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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Ryan Amusements

Journey to the Surface (Part 2)

Fight past the Leadhead Splicers in the Puppet Workshop and continue along the tracks to the left, towards the “Coercion” display on the right. Proceed through the door marked for employees only to enter the Lighting Storage area. Here, you’ll find a Power to the People vending machine and an Audio Diary, not to mention another safe.

Safe

Contents: 6 Trap Rivets, 44 Dollars, 2 Auto-Hack Darts.

This particular safe is on the west wall of the Lighting Storage maintenance room. Enter via the “Coercion” exhibit and continue west past the Power to the People machine to the next room. You’ll encounter a Splicer enjoying a smoke off to the left, but there are no other security threats in this area, and the Bot Shutdown is right beside the safe.

A Secret Upper Walkway

Continue along the tracks to the “Coercion” display and enter the exhibit on the right. Run up the giant mechanical hand and leap onto the ledge. Follow it out over the main corridor to find an Audio Diary and a storage crate. Use Telekinesis to grab the Anti-Personnel Rounds off the distant beam.

Deterioration

Author: Nina Carnegie

Two weeks at my last count… two weeks since we were trapped in this rotten park. I haven’t been eating… the children need all the supplies we’ve got left. Need them more than I do. I… I don’t know what’s going to happen. I can feel myself getting weaker. The children have noticed the condition I’m in, of course… What will happen once I’m gone? They’ll be… all alone…

Doctor Lamb

Author: Mike Novak

Third session today, with this amazing limey shrink, Doctor Sofia Lamb. She said that all Ryan’s horse#@!* about always looking out for number one is turning us little guys against each other. And what we need is unity. Solidarity! Then she held up a mirror. Turns out I wear my hair and moustache just like Ryan.

So today, I’m spreading the word about Lamb. And tonight I’m shaving my whole stupid head!

Dating Tip

Author: Devin LeMaster

I’ve got a little dating tip for ya, Jimbo, it’ll get you out of that lonely hearts club for good. This scheme works 100 percent of the time, guaranteed. First, find some Betty and take her to Ryan Amusements. Then ya go to the gift shop, buy her a teddy bear—this is key, I ain’t kidding’ around. Then… ya buy her a ticket on “Journey to the Surface.” Soon as you hit that first scare? Bingo. Tunnel. Of. Love.

Exit this area through the door near the safe and climb over the pile of crates blocking the tracks. Switch to the Hack Tool and inch your way around the corner slowly and hack the Security Camera on the wall. Assist the Security Bots that show up to attack the Splicer, then quickly shock the Security Bots and hack them to enlist their help!

Give yourself unto her!

Lamb’s “family” has taken up the hobby of creating little shrines to her in random places throughout Rapture. One of these is behind the boards in the alcove under the Security Camera. Use the Drill to smash the wood and gather up the goods lying on the mattress and desk.

Continue around the corner to where you first came up the tracks from the ride station below. Since the fallen carts block the tracks, head through the maintenance hall on the left. Throw the switch to unlock all of the maintenance doors, then pick up the fuel drum with Telekinesis and carry it with you down the stairs. Turn to the left and throw the fuel drum at the Leadhead Splicers near the vending machines. Head up the stairs and through the door to the Hall of the Future.

Working for Sinclair

Author: Stanley Poole

I uh… met with Sinclair today, of “Sinclair Solutions.” It’s this pseudo-legal firm he set up to take problems Ryan doesn’t want to admit he has, and make them go away.

I could fill forty front pages at the Tribune with stories about this fella, if he wasn’t paying me not to.

And he’s got work for me, right? I ask what, and he flashes me these thousand dollar Steinman teeth, sayin’ this job’ll quote change history end quote.

Efficacy

Author: Andrew Ryan

I know this facility is vital to the preservation of secrecy in Rapture. But seeing myself transformed into that… lurching, waxen nightmare… do children truly respond to this?

Still, I spoke to a young man exiting the park after the grand opening, asking him what, if anything, he had learned here. He said his chores didn’t seem so bad anymore—as long as mother wouldn’t send him to the surface.

A Father’s Love

Author: Gil Alexander

We lost another of the Alpha Series Protectors today in testing. Somewhere outside the city limits, he simply vanished. For these men, Rapture has no walls. We must find a method of conditioning them against abandonment of the Little Sisters.

Something physical… possibly even lethal. The lab aides are starting to call them “Big Daddies”… perhaps there’s some genius to that. Bonded pairs… connected by a love that kills.

Booze it Up!

You’ll naturally turn to the left to return to the main Rapture Museum area after descending the stairs. Don’t go there just yet! First, move down the stairs to the right to enter the previously locked storage room in the northeast corner. Grab the Booze Hound tonic, then load up on alcohol in the back room to replenish your EVE!

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