Prima Games eGuides BioShock: The Collection eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

BioShock: The Collection eGuide Bioshock Infinite Guns of Liberty

Overview

During your stay in Columbia, you’ll find a vast arsenal of weapons, each with its own unique strengths and abilities. Every gun Booker finds can also be upgraded up to four times, allowing a gun to be more efficient, deal more damage, or affect more enemies.

In this section, you’ll find data for each weapon—including damage and rate of fire—along with tips on how to use every armament, as well as strategy for when and why you should upgrade.

Weapon data contains the following stats:

Damage (Min): Damage dealt by a gunshot is random—this stat shows the minimum amount of damage a shot can inflict.

Damage (Max): As opposed to the minimum damage, this is the most damage a single shot deals. These two numbers are based on Normal difficulty; the numbers will be lower or higher on harder or easier difficulties, respectively.

Critical Multiplier: This is a measure of how much the damage will be multiplied on a critical hit. This is usually a headshot, but might be different on certain enemies like the Motorized Patriot.

Rounds per Minute: How many times you can fire the weapon if you press the button as quickly as possible—or hold down fire for a minute with an automatic weapon. Generally, the higher the number, the faster you can fire the weapon.

Magazine Capacity: How much ammo a single clip holds when you first pick up the weapon. You can increase this stat on several weapons through upgrades.

Reserve Capacity: How much ammo can be held for a weapon outside of the clip. You can likewise increase this stat through weapon upgrades.

Notes: If a weapon has any special feature or utility, it is listed in this field.

Lessons Learned from Wounded Knee

Here are some general tips to consider when picking your weapon load out:

Use the weapon you want: You can get through most of the game using only the weapons you prefer, as long as you keep upgrading them. Don’t feel pressured to use a weapon just because it’s new.

Booker can only carry two weapons, so make sure the ones you have are fully loaded: If you’re running low on ammo, consider switching to a different weapon. You will often pick up ammo for weapons you aren’t using, so switching to any available weapon should give you a fully loaded gun.

Many weapons have increased accuracy when aiming down the Iron Sights: You can control the random spray of gunfire by entering into Iron Sights, so use them especially when fighting enemies at a distance, even with the Pistol.

Don’t needlessly spend money on upgrades: Don’t buy every weapon upgrade available, especially if they’re for weapons you don’t use or prefer. Focus on a few weapons so you’ll have enough money to afford the more expensive Vigor upgrades.

Reload after every fight to stay prepared for anything: After clearing out a wave of enemies, reload both your weapons before moving on. You don’t want to run into a group of adversaries with an empty clip!

Search everywhere: You can not only find more ammo on enemy corpses and in boxes lying around, but you can also walk over defeated enemies’ weapons to add their ammo to your own. If you’ve defeated an opponent using the same weapon as you, you won’t receive a prompt to pick up their weapon, but you’ll still get the ammo for your gun.

Don’t rely on Elizabeth too much: Elizabeth does give you ammo, but not continually. After giving you ammo once, it’ll be a while before she’ll find enough to give you more for a particular weapon. If you run out of ammo after Elizabeth helps you out, consider switching to a different weapon.

Broadsider Pistol

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
85 115 3.5x 400 12 108
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 $199 Increases damage by 25% Inside Hall of Heroes
Damage Boost 2 $199 Increases damage by 25% The Factory
Ammo Increase $404 Increases reserve ammo to 162 Finkton Docks
Clip Increase $275 Increases clip size to 18 Battleship Bay

Triple R Machine Gun

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
72 88 1.5x 600 35 105
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 $236 Increases damage by 25% Welcome Center
Damage Boost 2 $236 Increases damage by 25% The Factory
Accuracy Boost $512 Reduces spread by 75% Inside Hall of Heroes
Clip Increase $391 Increases clip size to 70 Finkton Docks

China Broom Shotgun

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
765 1035 1.5x 45 4 20 Damage degrades with distance
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 $255 Increases damage by 25% Finkton Docks
Damage Boost 2 $255 Increases damage by 25% Emporia
Reload Increase $456 Increases reload speed by 50% Finkton Docks
Spread Boost $360 Increases spread by 20% Downtown Emporia

Bird’s Eye Sniper Rifle

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
595 805 2.5x 50 4 20 Using Iron Sights activates scope
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 $349 Increases damage by 25% Inside Hall of Heroes
Damage Boost 2 $349 Increases damage by 25% The Factory
Fire Rate Boost $654 Increases fire rate by 100% Finkton Docks
Recoil Decrease $288 Decreases recoil by 50% Finkton Docks

Barnstormer RPG

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
1250 1750 40 2 8
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 $385 Increases damage by 25% Inside Hall of Heroes
Damage Boost 2 $385 Increases damage by 25% Emporia
Clip Increase $816 Increases clip size to 3 Inside Hall of Heroes
RPG Speed Boost $333 Increases projectile speed by 100% Downtown Emporia

Huntsman Carbine

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
213 287 2.25x 240 8 72
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 $357 Increases damage by 25% Inside Hall of Heroes
Damage Boost 2 $357 Increases damage by 25% Emporia
Clip Increase $484 Increases clip size to 12 Finkton Docks
Recoil Decrease $333 Decreases recoil by 60% The Factory

The Pig Volley Gun

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
550+200 650+250 120 8 24 Damage degrades with distance from explosion
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 $522 Increases damage by 25% Finkton Docks
Damage Boost 2 $522 Increases damage by 25% Downtown Emporia
Radius Increase $536 Increases explosion radius by 50% Downtown Emporia
Clip Increase $740 Increases clip size to 16 Downtown Emporia

Paddywhacker Hand Cannon

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
510 690 3x 75 6 18
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 $448 Increases damage by 25% The Factory
Damage Boost 2 $448 Increases damage by 25% Emporia
Reload Increase $656 Increases reload speed by 50% The Factory
Recoil Decrease $350 Decreases recoil by 20% Downtown Emporia

Peppermill Crank Gun

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
70 130 1.5x 1500 100 100
Upgrades
The Crank Gun has no upgrades.

Vox Huntsman Burstgun

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
85 115 2.25x 265 30 120 Fires in three-shot bursts
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 $423 Increases damage by 25% The Factory
Damage Boost 2 $423 Increases damage by 25% Downtown Emporia
Recoil Decrease $822 Decreases recoil by 50% Downtown Emporia
Ammo Increase $672 Increases reserve ammo to 180 Downtown Emporia

Vox Triple R Repeater

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
170 230 2x 350 20 60
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 Increases damage by 25%
Damage Boost 2 $416 Increases damage by 25% Downtown Emporia
Recoil Decrease $711 Decreases recoil by 50% Emporia
Clip Increase $449 Increases clip size to 40 Downtown Emporia

The Vox Pig Hail Fire

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
580 820 545 5 25 Damage degrades with distance from explosion
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 Increases damage by 25%
Damage Boost 2 $688 Increases damage by 25% Downtown Emporia
Radius Increase $415 Increases explosion radius by 100% Downtown Emporia
Clip Size $399 Increases clip size to 8 Downtown Emporia

The Heater

Stats
Damage (Min) Damage (Max) Critical Multiplier Rounds per Minute Magazine Capacity Reserve Capacity Notes
1360 1840 1.5x 35 1 8 Damage degrades with distance, sets enemies ablaze
Upgrades
Upgrade Cost Function First Available In
Damage Boost 1 Increases damage by 25%
Damage Boost 2 $554 Increases damage by 25% Downtown Emporia
Spread Boost $467 Increases spread by 20% Downtown Emporia
Reload Increase $752 Increases reload speed by 50% Emporia