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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Pauper’s Drop

Town Square

Return to the diner area and move south towards Town Square. Inch your way through the narrow passage and past the Gene Bank, keeping Telekinesis and the Shotgun on the ready. A Brute Splicer soon appears and hurls the giant crown from atop the King Pawn store at you—catch it and throw it back. Continue to use Telekinesis to throw things at him—anything—to break him out of his shoulder charge. The Brute Splicer next breaks through the wall on the right to reveal a hidden Vita-Chamber; take this time to hack the Health Station so he can’t revitalize himself. Switch to Electro Bolt and finish him off with the always reliable stun-and-blast technique!

Sinclair says the Research Camera is inside the pawn shop, but the shop is chained shut. Use the keycode you found in the diner—0047—to unlock the door to the clinic and head upstairs to the rooftops. You can drop through a hole in the floor to enter the pawn shop from the second floor.

The End of the Line

Author: Prentice Mill

This is it. It’s over. I built this railroad from nothing… played by Mr. Ryan’s rules. But then he asks me to sink my own cash reserves into the banks to give Rapture some breathing room, and now Austen Goddamned Bathysphere wants to buy me out. Decommission the whole line!

I have no family… and no friends. I am the Atlantic Express… and this… is the end of the line…

Clinic Code at The Fishbowl

Author: Tobias Riefers

What did they expect? You keep enough drugs stashed in this clinic to splice up a rhinoceros, of course every poor soul in the Drop’s gonna start beatin’ down your door. It’s my job to think up a new key code to keep ‘em out. Seems like every other day now… Nuts… I’ll mull it over for a while at the Fishbowl Diner.

Therapy with Grace 1

Author: Sofia Lamb

Grace: Doctor Lamb. Sofia. I came down here to sing, and to start a family… But I just don’t fit in with these people. Look at you. You fit with them.

Lamb: Grace… in Ryan’s Rapture, I am the pariah. You and I share unpopular ideas—but I wonder… how devoted are you to the Rapture people? If you wish to know more, wear this butterfly brooch at our next session. If not… no harm done—we shall never speak of it again.

Arrangements

Author: Sofia Lamb

Lamb: Now Eleanor, Mummy has to go away for a while. You shall be staying with Aunt Gracie.

Eleanor: Mummy, don’t go… (edge of crying)

Lamb: Eleanor, you are better than that. Do you remember what I told you?

Eleanor (miserable): I am very special.

Lamb: That’s right. And what else?

Eleanor (still sad): I was born to change the world.

Lamb: Yes. And when Mummy returns home… the world will be very different indeed. She will make it ready for you.

Camera in Hock

Author: Rock Flanagan, P.I.

Another day, no clients. Atlas and Ryan start goin’ at it hot and heavy, and all my business dries up. Used to be easy: put the eye on some spliced-up dame’s wandering husband and rake in the dough. Now it’s got so bad I hadda put my camera in hock at King Pawn. Makes a guy consider splicin’ up himself… if I had two dimes to rub together, that is.

Double Warning!

There’s a Splicer atop the stairs inside the clinic about to toss a flaming barrel down the stairs at you. Stick to the right to avoid the barrel and open fire on him as soon as the barrel moves past. Switch to the Hack Tool and ascend the stairs slowly and hack the Security Camera on the wall to the left.

Head up the stairs inside the clinic and hack the Security Camera on the wall. Instead of going directly left towards the pawn shop, cross the walkway to the north to find a Power to the People machine. Ascend the stairs there to the upper level, and search the offices upstairs for an Audio Diary and the Shorten Alarms tonic. Continue south on this uppermost floor to another cultist ceremony. Hurl a couple fireballs at them from afar, then pick up the other Audio Diary and proceed west, past the Security Camera and down the stairs to the roof of the pawn shop.

Hack Dart Sniping

Approach the bridge leading to the third floor above the pawn shop (after the cultist ceremony) and look down and to the right, beyond the billboard. Use the Hack Tool to hack the Turret on the roof of the pawn shop from here to avoid dealing with it at close-range.

Circle around to the right, past the hole in the roof and the Turret, and gather up the loot in the examination room across the bridge, then double-back and cross the bridge to the north to explore the apartment with the safe. Finally, once you’re done searching these upper areas, drop through the hole into the pawn shop.

Safe

Contents: 25 Armor-Piercing Rounds, 45 Anti-Personnel Rounds, 6 Heavy Rivets.

The safe is on the wall behind the upturned mattress and bed frame in the apartment directly across from the pawn shop’s second floor. There are five stages to this hack, and the zones get smaller with each successive stage. Because a Thuggish Splicer attacks as soon as you are done with the hack, consider setting up some Trap Rivets to protect your flank, just in case!

Drop through the hole in the floor to enter the pawn shop and take the Research Camera off the counter. Approach the locked front door with the Research Camera in hand and press the Fire button while looking through the door at the Thuggish Splicer outside. The Thuggish Splicer then opens the door to attack—zap him with Electro Bolt before hitting him with a Drill Swing to finish him off. You’ll most likely earn enough Research Points to obtain the first Research Bonus for Thuggish Splicers.

First Research

Equip the Research Camera and begin filming the Thuggish Splicer outside the door. Hit the Fire Weapon button while aiming the viewfinder at the Splicer, then battle the Splicer as you normally would. The Research Camera records the action and assigns a grade. It doesn’t matter what your grade is for this bonus—you just need to get the camera rolling with a Splicer on-screen for this Achievement/Trophy.

Safe

Contents: 40 Armor-Piercing Rounds, 2 EVE Hypos, 10 Trap Rivets.

This safe is in a secret room inside the pawn shop. Drop through the hole in the second level floor to enter the pawn shop, then crouch behind the counter and locate the small red button beneath the cash register. Press it to reveal a secret room with the safe. The safe has five stages, but no enemies attack you here unless you have opened the front door to the pawn shop.

Camera Shy Thuggish Splicers

You’re going to have to take every opportunity you have now to film those Thuggish Splicers in order to max out their research track. Thuggish Splicers don’t exist after Pauper’s Drop, so you may miss out on your chance to fully research them if you’re not careful. Keep the Research Camera on hand and film every one you encounter.

Research Brute Splicers

You must learn some new moves from Grace’s Brute Splicers to bust your way into the Sinclair Deluxe Hotel. Photograph Brute Splicers with the Research Camera, then use any of your Plasmids and weapons against them to gain Research Points and earn a Research Reward.

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