Prima Games eGuides BioShock: The Collection eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

BioShock: The Collection eGuide Bioshock Infinite Enemies of the People

Soldiers (Founders and Vox)

As he attempts to rescue Elizabeth and wipe away his own debt, Booker encounters scores of enemies; from the ruling class Founders to the unruly Vox Populi revolutionaries. In this chapter, you’ll learn everything you need to know about your foes—their different methods of attack, abilities, and weaknesses.

As you advance through the game, your foes gain more health and deal more damage. Each section of the game has a certain “rank” of enemies.

Where You’ll Find Each Rank
Rank 1 Raffle Square
Rank 2 Battleship Bay
Rank 3 Finkton Docks
Rank 4 The Factory
Rank 5 Downtown Emporia
Tactics and Strategy

Booker’s most common foe comes in the form of soldiers for different factions, whether they’re from the Columbia police, the Founders’ army, Slate’s disenfranchised troops, or the Vox Populi rebels. These soldiers have various backgrounds and a wide array of equipment, but in game terms, they all behave similarly.

high powered foes

It is important to note that enemies are also powered up by the difficulty level that you are playing. Be extra careful of Rank 5 enemies in 1999 Mode!

Melee

The first type of enemy you’ll face in Columbia is the melee-based soldier. These club-wielding assailants pursue Booker relentlessly until either he is dead or they are. When they’re approaching, they’ll occasionally try to sidestep your attacks, which can be especially annoying if they happen to evade a Vigor attack.

Rank Type Health Ranged Damage Melee Damage
1 Police (Baton) 150 100
1 Police (Pistol) 100 25 94
2 Founder (Baton) 542 187
3 Founder (Baton) 705 225
4 Founder (Baton) 916 270
5 Founder (Baton) 1191 323
4 Vox (Baton) 916 270
5 Vox (Baton) 1191 323
Pistol

When melee types are attacking, you should generally backpedal while firing to take them out before they reach you. If they get too close, slap them with the Sky-Hook to stop them from attacking, and finish them off with a Sky-Hook execution, another weapon, or a Vigor attack.

Since melee soldiers will charge at you to the ends of Columbia, they are particularly susceptible to traps. Backpedal into one, and watch as your attackers run headfirst toward their doom!

Alongside the melee enemies, there are many soldiers armed with various light weapons, such as the Pistol, Shotgun, and Machine Gun. Depending on the weapon they carry, these soldiers can be anything from a slight annoyance to a deadly threat.

Rank Type Health Ranged Damage Melee Damage
2 Founder (Pistol) 295 50 187
3 Founder (Pistol) 384 60 225
4 Founder (Pistol) 499 73 270
5 Founder (Pistol) 648 87 323
4 Vox (Pistol) 499 73 270
5 Vox (Pistol) 648 87 323
Hand Cannon

When facing armed attackers, check out what weapons they’re carrying before making a decision about whom to dispatch first. Soldiers armed with a Pistol or Machine Gun are minor threats who have a hard time breaking your Shields, especially if you keep moving. These soldiers need to be set in place before attacking, so if you keep moving, they’ll be unable to draw a bead on you.

Rank Type Health Ranged Damage Melee Damage
4 Founder (Hand Cannon) 499 575 270
5 Founder (Hand Cannon) 648 691 323
4 Vox (Hand Cannon) 499 575 270
5 Vox (Hand Cannon) 648 691 323
Machine Gun

When enemies are armed with a Hand Cannon or Shotgun, things get much more dangerous. Against these foes, it’s absolutely imperative that you fight them while on the run, because letting them get a shot out can completely wipe away your Shields! These adversaries need to be closer than the others to attack you, so zap them with a Vigor whenever they’re drawing near.

Rank Type Health Ranged Damage Melee Damage
2 Founder (Machine Gun) 354 41 187
3 Founder (Machine Gun) 460 49 225
4 Founder (Machine Gun) 598 59 270
5 Founder (Machine Gun) 777 71 323
5 Vox (Repeater) 777 156 323
Carbine

Unfortunately for many soldiers, they’re vulnerable to every Vigor, from Possession (as long as you buy the Possess Humans upgrade) to Bucking Bronco and everything in between. When possessed, enemy soldiers fight for you for a few seconds, and once it wears off (if they’re still alive), they’ll kill themselves, making Possession an instant kill!

Rank Type Health Ranged Damage Melee Damage
3 Founder (Carbine) 460 180 225
4 Founder (Carbine) 598 216 270
5 Founder (Carbine) 777 259 323
Shotgun

The most effective Vigor against soldiers is often Bucking Bronco, especially after it’s been upgraded. Bucking Bronco levitates soldiers for quite a while, leaving them vulnerable the entire time and allowing you to take them out at your leisure.

Rank Type Health Ranged Damage Melee Damage
3 Founder (Shotgun) 642 625 225
4 Founder (Shotgun) 835 750 270
5 Founder (Shotgun) 1085 900 323
5 Vox (Heater) 1085 1451 323
Sniper

There is a unique breed of soldier who, although rare, is incredibly deadly—the sniper. You’ll only face a handful of snipers in Columbia, but each encounter can end incredibly quickly, as a single sniper shot can drain your Shields no matter how much you’ve upgraded them!

Rank Type Health Ranged Damage Melee Damage
3 Founder (Sniper) 460 923 225
4 Founder (Sniper) 460 923 225
5 Vox (Sniper) 777 1329 323
Burst Gun

Try to take snipers out with either a Sniper Rifle of your own or another long-range weapon like the Carbine or the RPG. Most Vigors won’t reach a sniper, but you can use Undertow’s alternate fire to pull them straight to you, removing their advantage and giving you the chance to take them out at close range with whatever you want!

Rank Type Health Ranged Damage Melee Damage
4 Vox (Burstgun) 598 173 270
5 Vox (Burstgun) 777 207 323