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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Walkthrough › A Day at the Fair

Town Center

First encounters

Police (Baton)

Police (Pistol)

Gun Automaton

Fireman

New Vigors

Possession

Devil’s Kiss

New Weaponry

Sky-Hook

Broadsider Pistol

Collectibles

Infusions: -

Voxophones: 4

Kinectoscopes: 3

Telescopes: 1

Find the Monument

The Garden of New Eden

Booker comes to his feet in a sacred garden where Columbia’s devout pay their respects to Fathers Washington, Franklin, and Jefferson. Ascend the stairs and continue beyond the other worshippers to the doors ahead. Throw the doors open to watch as the Garden of New Eden docks with New Eden Square. For a nonbeliever like Booker, it doesn’t come a moment too soon.

You survived the baptismal dunking only to awake in a land where patriotism and religion have blended.

New Eden Square

New Eden Square is a lively area where folks come to shop, socialize, and enjoy a certain recreation in the leisurely manner befitting their standing. Enjoy the walk along the path leading to the square while making sure to collect any hotdogs or other food along the way. Booker still isn’t feeling 100 percent after that dunking, but every bit of food he eats helps replenish his condition, which is represented by the Health Meter.

Voxophone

Undeserving

Zachary Hale Comstock

September the 9th, 1893

New Eden Square

And then, the archangel showed a vision: a city, lighter than air. I asked her, “Why do you show this to me, archangel? I’m not a strong man. I’m not a righteous man. I am not a holy man.” And she told me the most remarkable thing: “You’re right, Prophet. But if grace is within the grasp of one such as you, how can anyone else not see it in themselves?

The Garden of New Eden

As Booker awakes from his dream he finds himself staring at angelic statues of George Washington, Thomas Jefferson, and Benjamin Franklin. These American “Founding Fathers” are core to Columbia’s religion. As Comstock tells it, the Angel Columbia gave the Founding Fathers three gifts to aid in the creation of America. They were the Sword, the Scroll, and the Key.

Drew Holmes

Lead Writer

Father Comstock’s Gift of Prophecy

The first Kinetoscope is located inside Hudson’s Fine Clothing shop, at the left end of the counter. The clothing shop is docked at the cul de sac, to the right of the statue where folks are having a picnic.

Continue up the path, past the horse and cart, to the drawbridge in time to see the parade floats and learn a little history about the founding of Columbia, a place where people can be free from “the Sodom below.” Follow the others up the road to the on-your-honor Grocery and the sign announcing the fair and raffle today. Inspect the flower shop up the stairs to the left for additional coins, then proceed toward the sounds of the barbershop quartet, that dock on a floating stage. Soon, a distant chorus of bells and applause replaces the sound of their singing. Proceed along the path to spot the Angel Columbia monument. A young boy arrives to gives you a telegram from someone named Lutece: you’re not to alert Comstock to your presence, nor should you pick #77.

Beware the False Shepherd!

This Kinetoscope is positioned near the large poster outside the grocery. Watch the short film to learn who the False Shepherd is and how the Lamb, the Miracle Child, can be protected from him.

Voxophone

Everyman, All At Once

Zachary Hale Comstock

March the 29th, 1911

Parade Crossing

One man goes into the waters of baptism. A different man comes out, born again. But who is that man who lies submerged? Perhaps that swimmer is both sinner and saint, until he is revealed unto the eyes of man.

Go To Monument Island

Telescope

Find the first of 12 interactive Telescopes located on this road, off to the left. It’s free to use and grants the viewer a tremendous close-up of Monument Tower.

Take a moment to look through the Telescope on the left after receiving the telegram, then proceed along the road to the gate up ahead. The policeman there explains that the road is closed for the night’s fireworks show. It’s for your safety, so you’ll have to find another way around. That way is through the Fairgrounds. Ascend the stairs to the sounds of the carnival barkers.

The Fairgrounds

The Columbia Raffle & Fair is taking place today, July 6th, to celebrate Columbia’s Independence Day. And nobody has pumped more money into this year’s fair than Fink Manufacturing, creator of the drinkable, powerful Vigors. Stand in slack-jawed amazement as the Vigor barkers and their assistants demonstrate the power of Vigors, then step up to the “Cast Out the Devil” carnival game to give the Bucking Bronco Vigor a try! This game and several others in the fair give you a chance to try out some cutting-edge technology, win some money, and have a little fun for no cost at all. The Fairgrounds are roughly circular in shape, so take a moment to explore the area and try each of the three games, as well as the Voxophone recording demo. There’s also a Veni! Vidi! Vigor! vending machine selling the Bucking Bronco Vigor for the lofty price of $375.

The Envy of All His Peers

Find this particular Kinetoscope opposite the Vigor demonstration at the top of the stairs, near the entrance to the festival. Don’t be so distracted by those feats of wonderment that you miss the Kinetoscope on the right.

After you finish trying out the carnival games (covered on the next page), make your way to the ticket vending machine near the gate by the Handyman exhibit. The talking machine informs you that the raffle is all sold out, and entrance is reserved for dignitaries and VIPs only. Lucky for you, there’s a free sample of the Possession Vigor just steps away! Take the bottle of Possession from the lady on the left to gain the ability to turn machines into allies! Put it to use on the ticket vendor machine, and watch as it mistakes you for the esteemed Assemblyman Buford and opens the gate on your behalf.

Use the free sample of Possession to trick the vending machine controlling the gate.

Carnival Games

Cast out the Devil

Prize: Silver Eagle Purse

It’s up to you to use Bucking Bronco to knock the devil out of hiding without hitting the woman and child. Watch for movement behind the pieces of furniture, wait for the cardboard woman and child figure to slide out of the way, and press the Fire Vigor button to release Bucking Bronco. The devil changes his hiding place each time, but he’s never hard to spot. Hit him three times to win the prize! Just don’t think that you get to keep Bucking Bronco—this special formula was created specifically for the fair, and its effects wear off immediately. Sorry, pard’ner!

Bring down the Sky-Line Vox

1st Prize: Silver Eagle Purse

2nd Prize: Coins

3rd Prize: Cigarettes

Walk on up to the counter and grab the air shotgun to start playing. You have 40 seconds to shoot as many of the Vox Populi off the Sky-Lines as you can. The Vox rebels slide across the target area from either direction and on each of three different Sky-Lines. Use the air shotgun to blast them as quickly as you can to win the top prize! Booker automatically pumps the weapon to load it after each shot, so you needn’t worry about reloading (in fact, pressing the Reload button causes you to exit the game prematurely). The air shotgun is accurate enough from this range to be used without sighting down the barrel, so just shoot from the hip and trust the weapon’s spread to compensate for any error in your aim.

Hunt down the Vox

1st Prize: Silver Eagle Purse

2nd Prize: Coins

3rd Prize: Cigarettes

This game uses an air rifle to shoot targets that pop up into view from three positions. Each target is worth one point, so it doesn’t matter which one you hit. A fourth target, the infamous Daisy Fitzroy, appears once and slides across the rear of the target area. Shoot her to gain bonus points! The air rifle fires as fast as you can pull the trigger and is deadly accurate. It’s certainly advantageous to aim down the sights by holding the Aim button before you pull the trigger, but this slows you down and narrows your field of view. Practice firing from the hip without aiming down the barrel when targeting enemies at this distance. Just aim the gun and wait for the reticle to turn red.

Path of the Scroll

Raid the provisions barrels for extra supplies, and continue along the path, past the policeman showing off his new Sky-Hook weapon, to the statue that is phased from male to female on the right. The plaque says that R. Lutece “Gave Columbia Her Wings,” but more importantly, there’s a Voxophone on the bench for you to pick up. Proceed toward the sounds of the singing crowd in the distance.

Voxophone

For I am Lonely, Too

Constance Field

August the 1st, 1902

Path of the Scroll

Madame Lutece—I have read all of your books on the sciences. Mama says, “it’s not a fit occupation for a lady,” but I think she’s jealous of our cleverness. Is it true that only you are allowed to visit the girl in the tower? If the Lamb is lonely too, I should like to meet her, as we would have much in common. —Warmest regards, Constance

Raffle Square

Follow the path around the lower level of Raffle Square, along the scenic walk to the police barricade. The road leading to Monument Island is closed, so Booker has no choice but to cut through the park. Head up the stairs near the fountain and continue down the other side toward the stage in the distance.

The raffle is about to begin, and whether you like it or not, the woman with the raffle numbers is waving you toward her. Talk to the woman to get your raffle number (#77) and watch as the announcer draws that very number out of the bowl. So much for heeding the advice of the telegram: you win!

Approach the lady with the basket of baseballs to get your raffle number.

As the winner, you’re given the honor of making the first throw. The target: a shackled couple brought on stage to jeers and a mocking rendition of “Here Comes the Bride.” Guilty of wanting to marry outside their race, they’ve been brought to the fair to serve as an example to the rest of Columbia. Their so-called crime is punishable by death, and death comes at an agonizing pace when the weapon is a barrage of thrown baseballs. And so it goes in 1912 Columbia, a city governed by a narrow-minded class of elites.

You’re presented with a choice of throwing the ball at the couple or at the announcer, or doing nothing. This choice bears only slight significance that becomes clear in the next chapter. The immediate outcome is the same: one of the nearby policemen spots the brand on Booker’s right hand. Booker uses some quick thinking to turn the tables on the cops who snag him. Once armed with the Sky-Hook, quickly press the Melee button to strike the cop as he approaches.

Booker’s quick thinking relieves this cop of his Sky-Hook, a multi-purpose weapon that then becomes permanently attached to Booker’s left hand for the rest of the game.

Racism in Columbia

America’s founding was the sign of a new order: Democracy triumphing over the will of a single ruler. But for all the enlightenment ideals it represented, there was the darker side most representative in its rampant slavery and ruthless oppression of minorities.

Comstock and his followers view themselves as the elite ruling class, and the minorities as nothing better than animals who can be “trained” to act civilized. It is through this oppression and demonization of minorities that the Vox Populi movement begins to take shape.

Drew Holmes

Lead Writer

Defend Yourself

The crowd vanishes at the first drop of blood, and the gate leading back the way you came is bolted shut. You’re going to have to fight your way out of Raffle Square! Use the Sky-Hook to hit the two cops who come running at you, then search their bodies before heading up the stairs. The impressive bridge and island that you see dead ahead floats away as you approach. You’ll have to loop around past the police blockade you saw earlier!

Hold the Melee button to perform an execution-style attack with the Sky-Hook once you’ve seen a skull icon appear over the enemy’s head. This bloody assault isn’t for the faint of heart, but it is effective! Although you can execute these coffee-and-donuts patrolmen when they’re at full health, you’ll need to soften up tougher enemies quite a bit before they’ll be susceptible to a Sky-Hook execution.

Tap the Melee button for a quick strike, or hold it to perform an execution whenever a skull icon appears over the enemy’s head.

Continue to assault the cops who approach near the fireworks display with melee attacks and take cover near the kiosk in the center, to stay close to the Health Kit if you need it. One of the cops who attacks in the area behind the stage drops a Pistol, making up for the one you lost during the rocket trip. Booker automatically equips the Pistol in his right hand once it is obtained.

Descend the steps to collect the Voxophone and the money from the Silver Eagle Bag near the vending machine. Purchase the Possession Aid upgrade from the vending machine for $50. This upgrade allows you to use the Possession ability to turn humans into allies who commit suicide when the effect expires. Shoot the fireworks barrel in the corner at the base of the ramp if any additional police approach.

Possession Aid makes it possible to use Possession on humans as well as automatons!

Voxophone

Solution to Your Problems

Jeremiah Fink

September the 16th, 1893

Raffle Square

I told you, Comstock—you sell ‘em paradise, and the customers expect cherubs for every chore! No menials in God’s kingdom! Well, I’ve a man in Georgia who’ll lease us as many Negro convicts as you can board! Why, you can say they’re simple souls, in penance for rising above their station. Whatever eases your conscience, I suppose.

Ascend the ramp to the delivery barge and quickly Possess the Gun Automaton at the far end of the barge. Fire off a few rounds at the cops on the Sky-Lines above, then advance to the end of the barge to draw the cops into the turret’s line of fire. Jump down (mind the gap!) and use advance and retreat tactics to pull the enemies back toward the Gun Automaton. Just be careful not to stay in this spot too long, because when the effects of Possession wear off on Automatons they do not suicide like human victims, instead they revert to attacking you!

There’s a second Gun Automaton located on a ledge near the flowering bushes on the right. Head up the stairs on the right to avoid detection, and use Possession on it as soon as you can. You can safely target it from the area near the fountain that is directly above the vending machine. Sometimes it’s worth using Possession on a Gun Automaton not only for the help in defeating enemies, but as a way of saving you from having to spend ammo destroying it.

Never hesitate to take possession of a Gun Automaton or other machine.

Vigors are powered by an electrochemical reaction that takes place in the body upon drinking. Once he’s ingested a Vigor, that ability becomes part of Booker’s DNA, and he’ll never need to drink that Vigor again. Nevertheless, Vigors can only be employed if he has enough Salt in his system. Be on the lookout for Salt Phials or for bottles of Vigors you have already consumed to keep the Salt Meter full. Of course, you can always purchase additional Salt Phials from a vending machine, if necessary.

Booker can only use Possession on one human enemy at a time, but the length of the effect varies between enemy types. Human foes react to Possession differently. The effect wears off over time (its effect fades much faster on tougher enemies), but human enemies kill themselves as the effect fades. This makes it possible to eliminate a couple of foes by simply casting Possession at each one of them. As the effect shifts from one adversary to the other, the enemy no longer under the Vigor’s trance will kill himself with his weapon. This is especially helpful when you’re low on ammo, provided you have enough Salt to employ this expensive Vigor.

The green glow lets you know the Gun Automaton is still under the effects of Possession.

Take the Fireman’s Vigor

Shady Lane

Gather up the ammo from the gun lockers in the park and continue past the police barricade to Shady Lane. Raid the grocery store on the left for food and do a thorough sweep of the area (and backtrack, if necessary) to replenish any lost health and Salt before approaching the gate at the end of the road.

Fireman
Shady Lane Fireman’s Vitals
HealthRanged DamageMelee DamageSpecial DamageSpecial Attack

1430

240

300

360

Explosion

Beyond the Shady Lane gate stands an enemy of far greater threat than you’ve encountered thus far. The Fireman, clad in armor and rippling in flame, is capable of hurling small grenade-like firebombs at you from afar. These volatile firebombs explode with great force and shower everything nearby in flame. The Fireman is also quite capable at close-range combat and can strike with fire and fury should Booker dare to step within his range.

The very first thing to do upon spotting the Fireman is to cast Possession at him. There aren’t any other enemies in the area, but this at least gets the Fireman to briefly stop attacking Booker. Unlike the feeble security force nearby, the Fireman does not commit suicide when Possession wears off.

web-gallery

Stick close to the entrance and pepper the Fireman in the head with gunfire. Continue to shoot as fast as you can while he’s Possessed. He’ll charge toward Booker in an effort to stand by his side; run from him as soon as he does. Cast Possession a second time if you have enough Salt (there’s a Salt Phial on the left); otherwise, continue shooting while backpedaling away. Use the carts for cover and sprint away from any firebombs that he lobs your way. Continue to shoot at him while listening for the angry scream he unleashes right before initiating his self-destruct attack. The Fireman glows bright orange before charging toward Booker’s position in an attempt to detonate against him. Give him a wide berth to avoid getting caught in the blast zone.

web-gallery

Pick up the Devil’s Kiss Vigor that the Fireman drops upon death, and watch as Booker gains the ability to hurl those very same fireballs that the Fireman was using. Tap the Switch Vigor button to alternate between Possession and Devil’s Kiss, and note how the graduation on the Salt Meter changes. Devil’s Kiss consumes less Salt than Possession and can be cast more times between refills!

Ascend the stairs engulfed in flames on the right to slip behind the white gazebo to get the drop on another Gun Automaton. Take Possession of it, then approach the edge to draw the cops out of hiding from behind the barricade. Switch to Devil’s Kiss and lob a fireball at the fuel slicks on the ground. Target the red, white, and blue fireworks barrels with your Pistol if you run out of Salt and want to get the most bang out of your bullets!

Aim Devil’s Kiss at the oil slicks on the ground to snare enemies in a pool of fire.

The path to Monument Island is out, it hasn’t docked with Shady Lane and probably won’t, given the flaming condition of the area. You’ll have to continue through the restaurant instead. Push open the doors of The Blue Ribbon Restaurant and head inside.

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