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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Into the Dive Suit

Beyond the Basics

all about ADAM

As a Big Daddy, you are the sworn enemy to the Splicers, but this doesn’t mean you are at odds with ADAM. Quite the contrary: you need ADAM to fuel your ever-increasing need for Plasmids and tonics as much as the Splicers need it to get their fix. Little Sisters are the primary gatekeepers of the ADAM supply in Rapture. They carry it within them, they gather it from the corpses of Splicers, and they can even be coerced into giving it to you as a gift. However, they are not the only source of ADAM. ADAM can be also found on the corpses of Big Sisters (no more than one per area for +40 ADAM) and on ADAM Slugs found in the sea (+10 ADAM per Slug). There are three ADAM Slugs in Siren Alley and two in Fontaine Futuristics.

Unless you are trying to play through the game as quickly as possible, it is important that you try to maximize your collection of ADAM within the confines of your chosen moral bearing. This means not only dealing with each of the 12 Little Sisters, but also performing the maximum two ADAM Gathers that each Little Sister can obtain before she needs to be “dealt with.” To do so, you must first “adopt” a Little Sister by defeating the Big Daddy that protects her. Kill the Big Daddy, raid his corpse for a wealth of ammo and money, then press the Reload button next to the Little Sister to adopt her.

Once adopted, the Little Sister rides on your shoulders; hold the Reload button down to have her lead you to one of the special corpses that she can Gather ADAM from. Set up your defenses, then place her down near the corpse to perform the Gather. Though she cannot be injured per se, enemies do attack in attempt to stop her. It’s up to you to keep her safe. Gathers typically last a minute or so. Watch for the Gather progress meter to disappear, signaling that the Little Sister is done, then pick her up. This nets you +40 ADAM. Perform the second Gather to gain an additional +40 ADAM.

Pick up the Little Sister after the second Gather and carry her to a Sister Vent. This is where you make your final decision about her fate—often referred to as “dealing with” the Little Sister. “Harvesting” the ADAM Slug from within her effectively sacrifices the body of the Little Sister in exchange for +160 ADAM, whereas “rescuing” her only nets you +80 ADAM but cures the Little Sister and allows her to return to life as a normal child. This decision not only affects your ADAM supply, but also the ending of the game (see below). For every four Little Sisters you rescue, one will leave a generous gift for you at a nearby Gatherer’s Garden machine.

Running ADAM Tallies
Little SisterLocationGathersRescueHarvestBig SisterRescue GiftRunning ADAM Total (Rescuer)Running ADAM Total (Harvester)
1 Ryan Amusements 80 80 160 40 — 200 280
2 Pauper’s Drop 80 80 160 — — 360 520
3 Pauper’s Drop 80 80 160 40 — 560 800
4 Siren Alley 80 80 160 — 80 800 1040
5 Siren Alley 80 80 160 — — 960 1200
6 Siren Alley 80 80 160 40 — 1160 1480
7 Dionysus Park 80 80 160 — — 1320 1720
8 Dionysus Park 80 80 160 — 120 1600 1960
9 Dionysus Park 80 80 160 40 — 1800 2240
10 Fontaine Futuristics 80 80 160 — — 1960 2480
11 Fontaine Futuristics 80 80 160 — — 2120 2720
12 Fontaine Futuristics 80 80 160 40 250 2570 3000

As the table shows, playing consistently as a Harvester nets you 430 more ADAM than you would get by playing consistently as a Rescuer. Both of these totals can be increased by +50 if you find all of the ADAM Slugs. Additionally, there are other Gathers to perform outside of the constraints of the Protector Program, but let’s not spoil anything for you just yet. For the purposes of this discussion, tallies listed are limited up to and including the Fontaine Futuristics area.

Harvesting every Little Sister you encounter during the game, can provide you with a surplus of ADAM that will make it much easier for you. However, choosing the Rescue path makes the journey more difficult, but the ending joined to this path may be considered “better.” You should definitely avoid going back and forth between harvesting and rescuing, since you need to be 100% committed to one or the other in order to get all of the gifts and/or experience all of the endings.

Little Sister Thank-You Gifts
Little Sisters RescuedGift
4 Proud Parent tonic, 50 dollars, 80 ADAM
8 Demanding Father tonic, 100 dollars, 120 ADAM
12 100 dollars, 250 ADAM, Crème-Filled Cake

The Joys of Proud Parenting

The “Running ADAM Tallies” table is designed to illustrate the differences between harvesting all of the Little Sisters or rescuing them all. It must be noted that those who rescue the first four Little Sisters will receive the Proud Parent tonic which, if spliced, will generate 50% more ADAM during each subsequent Gather. This yields an additional 320 ADAM over the course of the game and brings the Rescuer total to 2900 at the end of Fontaine Futuristics, which is much closer to the 3000 ADAM gained through harvesting all Little Sisters.

Hacking

Hacking plays a big role in BioShock because it allows you to subvert the machinery in Rapture and turn the security system against Splicers, open locked doors, and lower the prices at vending machines, among other things. You can hack safes, Security Cameras, Security Bots, Turrets, vending machines, Health Stations, and even some door control panels.

One of the biggest changes made to BioShock 2 is a total revamping of the hacking system. Not only do you now have a Hack Tool that fires Remote Hack Darts, letting you hack from a distance, but hacking is now done in real-time, leaving you vulnerable to enemy—or security—attacks while you perform the hack. Auto-Hack Darts allow you to instantly hack a device with the Hack Tool, but they are rare and should be saved for frantic situations and difficult hacks. Hack a machine by either firing a Remote Hack Dart at it, or approaching the machine and pressing the Reload button when the on-screen prompt appears. The hacking overlay then appears, and the hack begins immediately.

Complete the hack by stopping the needle in the green or blue zones as it bounces back and forth across the dial. The number in the center of the hack overlay indicates how many sweeps the needle can make before short-circuiting. A given hack can have between one and five stages, and the needle not only moves faster for more difficult hacks, but the blue and green zones get much smaller. Stopping the needle in a green or blue zone completes the stage. The white space ends the hack and shocks you, causing damage, while stopping the needle in a red space ends the hack and triggers a security alarm. Always know where the nearest Security Bot Shutdown Panel is located before attempting the hack. Also, there are a variety of hacking tonics available in the game to make hacking easier if it is too challenging.

Hacking Buyout Fees (Exceptions do Exist)
AreaVending MachineSecurity BotSecurity CameraHealth StationTurretDoor Control PanelSafe
Adonis Luxury Resort — — — — — — —
Atlantic Express 20 10 10 20 — 20 —
Ryan Amusements 20 10 10 20 10 20 40
Pauper’s Drop 30 15 20 20 20 30 50
Siren Alley 40 20 30 40 30 40 60
Dionysus Park 50 30 40 40 40 50 70
Fontaine Futuristics 70 50 60 70 60 70 90
Persephone 70 30 — 50 — — —
Inner Persephone 80 50 70 60 70 80 100

Blue Zone Bonuses

Hacking gets really difficult at times, but it’s always worth the effort it takes to land the needle in a blue zone. Not only does this count as a success (and can end the hack instantly with the right tonic spliced), but it gets you a pretty nice bonus as well. Depending on what you’re hacking, you might even encounter blues zones in more than one stage of the hack, thus giving you the chance to gain multiple bonuses.

Hacking Bonuses per Bluezone
Hacked MachineBonus
Health Station Free First-Aid Kit
Circus of Values Free random item
El Ammo Bandito Free random item
Safe Extra money
Security Camera Extended alarm when triggered by enemies
Security Bot 20% increase to attack damage
Turret 20% increase to attack damage

Research

One of the biggest ways to ensure the game’s dynamic difficulty curve doesn’t get a little too steep for you is to make frequent use of the Research Camera. You’ll acquire this handy tool in Pauper’s Drop and can gain valuable insight into your enemies by filming them during combat. Research leads to damage bonuses, new abilities and techniques, and even specialty tonics! You can learn all about using the Research Camera in the “Big Daddy Weaponry” chapter. Additionally, a full list of Research Bonuses for each and every enemy is included in the “Residents of Rapture” chapter.

Unlike the Research Camera in the original game, this is a video camera that automatically films the action on the screen once you start recording. Select the Research Camera from the Weapon Radial and point it at the enemy you wish to film (it then glows yellow), and press the Fire Weapon button to begin filming. Filming ends after a set period of time, or after the enemy is deceased or leaves the area. There are a host of tonics that you can splice into your system to improve your research score, extend the duration of filming, and also increase the damage bonuses you earn through research.

Research Scoring

Each individual enemy can only be filmed once, and bonus points are not awarded if multiple enemies of the same type are on-screen at once. Additionally, you can snap a photo with the Research Camera of the corpse of an un-researched enemy for the minimum five Research Points. The key to unlocking all four Research Bonuses per enemy type is to not only use a variety of attacks, but to chain multiple attacks together in creative ways.

The research scoring system is a very sophisticated system that rewards player creativity. Even though you can earn points and low-level Research Bonuses by performing basic attacks, the key to gaining those special tonics awarded for Level 4 Research Bonuses lies in your ability to compound multiple styles of attacks together. The scoring system doesn’t just look for individual actions, but has been programmed to detect specific combinations that showcase your mastery of weapons and Plasmids. Here are just a few examples of the nearly infinite number of combinations you can perform that can really boost your Research Score.

Creative REsearch tips

• Set an enemy on fire so it runs towards the water. Electrocute it once it enters the water to kill it.

• Freeze an enemy into a block of ice, stick Trap Rivets on it, then use Telekinesis to throw the frozen body at other enemies.

• Shoot a Trap Rivet or two at a fuel drum to create an explosive trap, then position a decoy near the fuel drum to lure an enemy into harm’s way.

• Fire some Trap Rivets and Trap Spears at the ceiling, then place a Cyclone Trap on the floor beneath it and use a decoy to lure an enemy into the trap. Watch as he is sent skyward into the other traps.

• Use Security Command to turn a Rumbler’s Mini-Turret against it, then use Hypnotize 3 to befriend it and film it attacking another Big Daddy or Alpha Series.

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