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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Into the Dive Suit

Machines of Rapture

Vending Machines

Nearly every corner of Rapture contains either an El Ammo Bandito or Circus of Values vending machine. This is where you spend your money on items ranging from snacks and drinks to First-Aid Kits and ammunition. Circus of Values machines typically carry your basic necessities: First-Aid Kits, EVE Hypos, basic ammunition, and maybe a few snacks and a Hack Dart or two. El Ammo Bandito vending machines don’t carry First-Aid Kits or EVE Hypos, but they do carry a wealth of ammunition, including the hard-to-find alternative ammo (provided you have encountered it at least once in the environment).

There are numerous tonics available that provide a discount at these vending machines. Hacking a vending machine also lowers the price and gives you the chance to earn a free item for each blue zone you stop the needle in. These vending machines both also occasionally contain an item or two that are only available in hacked machines.

Gatherer’s Garden

Your money is no good here! The Gatherer’s Garden machines only accept ADAM in exchange for the Plasmids, tonics, slots, and health and EVE Upgrades they contain. These machines aren’t as common as the others, but you’ll find one in close proximity to most Little Sister encounters, so you won’t need to go far to spend the ADAM you acquire. There are new Plasmids and tonics available in each area you visit, so always check the entire list of available upgrades before purchasing your item.

Though it’s tempting to spend your ADAM on health and EVE Upgrades, it’s not a great idea to do so. Consider purchasing just one Health Upgrade early in the game and see how long you can go without needing another one. You should be able to live off the readily available First-Aid Kits at least until things start to get a bit more difficult in Dionysus Park. Similarly, refrain from purchasing too many Plasmid Slots until you find yourself branching out and using more than just three or four. Tonic slots are a better investment early on.

Power to the People

Power to the People machines are the rarest of all in Rapture, since there are only 14 in existence. These weapon upgrade stations are typically far off the beaten path, but are certainly worth seeking out. Power to the People machines offer a one-time, free-of-charge upgrade to the weapon of your choice. Each weapon, excluding the Hack Tool and Research Camera, can be upgraded three times. Each weapon’s third upgrade is an especially potent upgrade that can only be selected after both of the other upgrades have been applied. These upgrades typically enhance the damage the weapon can inflict, reduce its limitations, or enhance its carrying capacity.

It only takes some basic math to realize that there are four fewer Power to the People machines than total available upgrades. Knowing that you are not going to be able to fully upgrade every weapon, it’s important that you consider each upgrade carefully. For example, don’t upgrade the Drill unless you are going to make an effort to use it. The same goes with the Rivet Gun—its effectiveness quickly begins to pale once you get used to using the Shotgun and Machine Gun.

The upgrades you choose are entirely up to you, and any combination can be successful if you are committed to using the weapons you focus the upgrades on. That said, if there are two weapons that you may want to fully upgrade, they would be the Shotgun and the Launcher. It is hard to overstate how valuable these weapons are late in the game.

Gene Banks

There’s a Gene Bank on every corner in Rapture, and for good reason. The only time you can make changes to the selection of Plasmids and tonics you have spliced is when acquiring a new one by visiting a Gene Bank. These machines allow you to swap out any Plasmid or tonic with another. You probably won’t make too many changes to your set of equipped Plasmids given their cost, but you will surely see your needs for certain tonics change over time. Early in the game, your focus should be on self-preservation and improvement. This likely shifts to a focus on getting the most out of your Research Camera and making hacking easier in the middle portion of the game. Then, ultimately, you’ll need to splice those tonics that make you as big and bad as possible!

Vita-Chambers

Should your Health Meter be completely drained, you’ll be brought back to life in these tall cylinders of pulsing light. Vita-Chambers are scattered throughout Rapture, and if you die, you’ll appear in the nearest one that you have discovered thus far. Although the presence of Vita-Chambers reduces the importance of saving your progress frequently, you must know that you revive in a Vita-Chamber with just a single First-Aid Kit and EVE Hypo, no matter how many you were carrying when killed. For this reason, you should save regularly and reload your last save file whenever you are killed. Vita-Chambers can be disabled in the Options menu. We recommend doing this when striving for the “Big Brass Balls” Achievement so you don’t inadvertently use one and forget to reload your last game save.

All is not lost when you have to use a Vita-Chamber. For one thing, the battle that you were engaged in is still ongoing. And though Big Daddies are partially healed by their Little Sisters while you are away at the Vita-Chamber, they do not get all of their health back. The same goes for Big Sisters, who drain the ADAM from nearby corpses to refill their health. Lastly, you still maintain possession of an adopted Little Sister that was in your care when you ran out of health—she’ll be standing outside the Vita-Chamber when you exit it. Don’t forget to pick her up!

Security Bot Shutdown Panels

These panels can only be accessed after an alarm has been sounded and Security Bots have been called to attack you. Instead of fighting back or finding a hiding place, simply run up to one of these panels and pull the lever to disable the alarm and shutdown the Security Bots. The Security Bots fall to the ground, at which time you can hack them to make them work for you! Alarms can sound any time you fail a hack (stopping the needle in the red zone) or are spotted by a Security Camera.

Health Stations

Health Stations can be found throughout most of Rapture and are a great source for a quick pick-me-up. Surprisingly, there are actually several things you can do with a Health Station. Though the Health Station is designed to provide an inexpensive health refill, this is the one thing you shouldn’t ever do. Only suckers pay full price! Instead, hack the machine and try to stop the needle in a blue zone for a free First-Aid Kit. Even if you miss the blue zone, you’ll at least be able to get your health refilled for a much lower cost. Also, hacked machines release a deadly poison whenever a Splicer tries to use it, thereby adding yet another trap to your arsenal! The other thing you can do, either before or after you hack the machine, is destroy it. Take out your Drill or Shotgun and wreck it to gain a free First-Aid Kit. Vandalize Health Stations in areas that you won’t be returning to after getting a blue zone bonus, and you’ll take two free First-Aid Kits with you when you go!

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