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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Protector Trials

The Adonis Baths

It took dedication, smarts, and plain old moxie, but you’ve finally made it big in Rapture. Now that you’re on top, you deserve to relax in style! Visit the Adonis Luxury Resort’s swimming pools and private saunas, or take the fast track to self-improvement with Plasmid Therapy.

Enemies encountered

Thuggish Splicers
Leadhead Splicers
Spider Splicers
  • 555 Maximum ADAM
  • ~3:30 Gather Duration

Trial 1

Weapons
Rivet Gun Rivet
Shotgun 00 Buck, Phosphorous Buck
Machine Gun .50 Caliber Rounds, Anti-Personnel Rounds
Plasmids
Rivet Gun
Shotgun
Machine Gun
Tonics
Armored Shell

The Splicers emerge from the doorway to the left of the vending machines, the one where you first enter the area, and high above the deep end of the pool. Smash the Health Station to gain an additional First-Aid Kit before starting the Gather, as the Splicers aren’t likely to get close to it.

Use the Rivet Gun’s zoom ability to snipe the early attackers before they get too close. This allows you to conserve ammo. Use Electro Bolt to electrocute the Splicers as they wade across the foot bath to the left of the vending machines and as they cross the deep end of the pool where the Gather Corpse is located. Swap to the Shotgun and blast away any Splicers who get too close to the Little Sister, while making sure to save your Anti-Personnel Rounds and Phosphorous Buck for when the Spider Splicers attack during the latter portion of the Gather.

Consider a clockwise patrol pattern that takes you up the toppled column out of the pool, beyond the vending machines, to the right, and back down the steps near the Little Sister. This lets you spot enemies at each of the three main entry points, hit up the vending machine for supplies, and quickly return to the Little Sister. Light up enemies with Incinerate! to chase them to the pools, then hit them with Electro Bolt to finish them off.

Save the Anti-Personnel Rounds for the Spider Splicers that attack during the final thirty seconds.

Trial 2

Weapons
Drill
Rivet Gun Rivet, Trap Rivet
Plasmids
Electro Bolt 1
Decoy 2
Tonics
—

Set up a number of Trap Rivets on the stairs leading towards the Gather Corpse, along the columns at the top of the stairs, and near the vending machines. Place several more around the area of the Gather Corpse and along the toppled column leading into the pool as a last line of defense.

Save the remainder of your Rivets for later in the battle and instead switch to the Drill. Place the Decoy in either the foot bath near the vending machines, or in the water at the bottom of the pool, and watch as the Thuggish and Leadhead Splicers attack it. Hit the water with Electro Bolt whenever two or more Splicers step into it.

Listen for the announcement from Sofia Lamb halfway through the Gather, as this is a good time to hit up a vending machine and lay down another batch of Trap Rivets. Patrol the area between the Gather Corpse and the vending machines and use the Drill Dash technique to quickly close on any Splicers that happen to get too close to the Little Sister. The Drill Dash will deplete a Spider Splicer of roughly 75% of its health.

Use a Decoy to lure the Splicers into the foot bath, then hit them with Electro Bolt.

Trial 3

Weapons
Shotgun 00 Buck, Phosphorous Buck
Speargun Trap Spear, Rocket Spear
Plasmids
Hypnotize 1
Tonics
—

Take your time at the start of the Trial to string up a series of Trap Spears between the walls and columns near the stairs leading into the pool, the doorway nearby, and the area between the vending machines and foot bath. This allows you to focus on the Splicers attacking from within the drained pool, while not worrying about those approaching from behind. Switch to the Shotgun and save the Phosphorous Buck and the Rocket Spears for the latter stage of the battle.

Stick close to the Little Sister and use Hypnotize and your Shotgun with 00 Buck to protect her. Pace back and forth between the corner behind the Gather Corpse and the top of the toppled column, heaving Hypnotize at any Leadhead Splicers you encounter. You can splash more than one Splicer with Hypnotize, provided there are other un-Hypnotized Splicers available for them to attack. Don’t hesitate to blast any Hypnotized Splicers that get too close to the Little Sister.

Make a point of using Hypnotize on Leadhead Splicers instead of Thuggish Splicers, so they can use their guns against the latter.

Head to the Circus of Values as soon as you get low on EVE. You’ll want to make sure you can have one or two Splicers Hypnotized for when the Spider Splicers attack. Switch to Phosphorous Buck upon hearing Tenenbaum’s message, but be sure to not waste it on Thuggish Splicers. Fire a single blast of Phosphorous Buck at groups of Thuggish and Leadhead Splicers when possible to light multiple enemies on fire at once. Watch for the flying blades of the Spider Splicer to mark their appearance and switch to the Speargun at that point. Fire the Rocket Spears at the Spider Splicers when they descend the steps towards the Little Sister for one-shot kills.

Bonus Trial

Weapons
All
Plasmids
All
Tonics
All

Line the entry halls with Trap Rivets and Trap Spears before picking up the Little Sister. Carry her to the Gather Corpse, summon two Elite Security Bots, and ready the Hypnotize 3 Plasmid. Begin the Gather and splash any Leadhead Splicers that appear with the Hypnotize Plasmid to befriend them. Monitor your EVE levels and charge the Hypnotize 3 Plasmid while the battle goes on to befriend an army of allies. With the Hardy Machines, Deadly Machines, and Repairman tonics equipped, you won’t have any trouble keeping your Elite Security Bots healthy and should have no trouble keeping the Little Sister safe. Keep the Shotgun handy and stick close to the Little Sister, just in case any Splicers manage to get through. The Spider Splicers that attack last provide the biggest threat, but they can be easily Hypnotized and turned against one another. You can even place a Mini-Turret down near the Little Sister for added security.

Splash any Splicers that get too close with Hypnotize to send them off to battle the others on your behalf.

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