Prima Games eGuides BioShock: The Collection eGuide

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BioShock: The Collection eGuide Bioshock 2 Walkthrough Dionysus Park

Lamb’s Garden

Cross back through the Promenade, passing the carousel, to the Lamb’s Garden area to the north. Use the Circus of Values and Health Stations in the Cohen’s Collection area west of the carousel to load up on First Aid Kits and ammo before going on to fight the last of the three Big Daddies that Stanley has asked you to deal with.

Big Daddy: Elite Bouncer

Use your new Security Command 2 Plasmid to summon a pair of Security Bots and head to the Lamb’s Garden area. Chances are good that you’ll walk in on a fight already underway between the Elite Bouncer you need to kill and a couple of Leadhead Splicers. Start the camera rolling on the Big Daddy while the Leadhead Splicers and your Security Bots attack, then take a moment to place a couple of Proximity Mines and Trap Rivets down.

The presence of your Security Bots is sure to distract the Elite Bouncer, and if not, you can always summon more or deploy a Mini-Turret. Watch for the Elite Bouncer to enter the pool of water in the center and shock it with Electro Bolt to trap him in place. Use Frag Grenades and Armor-Piercing Rounds to rip him to shreds. Use the lay of the area to keep a barrier between you and the Elite Bouncer at all times—this prevents him from striking you with Drill Dash and all but ensures your victory.

Little Sister Encounter

Gather #1: Inside the Lamb’s Garden Area

The Gather corpse is in the rear of the room, and the Leadhead and Spider Splicers that attack enter from the main entrance and the stairs leading up to the balconies. Hack the Health Station if you haven’t already and place Trap Rivets and Trap Spear wires across both entrances, then set the Little Sister down on the corpse. Stand on the south side of the room to lure those who survive your defenses into the water where you can fry them with Electro Bolt. The foolish Splicers typically wade through the water to take the direct route, but you can ensure this by first setting them on fire with Incinerate! 2’s fire bombs! Electrocute the water once they’re wet. This is also a good place to put Insect Swarm 2 to use, since many Splicers arrive to stop the Little Sister. Select Anti-Personnel Rounds with the Machine Gun and gun down the Splicers as they pour through the entrance near the steps. Watch for Splicers that attack from the balcony above the Health Station.

Gather #2: Near the Carousel in the Promenade

The majority of the Splicers that come to put a halt to this final Gather in Dionysus Park approach from the Lamb’s Garden and Cohen’s Collection areas. However, the area itself is so large that you’re better off trying to defend the area immediately around the Gather corpse. Lay your defenses down near the carousel and by the door leading in from the glass tunnel, and from the Lamb’s Garden area. Set a Mini-Turret down near the corpse and rig up some Trap Spears on the stairs. Use Insect Swarm 2 and Hypnotize 2 to distract the Splicers from their purpose, then pick them off with whichever weapon suits your fancy. Put Security Command 2 to use and summon a pair of helpful Security Bots.

Nose for News

Stanley Poole has cut you a deal—he’ll override the controls and release the train so you can continue on from Dionysus Park in exchange for dealing with the three Little Sisters that have returned to the area. He doesn’t care how you do it, just defeat the Elite Bouncers that protect them, then either rescue or harvest each of three. These Little Sisters carry with them memories of what led to the park’s eventual flooding.

Big Sister is Coming

Big Sister is going to come as soon as you make a decision regarding the fate of the third Little Sister, so make sure you’re ready. Though you can bring the Little Sister to the security-rich area of Imago Fine Arts and wait for the Big Sister there, it’s not necessary. Instead, summon two Security Bots with Security Command 2 and determine the Little Sister’s fate at the Sister Vent nearest the carousel in the Promenade. Spread a few Proximity Mines around the area near the carousel and, if possible, use the Decoy Plasmid to position a decoy right in the middle of those Proximity Mines!

The Big Sister is, of course, unpredictable in her movements but you can be sure your Security Bots can attract her attention. Try to lure her towards the Proximity Mines and use Armor-Piercing Rounds or Frag Grenades to inflict greater damage. Electro Bolt helps stun her (especially if you get in the water near the carousel), but you’re better off using Incinerate! to deal higher levels of damage. Spider Splicers and Leadhead Splicers also attack here—befriend whichever ones you can, but try to keep Big Sister from absorbing ADAM from their corpses.

Board the Train to Fontaine Futuristics

Stanley has kept his part of the deal—the passage to Fontaine Futuristics is now open. However, some of the memories you have helped him bury indicate that he was not only responsible for flooding Dionysus Park, but also for turning Eleanor Lamb into a Little Sister. Regardless of how you deal with Stanley, you need to board the train in the train station and head to Fontaine Futuristics.