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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Walkthrough › Pauper’s Drop

Market

Exit the pawn shop and head due east out of Town Square, then follow the signs towards “Skid Row” to reach the Market. Eliminate any Splicers you encounter in the glass tunnels and move slowly into the Market area while studying the Big Daddy in the distance.

Big Daddy: Rosie

The Big Daddy you see when you first enter the Market may or may not be under attack by other Splicers. If you see that it already has a Little Sister with it, then by all means start filming and join the action. Otherwise, you’re going to need to sit on the sidelines and wait for the Big Daddy to draw the Little Sister out of the Sister Vent off to the left. Use the Hack Tool to hack the Security Camera in the distance, and set up some Trap Rivets on the steps leading down to the pool of water where the Sister Vent is located.

Use Telekinesis to pick up the gas cylinder off to the right and throw it at the Rosie as soon as he begins to walk away with the Little Sister. Switch to Electro Bolt and continuously zap the water while the Rosie is standing in it. Use the Machine Gun and Armor-Piercing Rounds to rip right through the Big Daddy’s armor. The Security Camera likely summons a pair of Security Bots, which should buy you just enough time to finish off the Rosie before it attacks with its Proximity Mines and Rivet Gun.

Little Sister Encounter

Gather #1: In the Market Area

This next Gather is just steps away from the Sister Vent, and conveniently under a Security Camera. There’s also a Rocket Turret in the shop directly to the southeast of the Gather corpse that you would be wise to spend an Auto-Hack Dart on. Most of the Splicers that attack during the Gather are going to come from the stairwell directly south of the corpse and from the balcony directly above the Sister Vent. Place Trap Rivets near the entryway leading away from the stairwell and along the edge of the water. Set the Little Sister down to initiate the Gather and pick up a nearby fuel cylinder with Telekinesis, throwing it at the first batch of Splicers to appear. Let the Trap Rivets, Security Camera, and Rocket Turret take care of the rest that come from the stairs. Use Electro Bolt to fry the ones that leap from the balcony down into the water. This is one of the easiest Gathers in which to perfectly defend your Little Sister.

Gather #2: Apartment Above the Market

Move up the stairs south of this Little Sister’s first Gather corpse to the apartments on the next level to find the second Gather. There are only two ways into this room—through the hallway you enter from and the one opposite. Cover as much of these two approaches as you can with Trap Rivets and set the Little Sister down at the corpse. Stand in the corner behind her and watch for Splicers to come running in. A combination of the Shotgun and Incinerate! should be all you need to put down the eight or so Thuggish and Leadhead Splicers that attack. If you only have enough Trap Rivets to cover one of the two entrances, put them all on the floor in the hallway opposite the one you entered from since you won’t have a clear sight of enemies coming from that direction. Position yourself to the rear of the room, behind the Little Sister.

Safe

Contents: 2 Auto-Hack Darts, 30 Armor-Piercing Rounds, 8 Trap Rivets.

This safe is behind the counter of the store in the Market. To reach it, go through the door on the west side of the shops and crawl through the hole in the back room laboratory to enter the locked store with the safe. There aren’t any security devices or Splicers to attack you while you work on the safe, so take your time and be careful. The contents are pretty valuable. Use the nearby Gene Bank to equip Careful Hacker if available.

Blood and Lamb

Author: Mark Meltzer

This Lamb woman’s powers of manipulation are almost scary… her people are using the girls from the surface to gather ADAM from Lamb’s followers… it’s in the blood—and eventually they give themselves over, like dying is an honor.

I’d almost feel sorry for them… if they didn’t have my daughter. I’m going to find Lamb… and take Cindy back, one way or another.

Sunday Services

Author: Jackie Rodkins

Been hearin’ rumors. Sounds like somebody name o’ Wales is startin’ up worship services down in Siren Alley, believe it or not. All faiths and creeds welcome, they says. They got big promises… salvation, immortality. A way outta here. I don’t care how crazy it sounds—a way outta Rapture’s music to my ears. Next Sunday morning… I’ll be there.

Pauper’s Drop

Author: Andrew Ryan

Do you remember what you told me, Bill? A marketplace of ideas… that was you. If I submit to the debates with Lamb, we defang her. I have done so. And have you been to Pauper’s Drop, Bill? Listen: (the sound of Grace singing in a nightclub)

Between each song, these Oblomovs hand out her manifesto. Her face adorns every wall. Saint Lamb. You made her, McDonagh… and now you will convince the council to sponsor her silence.

Mole

Author: Stanley Poole

I wish I could publish this stuff. It’s newsman paydirt.

Sinclair says Ryan’s making a move against Sofia Lamb, and they want to cut me in on the action. They’re building a case that Lamb’s a closet pinko. Sort of an undercover thing—so, I cozy up to this guy Wales who works for Lamb, makin’ like I want to join up.

Then I find out whether he grew his beard for Jesus… or Karl Marx.

Move up the stairs on the south side of the Market to explore the upper area of this section of Pauper’s Drop (and perform the next Gather). Use Telekinesis to grab the Auto-Hack Dart on the ledge to the right, and locate the Audio Diary on the chair. Round the corner and continue down the hall to the south to find the Fire Storm tonic. Continue south across the bridge to the apartment above the pharmacy and locate the Audio Diary there before dropping through the hole to return to the lower level, right near a Sister Vent. Head to the Sister Vent and make your decision.

Rules of Engagement: Big Sisters

Though it might seem as if the Big Sisters appear at pre-scripted points in the story, they don’t. The appearance of Big Sisters is governed by a set of rules that consider the amount of time you’ve spent playing since you last dealt with a Little Sister as well as the number of Little Sisters you’ve dealt with since your last Big Sister encounter.

Generally speaking, a Big Sister typically attacks after every three Little Sisters are dealt with (it doesn’t matter if you harvest or rescue them). If the player hasn’t come across a Little Sister in over 2.5 hours, a Big Sister appears after two Little Sisters have been dealt with. If the player hasn’t encountered a Little Sister in over 3.5 hours, a Big Sister attacks after the very next Little Sister is dealt with. There is only one Big Sister encounter per area.

Big Sister encounters are listed throughout this walkthrough based on the time and place where players generally encounter them. If you follow along with the strategy outlined in these pages and deal with every Little Sister you discover, your experience should parallel the one described in this guide.

Big Sister is Coming

Dealing with the Little Sisters in Pauper’s Drop probably lures a Big Sister out of hiding moments after you leave a Sister Vent. This is why it’s best to return to the ground level of the Market area. And, if you’re not there when you hear the tell-tale screech of an approaching Big Sister, you would be wise to get there as fast as you can. You’ve already hacked a Security Camera and Rocket Turret in this area; now it’s time to put them to use!

Set up an array of Trap Rivets throughout the area near the stores and by the steps leading into the water, and position yourself between the Security Camera and Rocket Turret. Equip Incinerate! and the Machine Gun with Armor-Piercing Rounds and make sure your health and EVE levels are topped off. The Big Sister either stands back and uses Telekinesis or Incinerate! to attack from afar, or she dashes forward in attempt to impale you with her giant needle. Swing your weapon to knock her back and do what you can to lure her into view of the Rocket Turret in the corner store, which thoroughly distracts her and renders her an easy mark . The Security Camera soon summons a pair of Security Bots to further distract her, and the Rocket Turret continues bombarding her with explosives, at least until she destroys it. Open fire on her with the Machine Gun and Incinerate!, but switch to Electro Bolt if she happens to stray into the water near the Sister Vent.

Closing the limbo Room

Author: Grace Holloway

That’s it—we have to close down the Limbo. Bomb goes off in that fancy place uptown, and everybody panics… pulls their money out of the banks… a whole city tuggin’ at the same dollar bill.

So the banks fold, and maybe one in ten got their savings out… who’s going to come hear me nightingalin’ about how broke they are? How am I going to provide for little Eleanor?

Free First Aid Kits

Be sure to resupply your stock of First Aid Kits between the battle with the Big Sister and your photo-hunt of the Brute Splicer. There’s a Health Station in the pharmacy and in the apartment upstairs—hack them with a blue zone bonus for a free First Aid Kit, then smash them both to gain two more.

Continue through the maintenance tunnel opposite the entrance to the pharmacy. Then, move north past the Rosie corpse near the crates and around the corner. You will find a Brute Splicer near the entrance to the Limbo Room. Round the corner slowly and hack the Security Camera on the wall to the right. Switch to the Research Camera and Incinerate! and start filming the Brute Splicer in the distance. He’ll turn and attack as soon as he hears the camera’s motor—hit him with Incinerate! and back away to lure him towards the oil slick by the Security Camera. Continue to pelt him with fireballs and ignite the oil slick to engulf him in flame. The Security Bots that appear should be all it takes to finish him off.

Drill Dash Learned!

Researching the Brute Splicer not only brings you one step closer to earning another tonic, but it also allows you to learn the Drill Dash attack. Equip the Drill, hold the Fire Weapon button to spin the Drill, then press the Melee Attack button to dash across the area and blast through whatever is in your way with the Drill. This is an extremely effective attack—and one that is capable of blowing up huge piles of rubble!

Clear the Rubble at the Sinclair Deluxe

Now that you have learned the Drill Dash by researching Brute Splicers, you can bust your way into the Sinclair Deluxe Hotel. Head back to the Hotel and use the Drill Dash to destroy the rubble blocking your way. Remember, you must have some Drill Fuel to execute a Drill Dash.

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