As you journey through Columbia, you’ll find many pieces of Gear located throughout the city, each of which provides a different boost or unique ability beyond Booker’s normal capacity. In this chapter, you’ll find a description of all the Gear in the game, as well as their different effects.
Gear is divided into four categories—Hats, Shirts, Boots, and Pants. Only one piece of Gear can be equipped in each slot at one time, so you can have a Hat and Shirt equipped, but not two Hats.
When choosing what Gear to equip, consider two things—the way you like to play, and Gear that complements that style. If you think melee first, guns later, you should equip Gear like the Burning Halo and Gear that makes you faster. If you like to use Vigors, consider Gear like Storm and Blood to Salt to make your Vigors more powerful and the Salts plentiful.
Also, consider not only what you’re fighting, but where—having a full set of Sky-Line Gear equipped all the time might not make sense, but if you’re in an area with Sky-Lines everywhere, then kit up to take advantage of them. Carefully managing your Gear is key to victory—change your Gear often to take advantage of every situation!