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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Burial at Sea, Episode 1

Housewares

Close All Vents

Elizabeth sees Sally disappear into the Little Sister Vent in the Tram Station at Housewares and devises a plan: If you travel throughout Housewares and close all but one of the vents, and then turn up the heat, she’ll be forced out of the one open vent. That’s how you’re going to rescue her! Elizabeth has closed the first vent at the Tram Station. It’s up to you to locate the other five. They’re located in the Bistro, Returns, Electronics, and Appliances departments.

You’ll need to find the other five vents in Housewares and close them one by one.

Frosty Lockpicks

Frosty Splicers almost always have a Lockpick on their person. Be sure to loot their corpses to stay well-stocked!

Gather up all of the money lying around in the station and collect the Shotgun from near the door if you haven’t picked one up previously at Pret-a-Porter. First stop, the Electronics department! Have Elizabeth unlock the door.

Electronics

The Little Sister Vent is directly ahead, beneath the advertisement for the Radar Range. Hurl a Devil’s Kiss at the group of Splicers trying to coax her out, then jump down, and leap up to the freight hook that is high above to attack the survivors from this vantage point. Air-Strike the Frosty Splicer if he’s still standing after the initial assault.

A single Devil’s Kiss should burn most of the Splicers near the vent.

Loot the Frosty Splicer for a Lockpick, then close the vent. Freeze the electrified water with Old Man Winter to make it safe to cross and step out onto the frozen pond to collect the Bucking Bronco Plasmid. It is on the ledge near the fallen sign. There is also an important Audio Diary in the broken elevator that is in the middle of the Electronics area.

Freeze the water to safely get the Bucking Bronco Plasmid near the window.

Voxophone

Oven of the Future

Bert Unger

November the 20th, 1958

Housewares: Electronics

Started tryin’ it out on everything: apples, marshmallows, spoons! Had himself a fine time until our Pekinese stepped in the way. And for some reason, I’m the one in Dutch with the wife. Well, I locked the damn thing up. Oh, uh, so I don’t forget the code, it’s 3-9-5-8.

The next vent is in the Bistro. Head up the stairs on the left, as viewed from the entrance to Electronics, and explore the restaurant.

Radar Range Upgrades

Save up your dollars for the Accelerator Mod and Slow Cook Mod upgrades for the Radar Range. Not only will this make a potent weapon all the more valuable, but buying both of them ($350 total) will also unlock an Achievement/Trophy. You can also purchase the two Old Man Winter upgrades to unlock the same bonus. Return to this vending machine later to buy the second upgrade before advancing to the Toys department.

Bistro

Cast Possession on the waitress and push toward the stairs to engage the other Splicers in the Bistro. Loot the corpses of the diners on the upper level, then descend the stairs to find the Little Sister Vent. Have Elizabeth open the Gun Automaton Tear and watch for the Splicer to step into the water around the salad bar. Hit it with Shock Jockey.

The Gun Automaton will help with the rest of the Spliced-up wait staff.

Locate the Audio Diary from the counter and inspect the locked door in the kitchen. The keycode from the Audio Diary found in Electronics can open this door. Enter the code 3-9-5-8 to obtain the Radar Range, a powerful weapon that cooks Splicers from the inside out.

Use the Radar Range until an enemy turns pink and prepares to explode.

Voxophone

The Kiss

Shirley Womack

May the 3rd, 1957

Housewares: Bistro

All I could think was, “There are millions of bacteria in each drop of saliva.” “Did he—did he brush his teeth?” “What—what if, what if he touched a doorknob and then put his fingers to his lips?” I waited weeks for that kiss and… ruined.

Radar Range Explosions

The Radar Range uses the power of microwaves to heat an enemy’s insides until they explode. The Radar Range can damage multiple enemies simultaneously if they are in very close proximity. It’s also possible—and more likely—to detonate an enemy, killing nearby enemies in the blast. Perform this technique to unlock the “Chain Reaction” Achievement/Trophy.

Return to the Electronics department, kill the Splicers that attack, and head north through the door toward Appliances and Toys. The next Little Sister Vent is directly ahead, in the Customer Service room, and behind the counter. Grab the Audio Diary from the desk near the vent and instruct Elizabeth to open the safe (three Lockpicks required) behind the counter on your way out. The safe contains a Gold Bar and some money.

Voxophone

Observation #17

Yi Suchong

October the 14th, 1958

Housewares: Returns

Observation #17 regarding unknown phenomena. Phenomena presents as odd shimmer, through which is observed… what? Men in strange hats, women in large dresses. Buildings that float. Is phenomena window to other space? Other time? What was it Einstein said? “The only reason for time is so not everything happen at once.”

Take a moment to inspect the Bridal store to the left. It requires one Lockpick to enter, but contains an Audio Diary and the Surprise Element Gear, both of which are behind the counter. This new hat gives your bullets a 50% chance to do fire, electric, or ice damage. This is a worthy replacement for your Evil Eye hat.

Voxophone

A Little Help

Edith Crenshaw

February the 6th, 1952

Housewares: Bridal

Why can’t Franklin read quietly in a corner, like I did as a child? Careless—not a single thought to where an accident might leave us… Doctor Werthem prescribed a Plasmid—a “mother’s little helper” to keep me sharp. I’ve had my misgivings, but… I let my guard down for a second, that boy may get himself killed.

The entrance to the Toys department is blocked from this direction, so you’re going to have to loop around in a clockwise direction. Use the Decoy Tear on the left to bait the Splicers over, then hit them with Old Man Winter and Devil’s Kiss. Continue to the Bookstore where the next vent is located.

Bookstore

Eliminate the Splicers downstairs and ascend to the second level, preferably via the stairs near the checkout counter on the right. This puts you in a good position to destroy the Gun Turret near the vent. Hit it with Shock Jockey and open fire with the Hand Cannon. Close the Little Sister Vent near the Medical Kits Tear and take a look around the second floor of the Bookstore.

Eliminate the Gun Turret (or Possess it) before closing the vent.

There are three doors leading in and out of the Bookstore. You’ll need to exit via the third one to bypass the metal gate that is cordoning off the Appliances department. The freight hook outside isn’t close enough to leap over it.

Exit the door nearest the checkout counter to find another Little Sister Vent, directly across from a vending machine. Close the vent.

Find the Central Exhaust in Toys

With the final vent closed, you’ll need to locate the exhaust in the Toys department. The only way to get there is through the Appliances department. Instruct Elizabeth to pick the lock to the showroom and head inside.

Appliances

Use your elevated vantage point to take out the half-dozen Splicers down below. Players wishing to attack from afar can use Devil’s Kiss and the Carbine to pick off the more distant enemies. Descend the stairs and hit any foes close by with Bucking Bronco and the Radar Range. It helps to use the Decoy Tear in the back left corner, since this will buy you some time to let your Shield recharge.

Have the Decoy Tear open and top off your health before lifting Elizabeth up to the vent.

Gather up the Carbine ammo and Medical Kits from the Tears, then approach the locked door. Elizabeth will offer to crawl through the vent on the left, provided Booker gives her a boost up. Have her open the Decoy Tear before you lift her up.

Several Splicers attack while Elizabeth is struggling with the lock from the other side of the door. She won’t be able to open any Tears from outside the room, so you’ve got to be careful. Cast Possession on a Frosty Splicer, then switch to Bucking Bronco or Old Man Winter to prevent the other attackers from doing damage. Equip the Radar Range or Shotgun and finish them off while strafing the perimeter of the area.

Put the Radar Range to use with Bucking Bronco to rotisserie those Splicers good!

Enter the staff area of the Appliances department, loot the lockers, and freeze the water on the left to make another ice bridge. The final Audio Diary is on the desk in the office to the left along with the Roar to Life Gear. This shirt increases your movement speed and damage dealt for five seconds when your Shield breaks. It also instantly refills your current weapon clip—a must-have in tricky confrontations!

Voxophone

Observation #22

Yi Suchong

October the 15th, 1958

Housewares: Appliances

Observation #22 regarding unknown phenomena. What is source of phenomena? Suchong employs observers: observer task to find more phenomena. Observer reports back young woman, appear from phenomena. And just as soon, young woman disappear. Observer has nothing else to report on topic. If Suchong can find this woman, she will make interesting new phenomena.

Follow the winding path up the stairs. Continue past the excess toys and crates to the entrance to the toys department.

Toys

Take a minute to look around the department’s lower levels. Use the Tears to top off your health and pick up any EVE bottles you need. The exhaust vent you seek is on the upper level of the department, not far from where you enter. It’s on the side of the mushroom-themed display that faces the pneumo line.

No sign of Sally. Time to flush her out!

Loop around the divider with the vent. Proceed through the open doors and down the hall to the employees-only area on the left. That’s where you’ll find the thermostat.

Interact with the thermostat to give Elizabeth the go-ahead to raise the temperature.

Eliminate the Big Daddy

Hurry back to the exhaust vent in an effort to pull Sally out before she burns. Look into the vent and grab the Little Sister as she appears. Booker inadvertently scares her, causing her to scream for her protector. And you know what that means…

The only way to rescue Sally is to eliminate the Big Daddy assigned to protect her. Booker dodges its retractable Drill attack once, automatically, but you’re not likely to be so lucky a second time. Flee to the safety of the pneumo line, instruct Elizabeth to open the Tear for the Motorized Patriot, and open fire with the Hand Cannon from the pneumo line as it snakes around the Toys department.

The Big Daddy tries to hit you with its retractable Drill if you go too slow. If hit, you’ll be yanked off the pneumo line to where it can hit you with another melee attack. Leap downstairs and use the Medical Kits Tear to heal. Equip Shock Jockey, the Shotgun, and move in for the kill.

Race back to the main level and look in the vent to try and rescue Sally once the Big Daddy has been killed. Doing so concludes Episode 1 of Burial at Sea. Turn the page for our coverage of Episode 2.

Spoiler Alert! What Does the Ending Mean?

The story of Bioshock Infinite is one of parallel times and places, of not just a single world but one of innumerable worlds where certain events may overlap. Constants and variables, as they say. In Burial at Sea, the character you play isn’t who you thought it was. It was Comstock, the antagonist of Bioshock Infinite. He had begged the Lutece twins to send him someplace where he could forget the horrible thing he had done. In this world, the world where Rapture exists, his attempt at stealing Booker DeWitt’s daughter—Anna—didn’t just sever her finger, but her head. Elizabeth, still angry at the actions of Comstock in the Bioshock Infinite world, is all too happy to watch him die for his crimes against her.

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