Prima Games eGuides
primagames.com Browse Redeem a code Help
BioShock: The Collection eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Protector Trials

Folly of Dionysus

Old traumas run deep. Doctor Sofia Lamb invites you to Dionysus Park, a place where we might cast off the shackles of the Self through communion with art, nature, and play. When you are ready to meet the new you, give yourself over to the Folly of Dionysus.

Enemies encountered

Leadhead Splicers
Spider Splicers
Houdini Splicers
  • 995 Maximum ADAM
  • ~5:00 Gather Duration

Trial 1

Weapons
Machine Gun .50 Caliber Rounds
Grenade Launcher Frag Grenades, Proximity Mines
Plasmids
Electro Bolt 2
Incinerate! 2
Tonics
—

The Machine Gun in this Trial is equipped with the Increased Damage and Recoil Reduction upgrades, which makes up for the lack of Anti-Personnel Rounds. Stick close to the Health Station so you can keep the bulk of the assailants in front of you. Most attack from above and to the right of the Circus of Values machine and others enter the area from your far right, near the El Ammo Bandito.

Lay a few Proximity Mines down near the Little Sister to ensure she doesn’t get interrupted while the Gather multiplier is low. Hit those enemies not in water with Incinerate! and spray them with the Machine Gun’s .50 Caliber Rounds. Try to conserve your Frag Grenades until later in the battle when the Spider Splicers attack with greater frequency.

Continue to interrupt the Splicers with Incinerate! as soon as they charge forward. Purchase additional Proximity Mines and continue to place them near the Little Sister to ward off any Spider Splicers that slip by unnoticed. The central booth of the carousel can provide good cover late in the battle when the gunfire seems to come from all directions. Monitor the Little Sister from the relative safety of the booth and replace any Proximity Mines that get triggered.

Electro Bolt works wonders on this map, given the abundant puddles of water.

Trial 2

Weapons
Rivet Gun Trap Rivets
Shotgun Phosphorous Buck
Speargun Trap Spears
Plasmids
Decoy 2
Hypnotize 1
Tonics
—

Begin your preparations by firing the Trap Spears into the railing along the stairs that descend towards the Health Station. This should take care of the early Leadhead Splicers that attack from up the steps. Set a number of Trap Rivets around the Gather Corpse, then reach for the Shotgun and set the Little Sister down to Gather.

You don’t have any offensive Plasmids, but the Phosphorous Buck can be used in conjunction with the oil slick to set multiple enemies on fire for a long period of time. Consider placing the Decoy on the oil slick and using the occasional shell of Phosphorous Buck to light multiple Splicers on fire at once.

Hypnotize 1 won’t permanently befriend any Splicers so you need to watch for the effect to wear off, but there are also no Brute Splicers or Alpha Series enemies to worry about. Hypnotize as many Splicers as you can while making sure to maintain enough EVE to be able to Hypnotize the Spider Splicers as they appear. Continue using Trap Rivets and Decoy to lure the Splicers away from the Little Sister until she finishes collecting ADAM.

Place the Decoy amongst the Trap Rivets to lure the Splicers to their demise.

Trial 3

Weapons
—
Plasmids
Electro Bolt 3 Incinerate! 3
Cyclone Trap 3 Decoy 3
Tonics
Elemental Vampire Elemental Sponge
Fountain of Youth Elemental Storm

This is not only one of the absolute hardest Trials, but also the most unique. It is the only one in which you are given no weapons (not even a Drill) and collect no money. That’s right; you must make it through this Trial without the help of vending machines. Fortunately, you have the Fountain of Youth and Elemental Sponge tonics spliced into your system.

It’s not going to be easy, but you must stay in the pool of water near the Health Station for much of this battle so the Fountain of Youth tonic can slowly replenish your lost EVE and Health. Ensure there are Cyclone Traps around the Little Sister at all times and charge some of them with Incinerate! or Electro Bolt. Elemental Vampire can be used to replenish your Health by utilizing the level 3 versions of Incinerate! or Electro Bolt and maintaining a steady stream of fire, but this consumes a tremendous amount of EVE and isn’t recommended, even with the enlarged EVE Meter.

Stun enemies with Electro Bolt, then cast a Cyclone Trap beneath their feet to send them skyward. This inflicts heavy damage and, as important, stops them from attacking you. You must focus on minimizing the damage you take as there are no First-Aid Kits to buy in a pinch. Stay in the water as long as you can and halt enemy attacks immediately to stay alive.

Stick to the water near the Health Station so Fountain of Youth can replenish lost Health and EVE.

Bonus Trial

Weapons
All
Plasmids
All
Tonics
All

The general strategy of using Elite Security Bots and Hypnotize 3 continues to be overly effective in this Trial. For fun, you can use Cyclone Trap 3 to try and ricochet Splicers off the walls and ceiling of the area surrounding the Circus of Values machine as they spawn. You can also lure enemies into the water by the Health Station with Decoy and then electrocute them with Electro Bolt. All manner of tactics can be tested in this veritable playground, for you are unlikely to ever experience so much power at your disposal. Enjoy it, have fun, and revel in protecting your Little Sister.

Don’t be afraid to experiment with unusual combinations of Plasmids during Bonus Trials.

Keep reading with a free account

The first 3 sections of BioShock: The Collection are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSimon Wales’ Church NextPersephone Cellblock F