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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Protector Trials

Pauper’s Drop Market

Deep down in the heart of Pauper’s Drop is a little spot the locals call Market Square. If you’re hungry, looking for an ADAM fix, or just need a dry bed for the night, the Market’s got what you’re looking for. Stop on by… but watch your back.

Enemies encountered

Thuggish Splicers
Leadhead Splicers
Brute Splicers
  • 955 Maximum ADAM
  • ~4:45 Gather Duration

Trial 1

Weapons
Rivet Gun Heavy Rivet
Speargun Spear
Shotgun Solid Slug
Plasmids
Cyclone Trap 1
Decoy 2
Tonics
Fountain of Youth
Head Hunter

This Trial caters to those skilled in sniping, since your only munitions are of the precision variety. Success in this Trial takes constant use of Cyclone Trap to protect the Little Sister, marksmanship, and frequent use of Decoy. Hack the vending machines and Health Station and lay down several Cyclone Traps at the base of the stairs near the Little Sister. Don’t put the Cyclone Traps so close to one another that a single Splicer sets more than one off when getting bounced skyward.

Stick close to the Little Sister and use the Rivet Gun or Heavy Rivets to headshot each of the Thuggish and Leadhead Splicers as they attack in the first wave. Listen for the Little Sister to scream should one get beyond your defenses and turn to use a Cyclone Trap to propel the attacker away before the Gather multiplier drops. Use the Decoy to lure any Brute Splicers away from you so you can switch to the Shotgun and open fire with Solid Slugs. Solid Slugs and Cyclone Trap in unison can make quick work of a Brute Splicer. Brute Splicers are most likely to run for the Health Station when low on health; let them go if you hacked it ahead of time.

Stick close to the Little Sister and use Cyclone Trap to bounce any enemies into the air, especially when multiple foes attack at once.

Leave a few Cyclone Traps set up near a Decoy away from the Little Sister (but within view of her) whenever you make a run to a vending machine. Even though you can use the large pool of water to the left of the Circus of Values to gradually replenish Health and EVE thanks to the Fountain of Youth, it’s more efficient to simply buy a few First-Aid Kits and get back to your Little Sister.

Trial 2

Weapons
Machine Gun .50 Caliber Rounds, Anti-Personnel Rounds
Hack Tool Mini-Turret
Plasmids
Incinerate! 2
Winter Blast 2
Tonics
Ice Storm

This Trial is more straightforward than the prior one, given that you have more general-purpose ammo and Plasmids at your disposal. The Mini-Turrets will be particularly useful later in the Gather. Although the El Ammo Bandito sells additional Mini-Turrets, it has a limited supply of them. Try to fend off the opening wave of Splicers with just the .50 Caliber Rounds, Incinerate!, and Winter Blast. Stick close to the Little Sister and use the un-charged versions of these two Plasmids with the Machine Gun to kill the first ten or so Splicers.

Lay a pair of Mini-Turrets down near the Little Sister Vent so they are out of sight from the more distant Splicers. Switch to the Anti-Personnel Rounds and Winter Blast 2 and prepare for the arrival of the first Brute Splicer. Freeze the Brute Splicer when he gets within sight of the Mini-Turrets, then open fire with the Anti-Personnel Rounds. Switch back to the .50 Caliber Rounds and Incinerate!, provided you don’t use Incinerate! on distant enemies near the pool of water—it has no effect on enemies standing in water.

Let the Brute Splicer get close enough to your Mini-Turrets before freezing it with Winter Blast.

Don’t be afraid to throw your body at the Splicers who manage to threaten the Little Sister, because Ice Storm will freeze any assailants who hit you with a melee strike. This buys you time if you are in the midst of switching ammunition types or need to use an EVE Hypo.

Trial 3

Weapons
Drill
Hack Tool Mini-Turret
Plasmids
Insect Swarm 2
Security Command 2
Tonics
—

Similar to the third trial at the Atlantic Express Station, this Trial arms you with your trusty Drill, a pair of Security Bots care of the Security Command 2 Plasmid, and Insect Swarm 2. Better yet, you also get the ability to lay down Mini-Turrets right near the Little Sister for added protection. Place one Mini-Turret near the Little Sister Vent and another on the ledge near the stairs, then switch back to the Drill for the start of the battle.

Insect Swarm 2 splits into different swarms to attack multiple enemies. This Plasmid, together with the two Security Bots you summon, is all you need to get through the first two waves of enemies. Cast Insect Swarm in different directions as the Splicers attack while you stick close to the Little Sister. Use your Drill Dash attack only if necessary, otherwise opt for strict melee attacks.

Ensure you have plenty of Drill Fuel on hand at all times and stock up on Mini-Turrets, as well. Your Mini-Turrets will eventually run out of ammo and disappear, even if they are not destroyed by a Splicer. Pay attention to the Mini-Turrets and replace them as necessary. Don’t be afraid to use three or four at once during the latter third of the Gather, when more Brute Splicers attack at once. Remember that the Brute Splicers will only go after you, so lure them away from the Little Sister and let the Mini-Turrets fend off the Splicers.

Don’t hesitate to splash a Brute Splicer with Security Command to ensure your Security Bots and Mini-Turrets focus their fire on the big guy.

Bonus Trial

Weapons
All
Plasmids
All
Tonics
All

Fire an array of Trap Rivets at the wall inside the hallway near the Circus of Values machine where many of the Splicers originate. Place some Proximity Mines near the pool of water and Trap Spears near the El Ammo Bandito machine as you prepare for battle. Summon a pair of Elite Security Bots, lay down a pair of Mini-Turrets near the Gather Corpse, and ready your Hypnotize 3 Plasmid, as with the other Bonus Trials. Let your defenses and mechanical allies take care of the early attackers while you stand back and watch the Little Sister work. Open fire on any Splicers that get too close while you listen for the sounds of a Brute Splicer. Charge up the Hypnotize 3 Plasmid and use it to befriend the giant enemy.

A Mini-Turret, Elite Security Bot, and a befriended Brute Splicer—nobody is getting to that Little Sister!

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