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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Burial at Sea, Episode 2

Ryan the Lion Preparatory Academy

Find Suchong

Duck into the ventilation shaft at the base of the wall and follow it around the corner to where the Splicer is. Elizabeth is armed with an Air Grabber (Sky- Hook) and is only capable of a rather weak melee attack that can knock out those who are entirely unaware of her presence. The Air Grabber melee attack can push away enemies attacking her head-on, but it does very little damage. Stealth and surprise are key!

Tiptoe up to the worker and hit him with the Air Grabber to knock him out cold before the stealth meter fills.

The Crunchiness of Broken Glass

Broken glass litters much of this area of Rapture, so you’re going to have to watch where you step. Elizabeth must rely on her wits and stealth to make up for her lack of size and strength. Try not to make too much noise so you can preserve the element of surprise!

Make your way to the man who is near the door to the north for a little lesson in stealth. He’s likely to turn around and fight back if you make too much noise. Tiptoe quietly (preferably, while crouched) and use the Air Grabber to knock him out cold. If your attempt to be stealthy fails, rush to the vent in the wall to the left. He can’t follow Elizabeth inside the vent. Collect the goodies inside the vent and wait for him to let his guard down before trying to attack him again. This time, try crouching down and approaching him slowly to incapacitate him quietly.

States of Awareness

The enemies you encounter in “Burial at Sea: Episode 2” have several levels of awareness. Watch for the indicators above their heads to gradually fill and change colors from gray to yellow. This is your cue to learn how aware they are of your presence. Stay quiet and out of sight to keep their awareness meter empty. This allows you to get the drop on them, knock them out, and get away unseen. Enemies go on alert when they hear others cry for help or when they see a fallen comrade. You’ll need to work fast, stick to the shadows and ventilation shafts, and do your best to avoid detection. Their indicators turn red if they see you and are on the offensive. Elizabeth doesn’t have nearly the resiliency and firepower that Booker had—stealth is key to your survival!

Take the Lockpick from the body and use it to unlock the door on the right. The lockpicking tutorial explains how Elizabeth picks locks. Stop the pick on a white pin to unlock the door, a blue pin to unlock the door and receive a Noisemaker Dart for the Crossbow, or a red pin to unlock the door while setting off an alarm.

Pick up the Medical Kit from the ledge. Elizabeth can store up to five Medical Kits for use when she needs them. Try to rely on food and other consumables to replenish lost health and save the Medical Kits only for those times when Elizabeth is nearly dead. Take a look around the school to see some of the propaganda the youth of Rapture were being taught, then take the Crossbow from the door to the cafeteria.

Get used to looking down the sights of the Crossbow. You’re going to use it a lot!

Crouch down, take the Crossbow Tranquilizer Ammo from the corpse on the left, and get ready for combat. The Crossbow can only fire a single dart at a time and it has a slow reload. You’re going to need to collect these darts from your victims as you use them, or else you’ll never have enough to find Suchong. Crouch down and shoot the man with his back to you, once the other two people have left. Remain crouched near the door and wait for the woman on the right to come into view. She’ll drop the Hand Cannon. The third hostile left the cafeteria; you’ll hear his voice but he’s no threat for now. Have a look around. Search the ventilation shaft for the Medical Kit and Tranquilizer Ammo where it ascends to the upper part of the wall.

Headshots sound good in principle, but Elizabeth is less likely to recover her Tranquilizer Dart after a headshot. Aim for the torso!

Follow the complaining voice to the principal’s office down the hall and through the door on the left. Eliminate this third and final hostile, then scour the desks and file cabinets for loot. Exit the office to spot a sign mentioning Suchong.

Go to the Silver Fin Restaurant

Suchong has taken over a restaurant in the Bathyspheres DeLuxe area. Before you take the elevator to that section of Rapture, you should visit the Cupid’s Arrow Theater off to the left. Use the Air Grabber to crank open the door. Collect the Lockpicks from the counter and search the area for the first Audio Diary.

Use the Air Grabber to turn the gear that opens the door and head inside the peep show theater.

Voxophone

Laissez-Faire

Antonio Rodriguez

November the 6th, 1958

Cupid’s Arrow

Dear Madam—I have received your letter regarding our new line of Peeping Tom Plasmids and wish to respond thusly. Tough. Luck. This is Rapture, Miss. What my customers do with my product is their business. If you are feeling… uncomfortable, you are more than welcome to line the walls of your home in lead. If you wish, I could direct you to a reputable supplier.

Pick the lock on the door and obtain the Peeping Tom Plasmid. The Peeping Tom Plasmid makes it possible to turn invisible, so you can get the drop on enemies. You can also see through walls and figure out where your enemies are headed. The Peeping Tom Plasmid is instrumental in helping you navigate Rapture in a stealthy manner. Tap the Plasmid button to briefly turn invisible and to see where your foes are. Hold the Plasmid button to remain invisible. This is a great way to sneak up behind enemies and knock them out with the Air Grabber, but it consumes a lot of EVE so be careful!

Collect the Audio Diary from the dressing room backstage, then crouch down behind the table near the blue dress. Listen for the Splicers to approach, turn invisible as they get near, then shoot them with the Crossbow. If you’d like, this is also a fine time to experiment with using Peeping Tom and the Air Grabber to silently knock enemies out from behind.

Even if you’re invisible, you can only knock out an enemy with one swing if he’s gray or yellow.

Voxophone

The Blue Dress

Carol Lynn

October the 8th, 1958

Cupid’s Arrow

How many times have I asked Antonio for lockers with actual locks on ’em? I come back from lunch and the ensemble I just bought is gone. Stolen! But here’s what takes the cake: the thief left an outfit in exchange. At first I was gonna toss the thing. But then… I kind of fell in love with it. It’s an old-timey number, with a corset, no less. It ain’t exactly today’s fashion, but I’m a girl who can tell good craftsmanship when she sees it.

Hit up the Circus of Values machine and make sure you have at least two Tranquilizer Darts and two Medical Kits before you leave. Open the door to the elevator lobby, pick the lock, and claim your first Noisemaker Dart.

Firearms Lack a Bang

The Hand Cannon, Shotgun, and other weapons you encounter in this episode of “Burial at Sea” aren’t as lethal as you’re accustomed to. The Hand Cannon is particularly less powerful than what you’ve experienced before. Firearms should be an absolute last resort when playing as Elizabeth, since it takes a lot of ammo to bring down even the weakest Splicers.

There aren’t any collectibles or loot near the window on the right, so fire the Noisemaker in that direction. This causes the three Splicers to run over to investigate, leaving you able to slip past them to the elevator. There’s very little to gain by eliminating every enemy; sometimes it’s far better to simply bypass them quietly.

Fire the Noisemaker at the window to draw the Splicers away from the elevator.

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