour the area for searchable gifts and the Telescope. Proceed through the turnstiles beneath the giant tank drawing to enter Soldier’s Field.
China Broom Shotgun
Infusions: 1
Voxophones: 5
Kinectoscopes: 2
Telescopes: 1