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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Minerva’s Den

Hack the Signal Beacon

Along with The Thinker’s machine code, Porter needs a hacked bathysphere signal beacon to escape Rapture. Go to the Programming wing and use the Master Input console in Reed Wahl’s office to reprogram the beacon into a signal jammer.

Programming

Return to the airlock and drain the room, noting the Splicer who activated a Turret in the room with the window. Use the Hack Tool to safely hack the Rocket Turret, then turn and destroy the one near the door. Hack the door control on the left to exit and return to the central lobby where a Little Sister and Audio Diary (“Partnership with Porter”) can be found.

Proud Parent, Master Protector

Those who have played through the Protector Trials and rescued the three Little Sisters in Minerva’s Den can use these two tonics to gain 100 ADAM from each Gather.

Little Sister Encounter

You’ll encounter the first Little Sister and her Lancer protector in the lobby on the way to Programming. Splicers with personal Security Bots will also be present. Splash them with Hypnotize to turn them and their Security Bots against the Big Daddy. Watch the Lancer’s Ion Laser, since it will start to glow brightly before the Big Daddy performs its Ion Flash attack. This bright burst of light temporarily blinds you and leaves you susceptible to attack. Look away quickly! Use Electro Bolt to keep the Lancer stunned while you hit him with Heat-Seeking Rockets and Thermal Cells.

Try to turn the Splicers and their Security Bots against the Lancer.
Gather #1: Operations Lobby

The first Gather Corpse is close to where you encountered the Little Sister. The corpse is up the stairs, just beyond the Gatherer’s Garden machine. Set up Trap Rivets and a Mini-Turret near the corpse, then take up position on the balcony overlooking the corpse. The door to Core Access is locked, so you needn’t worry about any attackers sneaking up behind you. Use Hypnotize 2 to befriend the Leadhead and Houdini Splicers that attack, and hurl Gravity Well at the Little Sister whenever any Splicers get too close. Use the ADAM from this Gather to purchase Security Command 2 or Gravity Well 2 from the nearby Gatherer’s Garden.

Gather #2: System Programming

The next Gather Corpse is in System Programming, in the main room that is just north of Reed Wahl’s Office. Take a moment to hack the Turret by the stairs to the left of the corpse, as well as the Security Cameras in the hallway to the top of the stairs and by Wahl’s office. The more Security Cameras you hack, the easier this is going to be. Use the Trap Rivets located under the desk to ring the Little Sister. Use the Bot Shutdown panel in the hallway to the north to gain some extra Security Bots to hack if you don’t have any (and haven’t purchased Security Command 2), then stand back and watch the elaborate security system work for you. Conserve your ammo and let your Hypnotize and Security Command 2 Plasmids do the hard work for you.

Enter the System Programming area through the door in the lobby and use Electro Bolt to enter the storage area on the left. There you’ll find the Upgraded Rivet Gun and a Vacuum Bot. Acquire the Audio Diary (“In Capable Hands”) from the planter. Continue south to where the Fiery Brute Splicer is standing with a Security Bot. Hit the brute with Security Command, then open fire on its head with Heavy Rivets while the Electric Security Bot electrocutes him.

The Electric Security Bot electrocutes the Fiery Brute Splicer while it’s in the water.

Take a moment to collect the Hardy Machines tonic from the room up the stairs nearest the second Gather Corpse, along with the Audio Diary (“How We Met”) and Safe containing 10 Dollars, Spear Ammo, and Bandages. If you don’t trust yourself to hack the Safes manually, you may want to skip this one, as the contents aren’t very valuable and certainly not worth an Auto-Hack Dart.

Make your way across the Data Processing room to the west and ascend the steps near the Circus of Values. Lob a Gravity Well polyp over the wall on the right to break the mag-lock on the door around the corner. The small room contains a wealth of ammo including some Anti-Personnel Rounds for the Machine Gun you’ll find shortly, as well as a Safe containing 57 Dollars, three Trap Spears, and eight Heavy Rivets.

Ascend the stairs to the west in Data Processing, kill the Splicer on the fourth floor, and listen closely to the Audio Diary (“Spitfire”) lying near the computer terminal. Spitfire is an old-school computer game playable on the computer next to the Audio Diary.

Toss a Gravity Well 3 at the Splicers playing dead to coat them in acid.

Spitfire High Score

Use the Movement Controls to pilot your Spitfire spaceship (the “X”) while rapidly pressing the Fire Weapon button to shoot projectiles at the inbound spacecraft. Your craft will fire in the direction you are steering, so you must be careful not to pilot yourself into your own projectiles. The normal circular objects are worth 125 points and the fast-moving ones that periodically zip across the screen are worth 500 points. Shoot in a variety of directions as fast as you can to intercept the enemies before they fire. The enemies will attack more and more as the game goes on (you get a total of four lives). It’s best to ease up on your firing if the screen gets too crowded with bullets so you can focus on avoiding being hit. Score 9999 points in a single game to unlock the “High Score” Achievement/Trophy. The game will crash and you’ll exit the terminal upon reaching the top score.

Listen to the Audio Diary (“Milk Money”) near the locked door to the right of the Spitfire terminal to learn that the key to the door has been put inside the nearby Circus of Values machine. Unfortunately for you, Felix Birnbaum’s Office Key costs 250 Dollars. Go ahead and buy if you have the cash, otherwise come back for it later. Either way, you’re going to want it as the office contains a wealth of valuables including another Audio Diary (“Behind the Scenes”) and a Safe containing 74 Dollars, three Mini-Turrets, and 60 Burst Cells.

Locate the Upgraded Machine Gun from the walkway to the left of the Circus of Values and the Vacuum Bot around the corner from it on the right. Return to the lobby and proceed to Reed Wahl’s office beyond the graffiti warnings and Security Cameras.

Return to the Circus of Values with 250 Dollars to buy the key to the nearby office.

Equip the Hack Tool and Electro Bolt and be ready for the two Turrets that flank Wahl’s desk. Fire a Remote Hack Dart at the one on the left and dash across the room and down the stairs adjacent the Turret to avoid the other Turret’s attacks. Hack it while your Security Bots destroy the other Turret.

Be ready with Electro Bolt and the Hack Tool for the two Turrets that Reed summons.

Listen to the Audio Diary (“The Books are the Code”) in the desk drawer to get a clue concerning the keypad beneath the desk. Locate the bookshelves near the El Ammo Bandito and study the pattern of the books. You’ll see that they are arranged in groups of 2, 3, 4, and 1. That’s the code! Enter the secret room behind where the bookshelf was to find a Safe containing 41 Dollars, three Mini-Turrets, and 10 Solid Slugs. More importantly, you’ll find the Master Input console with which you can hack the signal beacon. Wait for C.M. Porter to finish the hack sequence then reacquire the signal beacon.

The arrangement of the books in Reed Wahl’s Office matches the code to unlock his secret room.

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