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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Siren Alley

Plaza Hedone

The Pump Control Substation is off to the east of Plaza Hedone, but there are a number of places to explore and items to acquire before going there. For starters, search the apartments on the west side of the second floor, near the crossing walkways. Locate the Audio Diary there, then climb the stairs in the very back of the southwest room to reach the third floor. Travel south across the walkways to the Smuggler’s Hideout room to find another Audio Diary and safe.

Bury her Memory

Author: Andrew Ryan

Sinclair, I don’t care how you accomplish Lamb’s removal from the public eye. Indeed, I’d rather cease contact with you altogether. But allow me to make this plain. I don’t want to see Lamb on the streets again, peddling her Bolshevik fever dreams to my people. Bury her memory, Sinclair. Bury it, and salt the earth.

Lamb’s Operation

Author: Mark Meltzer

Lamb’s followers are blinded by her promises, but it’s clear that this “religion” she’s cooked up is an elaborate front for some insane science experiment.

She’s twisting these girls into worker bees… bringing this substance back to Lamb’s science facility, “Fontaine Futuristics.”

I’ve got to find it… I’ve heard the Splicers mumbling that Alexander is the ferryman…

The Pair Bond Mechanism

Author: Gil Alexander

The Pair Bond is a success! If somehow an Alpha Series wanders too far from his Little Sister, our physical failsafe kicks in: a chemical trigger that induces coma.

It is a symbiotic relationship, enforced by the girl’s pheromone signature. The first successful candidate was… Delta, I believe.

It is unfortunate that poor Dr. Suchong will not be here to raise a glass.

Rocket spear Cache

Climb the stairs in the back of the second floor apartment on the east side of Plaza Hedone to reach the third floor balconies. Cross the walkway to the center of the plaza and locate the stash of numerous Rocket Spears. These are extremely valuable ammunition that definitely come in handy during later encounters—don’t waste them on the enemies in Siren Alley.

Safe

Contents: 120 Dollars, 3 Auto-Hack Darts, 4 Phosphorous Buck.

Use the stairs in the southwest apartment on the second floor to reach the third floor balconies, then continue south across the bridges to the Smuggler’s Hideout in the room beyond the Turret. There aren’t any Security Cameras watching over this safe, but beware that there aren’t any Bot Shutdown Panels nearby if you fail the hack. The safe has some very valuable contents—play it careful and don’t go for the blue zone bonus unless you have a real knack for hacking.

Multiple Gathers to Choose From

The third Little Sister you deal with—the one in Plaza Hedone—has a number of Gather corpses to choose from. It’s recommended to gather ADAM from the corpse in the second floor apartment and on the third floor rooftops area, near the Turret.

The Requirements of Utopia

Author: Sofia Lamb

Rapture… the keenest minds in the world, united under the ocean… yet somehow expected to subscribed to the same model of self-interest? Ryan could be staggeringly naive.

As individuals, no matter how brilliant—each was a prisoner to his or her own ego; a sea of dreams in constant flux.

But in ADAM, their genes remain, ready to be tested against a moral vessel. Utopia cannot precede the Utopian. It will exist the moment we are fit to occupy it.

An Empty Niche

Author: Frank Fontaine

This Lamb twist went after Ryan all cockeyed. Solidarity angle was smart at first. Poorhouses and breadlines? High-grade bunko. And that religious rights debate—hahahaha! Gotta wonder if she staged it just to watch Ryan squirm up there in his monkey suit.

Lamb’s only problem is she really buys into the whole song an’ dance! Savin’ the world—hah! Rapture just ain’t her town.

Ryan’s got her on ice somewhere now… and I figure that opens up the charity angle for the professionals.

Guidance of Lamb

Author: Father Wales

Andrew Ryan left us wandering confused and alone amongst yesterday’s wreckage. But Sofia Lamb shows us that we are not alone, we are together, as family. So when you see a man brought to his knees, recognize that he is your brother, and pull him up. Sofia Lamb teaches us: What is in common is good. What is irreducible is right.

She guides us all to the indivisible, along a river of ADAM. Rapture’s daughter, Eleanor, shall be our vessel. In her, we shall be reborn!

Big Daddy: Rumbler

The Big Daddy roaming around Plaza Hedone eventually makes his way to a Sister Vent and retrieves a Little Sister if he hasn’t already. Ignore the brute for now and head to the third floor balcony, then carefully pick up the fuel drums and drop them onto the street below (press the Reload button to drop them gently). Descend to the street and adhere a Trap Rivet or two to the fuel drums, positioning them so they are blocking the walkway between the stairs and the vending machines. Make sure you have already hacked the Security Camera in the corner near the orphanage as well.

Wait for the Rumbler to approach the area where you set your traps, then deploy a Mini-Turret, splash him with Security Command, and open fire with the Speargun set to Rocket Spears. Backpedal away from the Rumbler to draw him into your explosive traps and continue painting him blue with Security Command so that the Mini-Turrets he deploys target him instead of you. Lead him around the corner towards the Security Camera and watch as the Security Bots come whirly-birding out of hiding to help you finish him off.

Little Sister Encounter

Gather #1: Second Floor room in plaza Hedone

Enter the room on the east side of the second floor to find a Gather corpse lying in front of the door. There are a couple of ways in and out of this room, so cover the entrance from the north room with Trap Rivets and place a Mini-Turret outside the door directly in front of the corpse. Place some more Trap Rivets near the stairs in the back of the adjacent room to eliminate any Splicers heading down the stairs from the third floor. Most of the Splicers that attack are Spider Splicers that arrive through the door nearest the corpse. Use Winter Blast to freeze them as they enter, and use the Research Camera to load up on Research Points of this maniacal variety of Splicer before you blast them with the Shotgun.

Gather #2: outside the smuggler’s hideout

It’s best to perform the second Gather from the corpse near the Turret outside the door to the Smuggler’s Hideout (on the third floor of the Plaza Hedone area). Set up Trap Rivets near the stairs to the left and right, and set the Little Sister down on the corpse near the Turret. Keep to the corner of the area to make sure the Turret has a clean line-of-sight on the approaching Splicers. Charge up Hypnotize 2 and befriend the Leadhead Splicers on the stairs before the Turret rips them to pieces. The Leadhead Splicers you befriend won’t last long against the others, so be ready with Winter Blast to freeze any that get too close. There’s a good chance you won’t have to contend with Spider Splicers during this Gather, but enough Leadhead Splicers will arrive to give you a challenge.

Secret Watery Corridor

There is a narrow corridor near the base of the stairs in Plaza Hedone that spirals downward into a watery passage that contains the Vending Expert tonic, an Audio Diary, and plenty of money.

Big Sister Is Coming

Choosing to deal with all three Little Sisters in Siren Alley certainly brings a Big Sister out of hiding. Fortunately, there are many Sister Vents in the area and you can effectively control where she attacks. Wait to harvest or rescue the third Little Sister until you are at the ground floor of Plaza Hedone and the Security Camera on the east side of the area has been hacked. Return the Little Sister to the nearby vent to make your decision, then hurry back to the area near the Security Camera. Set up a few Trap Rivets on the floor outside the door to the orphanage and deploy a Mini-Turret on the ground in front of the Security Camera. Grab a nearby gas cylinder with Telekinesis and wait for her to appear, then throw it at her (just make sure the explosion doesn’t destroy the Security Camera).

Have the Research Camera ready for the Big Sister when she appears and start filming at once. The Security Camera summons a pair of Security Bots, and the Mini-Turret opens fire on her. Stand back and begin hurling fireballs with Incinerate! and, for added Research Points, use Hypnotize 2 to befriend any Splicers who happen by. Mix up your attacks for added points and hit her with Phosphorous Buck and your Drill Dash attack, especially if she’s distracted. If you’d prefer to keep away from her, consider climbing up to the balcony above and using the Speargun and Rocket Spears to snipe her.

Joe’s Secret Plasmid Lab

Enter the grocery store near Plaza Hedone and locate the button beneath the cash register to access the secret lab. Search both levels of the surprisingly large secret lab to find a couple of Audio Diaries, a safe, and the Cure All tonic.

Safe

Contents: 6 Heavy Rivets, 2 Spear Ammo, First Aid Kit.

Ascend the stairs in Pump Station Access to the second floor walkway and use the Hack Tool to fire an Auto-Hack Dart through the accordion gate at the Door Control on the right. This opens the gate from the inside and avails you to the safe and Audio Diary in this locked room. This is a tricky safe to hack, and the contents aren’t entirely worth your bother. Just remember that there is a Bot Shutdown Panel downstairs—run past any Security Bots that approach and disable the alarm if it’s triggered.

Continue east towards the Pump Control Substation 5 and take a moment to use the Power to the People machine in Lamb’s Office on the left. You should have a Security Bot or two accompanying you—if not, return to a nearby vending machine and purposely fail a hack attempt to get some.

Safe

Contents: 95 Dollars, 3 EVE Hypos, 4 Phosphorous Buck.

This is arguably the most well-hidden safe in all of Rapture. Enter Joe’s Green Groceries and find the “conspicuous switch” behind the counter beneath the register, and press it. Move through the secret lab behind the storefront, then continue around the right-hand side to remain upstairs. Enter the office to the south and press a second switch on the side of the desk. This makes the poster slide away from the wall, revealing the safe. Nobody comes to bother you during the hack, provided you already hacked the Security Camera and Turret in the previous room.

Shackled To The Great Chain

Author: Sofia Lamb

Until ADAM, the human animal was a slave to the gene… the inner tyrant. Lust… greed… rage—self-obsession was etched into our DNA. We were not pulling the “Great Chain of progress,” as Ryan believed, but shackled to it.

But now, in theory, we can redraft the human blueprint. Serving the common interest can become as natural as breathing. The tyrant will simply go extinct.

Therapy with Grace 2

Author: Sofia Lamb

Grace: All right, Doctor… I’m here. But don’t think wearing this butterfly means I’m happy.

Sofia Lamb: Grace. I know you all too well. Want of child defines you. But biological loyalty turns us against the rest of the world, whom we ought to love in equal measure. Your poverty is testament to that… but your voice inspires the people. I am asking you to join a much larger family. Though your body failed you… you shall live on in us.

My Name is Eleanor

Author: Eleanor Lamb

I’m all alone here, Mr. Diary. You’re my whispering friend. A doctor keeps coming to see me. He says Rapture needs me, and tomorrow I’ll be leaving with him. I ask why… and he just smiles. I’m not an orphan. Mum’s alive somewhere. And Aunt Gracie is still probably looking for me.

But I can’t wait for them. I’m going to escape and find Amir, and we’ll steal a submarine. Before it’s tomorrow, I’ll know what sunshine feels like…

Ambush at the Orphanage!

Despite its size, the Little Sisters Orphanage is a completely optional area (and there’s really only an Audio Diary inside it). If you’re not interested in seeking out every Audio Diary in the game, then by all means skip ahead to the section for Pump Station Access, and go through the door to the left of the entrance to the orphanage. Those who do explore the Little Sisters Orphanage are ambushed by a pair of Spider Splicers and a Brute Splicer during the return trip out of the dormitory. Use Hypnotize 2 to turn the Spider Splicer against the Brute Splicer, making sure to film the action.

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