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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Burial at Sea, Episode 1

High Street

Meet Elizabeth’s Contact

Elizabeth has a contact with knowledge of Sally’s whereabouts that she’d like you to meet. You’re not going to be granted immediate access—a brief scavenger hunt is required first—so don’t feel like you have to explore the shops along High Street just yet. You’ll have greater access to those same stores soon enough. That said, there are some slot machines and a couple of kinetoscopes as part of “Need to Know Theater” that you can entertain yourself with (no related Achievements/Trophies). Those kinetoscopes provide a bit of history—and propaganda—concerning the recent events at this alternate Rapture. There are also three Audio Diaries for you to find.

Pinch Those Pennies!

Money is not in ample supply here in Rapture. You must conserve the dollars you find, if you’re going to buy any Plasmid and weapon upgrades or have enough money for ammunition. Search for dollars everywhere and don’t waste any on slot machines!

Make your way around the bar in the middle of the atrium and past the fountain beyond it. Continue toward the marquee with Sander Cohen’s name on it. There’s a private party taking place and Elizabeth and Booker need to find a way in.

Knock on the door to see what’s required to enter the private party.

Obtain a Mask from a Local Shop Owner

The party is being sponsored by The Artist’s Struggle, The Golden Rule, and Rapture Records. You need to visit each of these three stores to obtain one of the so-called invitation masks to gain entry to the party. The mask, as so many things are, is located in the last place you look. You’re going to have to visit all three shops so you might as well start with the store nearest your position, The Golden Rule.

The Golden Rule, a jewelry store, is located just to the left of the fountain as you leave Cohen’s club. Head inside, wait for Elizabeth to approach the ring on the right, then talk to the shop owner. He’ll tend to Elizabeth, leaving you free to search the back room. Go around the counter and loot the contents of the open safe in the back.

No mask here, but the money, Gold Bar, and jewelry in the safe make the search worth your while.

Hurry back to the front, while Elizabeth causes quite a commotion, and exit the store. Cross back past the central lobby to Rapture Records. Go to the right of the elevator you exited earlier. Enter the shop, tell the shop owner to help Elizabeth, then slip around back and search the repair room and office for the mask box. It’s empty, of course, but you need to see for yourself.

Elizabeth uses her womanly charms to distract the shop owner so you can search the back room.

Ascend the stairs outside the music store and cross the upper balcony to The Artist’s Struggle, a gallery showcasing many of Cohen’s pieces. The shop owner instructs Elizabeth in the finer points of art appreciation, while you pilfer the mask from the box on his desk. Take the mask and leave the shop.

Return to Cohen’s club with the mask and knock once again on the door to be granted admission to the private party. There’s no turning back once you go inside, so be sure to gather up all of the Audio Diaries and search the other stores before you leave. Remember, every dollar counts if you’re going to unlock all of those Achievements/Trophies!

Before You Go!

There are three Audio Diaries in the High Street area that are hidden from the standard quest path. The first of these is located on the upper level, in Maison Vosges. You can find it in the rear-most changing room, on a table.

The other two Audio Diaries in this area are near the diner, The Watched Clock. Enter the diner via the doors near The Golden Rule and proceed around back to the kitchen. The first Audio Diary is on the counter, near the waffle iron. It contains a passcode that opens the maintenance closet in the hallway that is outside the diner. There you will find the final Audio Diary.

Voxophone

Observation #33

Yi Suchong

October the 20th, 1958

High Street: Maison Vosges

Suchong observe strangest of coincidences. On other side of window, man in strange hat experimenting on Suchong’s own creation. On Plasmid. Man name of Fink. Outrage! Theft of intellectual property! But—man name of Fink is no fool. Through addition of oxidizing agent, turns Plasmid ingestible through stomach lining. Mr. Ryan very impressed with Suchong’s initiative. Theft of intellectual property two-way street.

Voxophone

The Goddamn People

Roscoe Mullins

June the 4th, 1956

High Street: The Watched Clock

I had all of these visions, before coming down here, of utopia. Every man with his hand on the Great Chain, the wheel of progress turning—every cliché you can imagine. And what is the first thing that happens where I open up shop? Petty thievery. Now I have to lock all my valuables in the closet. (Remember: 2-0-7-6.) It’s the problem with coming to utopia… is that it still has the people.

Voxophone

Offer of Employment

Yi Suchong

October the 17th, 1958

High Street: Maintenance Closet

When Ryan take over Fontaine Futuristics, scene of terrible violence. Splicers burning each other to bits. Lucky ones not killed, sent to department store prison instead. Suchong think he dead man, too… But then, Ryan comes to Suchong and says, “Suchong want to be buried in filthy store? Or Suchong want to make good salary, work for Ryan?” “How much salary?” ask Suchong. This Ryan find very funny.

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