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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Dionysus Park

Lamb’s Garden

Adam Spending

Stop by the Gatherer’s Garden in the Promenade to spend the wealth of ADAM you no doubt possess. Consider purchasing a Health Upgrade or two and the Security Command 2 Plasmid if you hadn’t already. Insect Swarm 2 is another valuable purchase, especially for the upcoming battles. This is a good time to increase your total number of Tonic Slots as well, since you now have access to numerous tonics that can increase the durability of your hacked Turrets and Security Bots, not to mention those valuable tonics that increase your effectiveness at researching.

Cross back through the Promenade, passing the carousel, to the Lamb’s Garden area to the north. Use the Circus of Values and Health Stations in the Cohen’s Collection area west of the carousel to load up on First Aid Kits and ammo before going on to fight the last of the three Big Daddies that Stanley has asked you to deal with.

Big Daddy: Elite Bouncer

Use your new Security Command 2 Plasmid to summon a pair of Security Bots and head to the Lamb’s Garden area. Chances are good that you’ll walk in on a fight already underway between the Elite Bouncer you need to kill and a couple of Leadhead Splicers. Start the camera rolling on the Big Daddy while the Leadhead Splicers and your Security Bots attack, then take a moment to place a couple of Proximity Mines and Trap Rivets down.

The presence of your Security Bots is sure to distract the Elite Bouncer, and if not, you can always summon more or deploy a Mini-Turret. Watch for the Elite Bouncer to enter the pool of water in the center and shock it with Electro Bolt to trap him in place. Use Frag Grenades and Armor-Piercing Rounds to rip him to shreds. Use the lay of the area to keep a barrier between you and the Elite Bouncer at all times—this prevents him from striking you with Drill Dash and all but ensures your victory.

Little Sister Encounter

Gather #1: Inside the Lamb’s Garden Area

The Gather corpse is in the rear of the room, and the Leadhead and Spider Splicers that attack enter from the main entrance and the stairs leading up to the balconies. Hack the Health Station if you haven’t already and place Trap Rivets and Trap Spear wires across both entrances, then set the Little Sister down on the corpse. Stand on the south side of the room to lure those who survive your defenses into the water where you can fry them with Electro Bolt. The foolish Splicers typically wade through the water to take the direct route, but you can ensure this by first setting them on fire with Incinerate! 2’s fire bombs! Electrocute the water once they’re wet. This is also a good place to put Insect Swarm 2 to use, since many Splicers arrive to stop the Little Sister. Select Anti-Personnel Rounds with the Machine Gun and gun down the Splicers as they pour through the entrance near the steps. Watch for Splicers that attack from the balcony above the Health Station.

Gather #2: Near the Carousel in the Promenade

The majority of the Splicers that come to put a halt to this final Gather in Dionysus Park approach from the Lamb’s Garden and Cohen’s Collection areas. However, the area itself is so large that you’re better off trying to defend the area immediately around the Gather corpse. Lay your defenses down near the carousel and by the door leading in from the glass tunnel, and from the Lamb’s Garden area. Set a Mini-Turret down near the corpse and rig up some Trap Spears on the stairs. Use Insect Swarm 2 and Hypnotize 2 to distract the Splicers from their purpose, then pick them off with whichever weapon suits your fancy. Put Security Command 2 to use and summon a pair of helpful Security Bots.

Nose for News

Stanley Poole has cut you a deal—he’ll override the controls and release the train so you can continue on from Dionysus Park in exchange for dealing with the three Little Sisters that have returned to the area. He doesn’t care how you do it, just defeat the Elite Bouncers that protect them, then either rescue or harvest each of three. These Little Sisters carry with them memories of what led to the park’s eventual flooding.

Big Sister is Coming

Big Sister is going to come as soon as you make a decision regarding the fate of the third Little Sister, so make sure you’re ready. Though you can bring the Little Sister to the security-rich area of Imago Fine Arts and wait for the Big Sister there, it’s not necessary. Instead, summon two Security Bots with Security Command 2 and determine the Little Sister’s fate at the Sister Vent nearest the carousel in the Promenade. Spread a few Proximity Mines around the area near the carousel and, if possible, use the Decoy Plasmid to position a decoy right in the middle of those Proximity Mines!

The Big Sister is, of course, unpredictable in her movements but you can be sure your Security Bots can attract her attention. Try to lure her towards the Proximity Mines and use Armor-Piercing Rounds or Frag Grenades to inflict greater damage. Electro Bolt helps stun her (especially if you get in the water near the carousel), but you’re better off using Incinerate! to deal higher levels of damage. Spider Splicers and Leadhead Splicers also attack here—befriend whichever ones you can, but try to keep Big Sister from absorbing ADAM from their corpses.

Board the Train to Fontaine Futuristics

Stanley has kept his part of the deal—the passage to Fontaine Futuristics is now open. However, some of the memories you have helped him bury indicate that he was not only responsible for flooding Dionysus Park, but also for turning Eleanor Lamb into a Little Sister. Regardless of how you deal with Stanley, you need to board the train in the train station and head to Fontaine Futuristics.

A Plan

Author: Stanley Poole

So. Lamb broke out, and she’s coming back. Wow. OK. Didn’t see that coming, but OK.

That is going to be… what am I gonna do!? And I… I’ve heard some of these, a lot of these people down here, talking. Some of them I know saw the thing with Eleanor, and who knows who knows what. You can’t just stop, you know, a whole… cult… from, from talking. Can you? Maybe you can. Yeah. Maybe you can.

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