Prima Games eGuides BioShock: The Collection eGuide

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BioShock: The Collection eGuide Bioshock Infinite Vigors

Possession

Stats

Cost per Use (Press)Cost per Use (Hold)Damage (Press)Damage (Hold)Effect Duration (Press)Effect Duration (Hold)
50 100 10 seconds 20 seconds

Combos

This combo causes the enemy to become a walking Tesla coil, spreading electricity to anyone near them. It has a fairly low Salts cost for a Possession combo, making it a valuable option whenever you have used Possession on an enemy.

Using this combo causes a foe under the influence of Possession to become a walking firestorm, spreading fire to anyone they approach. While this costs more than using Shock Jockey, it deals more damage by setting enemies on fire. Use this combination whenever you want to deal more damage with Vigors instead of weapons.

Upgrades

UpgradeCostFunctionFirst Available In
Possession Mod $50 Adds ability to Possess humans who commit suicide when the effect expires Raffle Square
Possession for Less $1653 Decreases the Salts necessary to use Possession Hall of Heroes Gift Shop

Strategy

The first Vigor you’ll find in Columbia is the powerful Possession Vigor, which you can use to turn enemies into allies for a short period of time. Possession is an extremely powerful Vigor that has a multitude of uses throughout the game, both in and out of combat.

Possession, at the beginning of the game, is only usable on mechanical enemies like Automatons and Motorized Patriots. Once possessed, mechanical enemies like these become your ally for a few seconds, shooting any other opponents for you! Possessing turrets is a great way to get rid of them—let them thin out your attackers while they destroy the turret for you!

If you’ve been exploring Columbia, you’ll soon be able to purchase an upgrade that lets you possess humans, as well, allowing you to make most enemies into allies. If you use Possession on a normal soldier, they’ll commit suicide after the Possession effect expires, causing an instant kill!

Only one enemy can be possessed at a time. If you possess a foe while one is already under the influence of Possession, the Possession effect immediately ends on the first enemy you possessed. While this is bad with mechanical turrets, a human you’ve possessed will instantly commit suicide!

Against heavy hitters like the Fireman, Zealot, and Motorized Patriots, Possession only lasts half as long, and they won’t kill themselves when the effect is over. Possession doesn’t work at all against the Siren or the Handyman, so don’t waste your Salts trying it.

Possession’s alternate fire is a mine that can possess multiple foes at the same time—which really means that one or two enemies might instantly commit suicide when they walk over it.

Even though it will quickly dispatch enemies, this method of attack isn’t really worth the Salts, however, since it costs nearly an entire bar of the Salts Meter just to place one. However, once you get the Possess for Less upgrade, you may consider using mines more often.

Outside of combat, if you need some extra cash, you can cast Possession on one of the many vending machines around Columbia to cause them to spit out free money! This only works once per vending machine, but it is a free and easy way to get more money, especially if you have a full Salts Meter or you know that more Salts are nearby.