Stats
| Cost per Use (Press) | Cost per Use (Hold) | Damage (Press) | Damage (Hold) | Effect Duration (Press) | Effect Duration (Hold) |
|---|---|---|---|---|---|
| 16 | 32 | 45-55 | 45-55 | 2.8-3.2 seconds | 4-5 seconds |
Combos
See Murder of Crows.
See Possession.
See Undertow.
Upgrades
| Upgrade | Cost | Function | First Available In |
|---|---|---|---|
| Shock Jockey Mod | $1265 | Add ability to chain lightning strikes from one enemy to others | The Factory |
| Shock Jockey Boost | $575 | Increases effective range (2x) | Downtown Emporia |
Strategy
Shock Jockey gives Booker the power to throw electricity, which is just as powerful as you might imagine!
The normal fire version of Shock Jockey is both incredibly powerful and incredibly cheap in terms of Salts, making it a useful tool throughout the game. Simply press the Vigor fire button, and voila: a stunned enemy that can’t fight back and that takes double damage for a short period of time!
The normal fire version of Shock Jockey is incredibly useful against mechanical adversaries like the Motorized Patriot and any Automaton emplacement. Shoot Shock Jockey at them to keep them from firing at you, then lay into them for double damage while they’re stunned!
The alternate fire version of Shock Jockey allows you to lay a series of traps that create a chained lightning effect. These traps zap any foe that walks in between them. Employ multiple alternate fire versions of this Vigor to create a defensive wall that severely punishes any enemy trying to move toward your position!