Prima Games eGuides
primagames.com Browse Redeem a code Help
BioShock: The Collection eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock › Life Underwater

Beyond the Basics

Hacking

Hacking plays a big role in Bioshock, since it allows you to effectively deal with the machinery in Rapture. This puzzle-based mini-game requires you to quickly swap tiles showing various shaped pipes to direct the circuit flow from one side of the grid to the other. You’ll have to avoid various hazard tiles while acting fast, so as to not overload the system or set off an alarm. You can hack safes, Security Cameras, Security Bots, Turrets, most vending machines, and even some combination locks.

To attempt to hack a device, approach the machine and follow the on-screen commmands when they appear. This will bring you to the hacking overview screen. This shows you how difficult the hack will be and what tonics you have spliced that are working to make it easier. It also gives you the following four options:

1) Attempt the hack.

2) Cancel the hack.

3) Use an Automatic Hack Tool.

4) Buyout the hack with money.

Note

The Rapid Reveal: When hacking, don’t worry about trying to line up new pipe right away. Instead, rapidly uncover the dozen or so tiles nearest the start of the circuit flow so as to reveal any potential alarm or overload tiles. Don’t start directing the flow until you know you aren’t going to lead it into a dead-end.

Prepare for Failure: It’s not a good idea to attempt a hack when the difficulty meter is deep into the red zone, but if you are going to make the attempt, make sure you have full Health Meter before you do. The hacking gets much more difficult the deeper into Rapture you get and it’s entirely possibly that an overloaded system can shock you enough to kill you.

Automatic Hacking: Automatic Hack Tools are a precious commodity in Rapture and should be saved for use in hacking safes, as they are the most difficult hacks to perform. The only time you should consider using an Automatic Hack Tool for anything but a safe is if you have the maximum amount (5) or are hacking a vending machine or U-Invent machine that carries Automatic Hack Tools.

Override Security: There are Security Cameras and Turrets located throughout Rapture and although you can oftentimes easily destroy these sentinels before they spot you, it’s better to hack them. In doing so, you turn the tables on Rapture and make the security system work for you against everyone else. Not only will you not get shot by the Turrets and Security Bots, but you can advance in comfort knowing that you have a mechanical line of defense guarding your blindside.

Research

You can learn much more about the Research Camera in the “Arm Yourself” chapter. Additionally, a full list of Research Bonuses for each and every enemy is included in the “Residents of Rapture” chapter.

One of the weapons you’ll come to acquire is the Research Camera and, although it doesn’t deal direct damage to enemies, it is one of the most devastating tools in your possession. Use the Research Camera to take photos of enemies to earn Research Bonuses. Each time you reach a new Research Bonus Level, you will gain an advantage over that enemy. Sometimes you’ll gain a boost in the amount of damage you inflict, sometimes you’ll gain a tactical advantage, and other times you’ll actually gain a hidden tonic! Each time you squeeze the trigger to take a picture of an enemy, a Research Score is calculated and the Research Meter fills. The amount this meter fills is based on a number of factors, not the least of which is the Research Bonus Level you’re trying to reach—Level 1 is much easier to reach than Level 4. Research Scores are based on the following criteria.

How centered the subject is in the photo.

How close up is the subject in the photo.

Are there multiple enemies in the photo?

Is the subject in the midst of performing an attack or signature move?

Have you photographed this particular subject already?

Is the subject dead?

Note

Keep On Snapping: You might be hesitant to take repeat photographs of the same exact enemy given the decrease in the Research Score you’re given, but if you are to ever unlock all of the Research-based Achievements, this is necessary. Provided you have enough Film to do so, continue snapping pictures over and over until the score is too low for the photo to register. Don’t worry, once the Research Score reaches this low mark, the camera won’t expend any Film.

Vending Machines

You can find a price list for the El Ammo Bandito machine in the “Arm Yourself” chapter. Similarly, the “Evolve Today” and “U-Invent, We Show You How” chapters contain appropriate item and price lists for the Gatherer’s Garden and U-Invent machines, respectively.

Rapture is filled with vending machines, but these aren’t the kind you’re used to topside. No, you won’t find many sodas or cupcakes here. Instead, you’ll find what passes for the bare necessities in a war-torn secret society—First Aid Kits, Pistol Rounds, Exploding Buckshot, and, well, maybe a few cupcakes too.

Circus of Values

The Circus of Values machine is your one-stop shop for the essentials. Here, you’ll find First Aid Kits, EVE Hypos, and most basic and advanced ammunition types, as well as some snacks. The following price list shows the items found in the Circus of Values vending machines in the order that they appear in the game. Not all machines carry the same stock.

Circus of Values Price List
ItemPriceHacked Price
First Aid Kit 20 16
EVE Hypo 25 20
Chechnya Vodka 3 2
Pistol Rounds x6 25 20
Electric Buck x6 72 54
Armor-Piercing Pistol Rounds x6 60 48
00 Buck x6 54 41
Machine Gun Rounds x40 60 45
Potato Chips 3 2
Frag Grenade x3 60 45
Film x15 15 12
Proximity Mine x3 75 57
Automatic Hack Tool N/A 60
Liquid Nitrogen x100 100 75
Napalm x100 75 57
Coffee 5 4
Pep Bar 8 6
Incendiary Bolt x6 80 60
Antipersonnel Auto Rounds N/A 75
Steel-Tip Bolt x6 30 24

Note

Prioritize Primal Needs: Don’t spend a penny on ammunition until you make sure you have at least 7 or 8 First Aid Kits and EVE Hypos. There is plenty of ammunition to be found in the environment and it’s highly unlikely that you’ll ever run out completely. On the other hand, you need Health to stay alive.

El Ammo Bandito!

The El Ammo Bandito machines aren’t as common as the Circus of Values machines, but they tend to carry a fantastic supply of basic and advanced ammunition. No, you won’t find any Pep Bars or First Aid Kits here, but it is a one stop shop for all your ammunition needs.

Note

Don’t Splurge: There s a lot of ammunition to be gained by simply picking up the weapons of fallen foes and by searching containers and corpses. Resist the urge to spend a lot of money on ammo at this vending machine unless you are near the max you can carry (500 dollars).

Gatherer’s Garden

Your money is no good here! The Gatherer’s Garden machines only accept Adam as payment for the plasmids, tonics, slots, Health, and Eve Upgrades they contain. And you can only get Adam by rescuing or harvesting a Little Sister. These machines aren’t as common as the others, but you’ll find one in close proximity to most Little Sister encounters so you won’t need to go far to spend the Adam you acquire.

Note

Meter Upgrades on Hold?: You may want to resist the urge to spend Adam on Health and EVE Upgrades until you have acquired all of the tonics and plasmid expansion slots. You will gain increases to these meters by researching Little Sisters and, if you’re really having a tough time staying alive without upgrades, you may want to consider a lower difficulty setting. Purchase one Health Upgrade early in the game and see how long you can go without needing another one. You should be able to live off of a constant supply of First Aid Kits.

U-Invent

These machines exist as crafting stations so residents of Rapture can turn common household items like glue and brass tubes into usable items like ammunition and Automatic Hack Tools. U-Invent machines can be hacked to lower the requirements needed to invent an item and there is also a tonic called “Clever Inventor” that can be used to automatically lower the requirements by 1 per component. The true beauty of U-Invent machines is that they make the rare inventible type of ammunition readily available. Each of the projectile-based weapons has a third form of ammunition that is rarely seen in the open environment. Search containers and corpses to find the components needed to make that ammo and build yourself an arsenal the likes Rapture has never seen!

Note

Surplus Inventions: There’s no handy indicator to let you know how much of a particular ammo type you have when you’re using a U-Invent machine, so it’s very easy to create more than you can carry. Although this should be avoided by double-checking your supply before inventing, the excess inventions will simply pile up on the floor outside the machine. If you don’t go too far, they might still be there for a refill later on.

Power to the People

Power to the People machines are the rarest of all in Rapture, as there are only 12 in existence. They are certainly worth seeking out, however! Power to the People machines offer a one-time, free-of-charge upgrade to the weapon of your choice. Each weapon, excluding the Wrench and Research Camera, can be upgraded twice. These upgrades typically enhance the damage the weapon can inflict, reduce its limitations, or enhance its carrying capacity.

Note

Think Versatility First: While it might be tempting to upgrade the Chemical Thrower or Grenade Launcher right away, it’s better to focus on the weapons that you use the most often first. You may want to upgrade the weapons in the order that they are found, starting with the Pistol and ending with the Crossbow.

Gene Banks

There’s a Gene Bank on every corner in Rapture, and for good reason. The only time you can make changes to the selection of plasmids and tonics you have spliced is either when acquiring a new plasmid or tonic, or by visiting a Gene Bank. These machines allow you to swap out any plasmid or tonic with another of the same class. And you’re not just limited to one type at a time, here you can make changes to all categories of Adam-infused goodness.

Vita-Chambers

These tall cylinders of pulsing light are where you will be brought back to life should your Health Meter be completely drained. Vita-Chambers are scattered throughout Rapture and, if you die, you’ll appear in the nearest one that you have discovered thus far. Vita-Chambers can be disabled when playing on Hard difficulty (useful for unlocking the “Brass Balls” Achievement).

Security Bot Shutdown Panels

These panels can only be accessed when an alarm has been sounded and Security Bots have been called to attack you. Instead of fighting back or finding a hiding place, simply run up to one of these panels and purchase a Bot Shutdown for twenty dollars. The Security Bots will be disabled and fall to the ground, at which time you can hack them to make them work for you.

Note

Go Undercover Instead: Security Bot Shutdown Panels are very helpful up until you acquire the Natural Camouflage tonic. Once you have that tonic spliced, all you’ll need to do to evade the Security Bots is to stand perfectly still and not fire any weapons or plasmids. Natural Camouflage turns you invisible and even the high-tech Security Bots can’t detect you.

Health Stations

Health Stations can be found throughout most of Rapture and are a great source of a quick pick-me-up. Surprisingly, there are actually several things you can do with a Health Station. You needn’t simply pony up the dollars for a quick replenishment of your Health Meter. It’s also possible to hack the machine. This not only lowers the price for future healings, but it also makes the machine damage any enemy that tries to use it. Another option is to destroy the Health Station and pick up the First Aid Kits that fall out of it. You may wish to choose the latter option.

Keep reading with a free account

The first 3 sections of BioShock: The Collection are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousGameplay Fundamentals NextWeapons Guide