BioShock: The Collection Guide Bioshock 2 Walkthrough Ryan Amusements
Overview
A theme park dedicated to educating the children of Rapture about the dangers of the surface world. Andrew Ryan was convinced that children born in Rapture would want to leave the city as they grew older, which he couldn’t permit for reasons of secrecy. He commissioned Carlson Fiddle, a prominent mechanical engineer, to create an amusement park filled with enthralling—but terrifying—animated scenes depicting the horrors of the world that Rapture left behind.
Ryan Amusements revolves around the elaborate “Journey to the Surface” theme ride. The Hall of the Future once enticed Rapture citizens with the newest technological and genetic advances. The park gift shop and the El Dorado Lounge restaurant serve to round out the park’s attractions.
Story Goals
New Discoveries
First encounters
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Your stop in Ryan Amusements isn’t going to be as short as you expected. The tracks have frozen over, and you’re going to need to throw some heat on that ice in order to get the train moving again. Fortunately, that slick-talking Sinclair has it all figured out. He’ll keep himself safe from harm, locked up in a room at the train station, but he says there is a Plasmid called Incinerate! that can melt just about anything. All you have to do is get the ADAM it costs to buy it. Lucky for you, this so-called amusement park you’re stuck in is really just an Epcotian ode to Ryan’s vision of what a Plasmid-reliant future would resemble here in Rapture. Sinclair soon joins you once you’re ready to roll out.
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Bouncer
Big Sister
Upgrade a Weapon