Old traumas run deep. Doctor Sofia Lamb invites you to Dionysus Park, a place where we might cast off the shackles of the Self through communion with art, nature, and play. When you are ready to meet the new you, give yourself over to the Folly of Dionysus.
Enemies encountered
Leadhead Splicers
Spider Splicers
Houdini Splicers
995 Maximum ADAM
~5:00 Gather Duration
Trial 1
Weapons
Machine Gun
.50 Caliber Rounds
Grenade Launcher
Frag Grenades, Proximity Mines
Plasmids
Electro Bolt 2
Incinerate! 2
Tonics
—
The Machine Gun in this Trial is equipped with the Increased Damage and Recoil Reduction upgrades, which makes up for the lack of Anti-Personnel Rounds. Stick close to the Health Station so you can keep the bulk of the assailants in front of you. Most attack from above and to the right of the Circus of Values machine and others enter the area from your far right, near the El Ammo Bandito.
Lay a few Proximity Mines down near the Little Sister to ensure she doesn’t get interrupted while the Gather multiplier is low. Hit those enemies not in water with Incinerate! and spray them with the Machine Gun’s .50 Caliber Rounds. Try to conserve your Frag Grenades until later in the battle when the Spider Splicers attack with greater frequency.
Continue to interrupt the Splicers with Incinerate! as soon as they charge forward. Purchase additional Proximity Mines and continue to place them near the Little Sister to ward off any Spider Splicers that slip by unnoticed. The central booth of the carousel can provide good cover late in the battle when the gunfire seems to come from all directions. Monitor the Little Sister from the relative safety of the booth and replace any Proximity Mines that get triggered.
Electro Bolt works wonders on this map, given the abundant puddles of water.
Trial 2
Weapons
Rivet Gun
Trap Rivets
Shotgun
Phosphorous Buck
Speargun
Trap Spears
Plasmids
Decoy 2
Hypnotize 1
Tonics
—
Begin your preparations by firing the Trap Spears into the railing along the stairs that descend towards the Health Station. This should take care of the early Leadhead Splicers that attack from up the steps. Set a number of Trap Rivets around the Gather Corpse, then reach for the Shotgun and set the Little Sister down to Gather.
You don’t have any offensive Plasmids, but the Phosphorous Buck can be used in conjunction with the oil slick to set multiple enemies on fire for a long period of time. Consider placing the Decoy on the oil slick and using the occasional shell of Phosphorous Buck to light multiple Splicers on fire at once.
Hypnotize 1 won’t permanently befriend any Splicers so you need to watch for the effect to wear off, but there are also no Brute Splicers or Alpha Series enemies to worry about. Hypnotize as many Splicers as you can while making sure to maintain enough EVE to be able to Hypnotize the Spider Splicers as they appear. Continue using Trap Rivets and Decoy to lure the Splicers away from the Little Sister until she finishes collecting ADAM.
Place the Decoy amongst the Trap Rivets to lure the Splicers to their demise.
Trial 3
Weapons
—
Plasmids
Electro Bolt 3
Incinerate! 3
Cyclone Trap 3
Decoy 3
Tonics
Elemental Vampire
Elemental Sponge
Fountain of Youth
Elemental Storm
This is not only one of the absolute hardest Trials, but also the most unique. It is the only one in which you are given no weapons (not even a Drill) and collect no money. That’s right; you must make it through this Trial without the help of vending machines. Fortunately, you have the Fountain of Youth and Elemental Sponge tonics spliced into your system.
It’s not going to be easy, but you must stay in the pool of water near the Health Station for much of this battle so the Fountain of Youth tonic can slowly replenish your lost EVE and Health. Ensure there are Cyclone Traps around the Little Sister at all times and charge some of them with Incinerate! or Electro Bolt. Elemental Vampire can be used to replenish your Health by utilizing the level 3 versions of Incinerate! or Electro Bolt and maintaining a steady stream of fire, but this consumes a tremendous amount of EVE and isn’t recommended, even with the enlarged EVE Meter.
Stun enemies with Electro Bolt, then cast a Cyclone Trap beneath their feet to send them skyward. This inflicts heavy damage and, as important, stops them from attacking you. You must focus on minimizing the damage you take as there are no First-Aid Kits to buy in a pinch. Stay in the water as long as you can and halt enemy attacks immediately to stay alive.
Stick to the water near the Health Station so Fountain of Youth can replenish lost Health and EVE.
Bonus Trial
Weapons
All
Plasmids
All
Tonics
All
The general strategy of using Elite Security Bots and Hypnotize 3 continues to be overly effective in this Trial. For fun, you can use Cyclone Trap 3 to try and ricochet Splicers off the walls and ceiling of the area surrounding the Circus of Values machine as they spawn. You can also lure enemies into the water by the Health Station with Decoy and then electrocute them with Electro Bolt. All manner of tactics can be tested in this veritable playground, for you are unlikely to ever experience so much power at your disposal. Enjoy it, have fun, and revel in protecting your Little Sister.
Don’t be afraid to experiment with unusual combinations of Plasmids during Bonus Trials.