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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Protector Trials

Persephone Cellblock F

The Parasite eats away at the city, desiring reward without investment, and tearing down works it could never create. Voices of dissent and subversion erode the will of the individual. Progress towards groundbreaking genetic therapies is impeded by a lack of willing test subjects. Persephone Penal Colony, in opposition to the Parasite, offers solution.

Enemies encountered

Thuggish Splicers
Leadhead Splicers
Brute Splicers
Houdini Splicers
Alpha Series
  • • 835 Maximum ADAM
  • ~5:00 Gather Duration

Trial 1

Weapons
Grenade Launcher Frag Grenades, Proximity Mines, Heat-Seeking RPGs
Hack Tool Remote Hack Dart
Plasmids
Incinerate! 2
Telekinesis 2
Tonics
Armored Shell 2

Use the Remote Hack Dart at the start of the Trial to hack the Security Turret above the El Ammo Bandito machine. Hack the Health Station nearest the Little Sister and destroy the Health Station up the stairs to claim a free First-Aid Kit—this Health Station is too far to get any use from injured Splicers. While you are near the upper Health

Station, use Telekinesis to carry the gas cylinder down the stairs for use later.

Set the Little Sister down and use Telekinesis to ready a fuel barrel. Step back from the Little Sister and wait for Splicers to attack before throwing it. Continue to use your Plasmids to beat back the early wave of attackers so you can save your Grenade Launcher ammo for later. Telekinesis 2 can also pick up the corpses of dead Splicers. Use it to fling dead Splicers at other enemies. Wheelchairs also make great projectiles!

Use Telekinesis to catch and throw the Houdini Splicers’ fireballs back at them as you move around the room trying to lure other potent enemies away from the Little Sister. Set a perimeter of Proximity Mines around her and use your Frag Grenades to take out multiple lesser Splicers. Conserve your Heat-Seeking RPGs and Incinerate! 2 fireballs for the Brute Splicers and Alpha Series enemies that attack later in the battle.

Use Telekinesis to hurl wheelchairs at your assailants as a way of conserving ammo.

Trial 2

Weapons
Drill
Shotgun 00 Buck, Solid Slug
Plasmids
Winter Blast 2
Cyclone Trap 2
Tonics
Armored Shell
Freezing Drill
Ice Storm

Those who enjoy using the freeze-and-shatter combo attack are going to really like this Trial. Here you’ll be using the Drill and Shotgun (with expanded clip size upgrade) to beat back the attacking Splicers with Winter Blast 2. Begin your preparations by laying Cyclone Traps near the Gather Corpse and by hacking the vending machines and Health Station nearest the Gather Corpse. Smash the other Health Station for a free First-Aid Kit, then initiate the Gather.

Resist the urge to bore into enemies with your Drill, since that consumes a lot of Drill Fuel, which is expensive. Instead, freeze them with Winter Blast and then either blast them with the Shotgun’s 00 Buck or use Drill Dash or Drill Swing attack to shatter them before they thaw. Save your Solid Slug ammo for the Brute Splicers and Alpha Series enemies that attack later.

Freeze the Alpha Series, switch to the Solid Slug ammo, and aim for the head for maximum damage!

Keep at least four Cyclone Traps in a perimeter around the Little Sister as the battle rages on. You can conserve EVE by using the Freezing Drill tonic to freeze enemies with a melee attack. Swap to the Shotgun to shatter them if you have an abundance of 00 Buck. Just be sure to get good and close to a frozen enemy when using the Shotgun to ensure they shatter with a single pull of the trigger.

Trial 3

Weapons
Rivet Gun Rivet, Heavy Rivet
Speargun Spear Ammo
Plasmids
Electro Bolt 2
Decoy 2
Tonics
Armored Shell Head Hunter
EVE Link EVE Expert

This Trial has a heavy sniping element to it, but with the benefit of being able to cast Electro Bolt to freeze your enemies in place. Make your preparations by hacking the vending machines and nearest Health Station. Destroy the upper Health Station for a free First-Aid Kit, then initiate the Gather. Set the Decoy up a few steps away from the Little Sister, so you can draw the Splicers in that direction.

It’s best to save the Speargun for later in the battle when its ability to knock enemies away from the Little Sister comes in handy. For the time being, use Electro Bolt to stun enemies long enough for you to line up a headshot with the Rivet Gun. Save the Heavy Rivets for the Brute Splicers and Alpha Series enemies that attack later. Lay a fresh Decoy down as soon as one disappears, especially if you have to dash to a vending machine.

Collect any Spears and purchase more before the Brute Splicers arrive. Remember to stun them in place with Electro Bolt and aim for the head. The Head Hunter tonic, combined with the increased damage (Rivet Gun) and acceleration (Speargun) upgrades help you make quick work of even the tougher enemies. Just make sure your aim is true.

Place a Decoy near the oil spill, then target the fuel barrel with your Rivet Gun when multiple Splicers draw close.

Bonus Trial

Weapons
All
Plasmids
All
Tonics
All

The final Trial is another chance to experiment with all manner of Plasmids and weaponry in your quest to earn all of the Stars. Continue to summon Elite Security Bots, set up a perimeter of Mini-Turrets, and use Hypnotize 3 to befriend the biggest, baddest enemies you can. Consider placing Trap Rivets on the sides of the fuel barrels (gas cylinders will explode when shot with a Trap Rivet) and Proximity Mines near the Little Sister as she goes to work. But most importantly of all, don’t forget to visit the Gene Bank and splice in Deadly Machines, Hardy Machines, and all of the other combat-oriented tonics at your disposal. Enjoy!

Hang out under the walkway near the cells to avoid being shot by the Splicers that spawn on the second floor.

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