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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Fontaine Futuristics

ADAM Research Laboratory

Before you Grab that Plant…

Two Alpha Series are going to leap into the room on either side of Gil’s tank and attack you the moment you grab the plant sample he’s provided. Don’t pick up the plant until after you’ve dropped a few Proximity Mines on the floor at the base of the stairs and near the tank. Throw another one or two on the ground near the master control panel just in case—you can always pick them back up later.

Gil is addicted to the ADAM-infused plants that are being cultivated throughout the ADAM Research Laboratory. It’s going to take four of them to lure him out of hiding and to get the Genetic Key you need, but he’s nice enough to give you the first one. So now you only need to find three more.

First things first, however: a pair of Alpha Series are set to attack before you can leave the area. Get your Proximity Mines out quickly and set the Research Camera rolling. Summon your Elite Security Bots if you hadn’t already, then switch to Telekinesis to catch any inbound Frag Grenades and hurl them back at the Alpha Series who fired it. One of them probably has a Launcher while the other uses a Machine Gun or Shotgun. Focus on one at a time and use the Heat-Seeking Rockets you picked up on the way in from the airlock to take him out. The Proximity Mines and Elite Security Bots should soften the other one up nicely by the time you get to him.

Alpha vs Alpha

Don’t forget that if you have the Hypnotize 3 Plasmid spliced, you can simply charge it up and throw it at one of the Alpha Series (preferably the one with the Launcher) to befriend him and watch him fight alongside your Elite Security Bots to destroy the other Alpha Series. Just be on your guard when the effects wear off—your ally quickly turns on you!

The nearest ADAM-infused plant is in the Pacification Showers, to the north of the area where Gil is located. This is where failed Big Daddies, particularly those of the Alpha Series variety, were sent to die. Hack the Security Camera in the preparation room and rummage through the storage crate and the control room for items, then descend the stairs to the Pacification Chamber where you can find the desired plant in the corner.

An Alpha Series and a Splicer or two attack right after “Alex the Great” decides to lock you inside the Pacification Chamber. Charge up Hypnotize 3 and befriend the Alpha Series, then lay waste to the Splicers. Refresh the befriend effect with another dose of Hypnotize 3, then go up the stairs towards Gil’s tank—there’s a Little Sister to deal with.

Gil’s Place in the Plan

Author: Sofia Lamb

Dr. Alexander has agreed to accept both measures of the New Utopian project. He will become a kind of genetic chimera, host to all the minds of Rapture, accessing their talents and memories via the ADAM we have gathered.

And, deriving in part from project W-Y-K, I have developed a new set of behavioral constraints: Dr. Alexander will live to promote the common good… his love and loyalty shall be spread evenly across the entire human race.

For me, that is discipline at great personal cost. For him, at least… it will be instinct.

Outlived Usefulness

Author: Gil Alexander

Well, that’s the end of the Alpha Series. The Pair Bond simply worked too well. That madwoman Tenenbaum bit the company hand, turning some of the bonded Sisters human again. Others were… lost to Splicers. Either way, the trauma proved too much for the bonded Protectors, resulting in unreasoning rage, or coma. We can harness their suicidal aggression as foot soldiers… but no more, I’m afraid. Today I saw one kneeling near a Gatherer’s Garden and… and crying.

Meltzer’s Choice

Author: Sofia Lamb

Lamb: Ask yourself, Mr. Meltzer… is it better to be summarily executed as an outsider caught within these grounds, or to be united not just with your daughter Cindy, but with the Rapture Family as well?

The choice is yours… I urge you to accept the Protector program. You will live by her side, and remember nothing but your love for her.

Meltzer: …I wasn’t the first to find Rapture, you crazy b#@!*. And I won’t be the last. You do… whatever you want to me… as long as I’m with Cindy… I’m… I’m a happy man.

Big Daddy: Rumbler

A Little Sister and her Big Daddy have wandered into the ADAM Research Laboratory while you were out collecting plants for Gil. The battle with this Rumbler becomes exceptionally easier for you if you manage to befriend the Alpha Series that attacks downstairs (if this is not possible, try to at least befriend a Houdini Splicer). Lead him up to the main lab and fire a few Heavy Rivets at the Big Daddy to send your befriended Alpha Series after him. Summon a new Elite Security Bot to replace any that fall in battle and watch for the Rumbler to toss out a Mini-Turret. Splash the Rumbler with Security Command as soon as the Mini-Turret lands to make it target the Rumbler.

If all goes well, the Elite Security Bots, the re-focused Mini-Turrets, and your befriended Alpha Series should succeed in dismantling the Rumbler just as the Alpha Series is about to be slain. Timing it so both the Big Daddy and Alpha Series perish in the same moment is ideal. After all, you don’t want to have to kill a Big Daddy only to be faced with an Alpha Series who no longer wants to be your friend! If you don’t have Hypnotize 3 and can’t befriend an Alpha Series, then rely on Heat-Seeking Rockets and Proximity Mines, just as you have done in the past. Also, put your Telekinesis to use to catch and return the Heat-Seeking Rockets that the Rumbler fires at you!

Goodbye, Dr. Alexander

Author: Eleanor Lamb

Mother has destroyed Doctor Alexander… she tried to Splice him into some kind of living saint who would calculate the common good and adhere to it tirelessly. But now he’s become… something unspeakable. Mother’s philosophy is just as corrupt as Ryan’s. By her standards, it would be better to have the entire world equally miserable then to allow us to strive in our own behalf.

I have to get out of here.

Betrayal

Author: Andrew Ryan

I… visited Eve’s Garden today… it ended poorly. My seed… sold to the enemy. The motive of the whore, as yet, eludes me. But Atlas approaches… and come what may, I will not be made a slave. I wonder… in recording, do I confess? Just now, Sinclair saw me in the corridor, perhaps reading my face. The bastard looked me right in the eye… and suggested I make an appointment with Doctor Lamb.

Big Sister

Author: Gil Alexander

We put our eldest Sister through a new regimen of physical and mental conditioning, and suited her up with modified Protector equipment of my design. The younger ones have dubbed her a “Big Sister.”

Sadly, this is a stopgap. Between rogue Splicers and the aging of the girls, we’ll run out of viable Little Sisters soon. After that… the surface may be our only source…

Little Sister Encounter

Gather #1: Near Gil’s TAnk in the Adam LAb

This Gather corpse is on the floor in front of Gil’s Sea Life Tank, near the Gatherer’s Garden machine. String up several Trap Spears at the base of the two sets of stairs flanking the corpse and also near the area coming in from the showers. Place numerous Trap Rivets or Cyclone Traps on the floor around the corpse and a Mini-Turret nearby too, then set the Little Sister down. Charge up Hypnotize just in case a Houdini Splicer manages to penetrate your defenses, otherwise just stand back with the Machine Gun or Shotgun in hand and play defense. Many of the Leadhead Splicers and Houdini Splicers that attack emerge from the direction of the showers and the airlock up the stairs. Your Elite Security Bots should flush them out and distract them. Chances are good that your Little Sister survives this without a single hair on her head being harmed.

Gather #2: In the Showers area

Make a quick return trip to the showers area and lay your defenses around the entrance to the area and the Patient Observation Room where the controls are. It’s very unlikely that any Splicers come up the stairs leading from the showers themselves, especially if you have two fresh Elite Security Bots patrolling the area. Set the Little Sister down and stand to the north of her, watching closely for any Splicers that make it down the steps or out of the control room. Your Trap Spears and Trap Rivets should hold them off, and if not, it shouldn’t take more than a single blast of Phosphorous Buck to finish them off!

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