Feeling lost? Directionless? Alone, perhaps? Are you a compassionate soul, run ragged by the Rapture rat race? Fear not, my child, for you have a place in the flock of Father Simon Wales. Join the Rapture Family, and start down the true path to salvation.
Enemies encountered
Thuggish Splicers
Leadhead Splicers
Spider Splicers
Brute Splicers
Houdini Splicers
955 Maximum ADAM
~5:00 Gather Duration
Trial 1
Weapons
Drill
Grenade Launcher
Frag Grenades, Proximity Mines, Heat-Seeking RPGs
Plasmids
Telekinesis 2
Decoy 2
Tonics
—
This is arguably the most difficult of all the Trials because of the toughness of the Splicers, the expense of the ammo, and the limited selection of Plasmids. It’s very important to get off to a good start so the Little Sister can grow her Gather multiplier quickly. Take your time learning the lay of the area before initiating the Gather and make sure both vending machines and the Health Station are hacked. You need to know where to find these resources.
Place Proximity Mines near the oil slick atop the stairs and close by the Gather Corpse. This should keep the Little Sister safe during the early wave of attackers. Use Telekinesis to hurl fuel drums and boulders at the Splicers, then rush forward with your Drill to finish off any that survive the attack. Set up a Decoy away from the Little Sister and visit the El Ammo Bandito as soon as you can to stock up on Proximity Mines.
Be sure to put the Decoy somewhere the Splicers will see it on their way to the Little Sister.
Most of the Splicers emerge near the Circus of Values and from behind the altar. Use the pillar for cover and target the Thuggish and Leadhead Splicers with your Drill. Telekinesis 2 makes it possible to pick up dead Splicers. Use this ability to hurl your victims at the stronger attackers. Use your abundance of Frag Grenades to target multiple enemies that happen to gather near the Little Sister. Save the Heat-Seeking RPGs for the Brute Splicers. Continue to set up Decoys, but always switch back to Telekinesis to catch any projectiles that Houdini Splicers or Brute Splicers hurl at you.
Trial 2
Weapons
Speargun
Trap Spear
Hack Tool
Mini-Turret
Plasmids
Hypnotize 1
Tonics
—
Hack the El Ammo Bandito and other machines prior to initiating the Gather. Set up a pair of Mini-Turrets near the Little Sister, one between the stairs by the altar and another on the ledge near the bench. This ensures they’re not directly in the path of the Splicers and don’t get shot from a distance. String up several Trap Spears between the columns and support pillars in the area surrounding the Little Sister and ready your Hypnotize Plasmid.
You’re going to have to enlist the help of the other Splicers via your Hypnotize Plasmid to get through this fight with a high quantity of ADAM. The remainder of your Trap Spears should be conserved for use as a sniping weapon later in the fight—resist the urge to buy many more. Instead, spend your dollars on First-Aid Kits, EVE Hypos, and the three Mini-Turrets available at the El Ammo Bandito.
Conserve your EVE by not throwing Hypnotize at any Splicers already being targeted by your Mini-Turrets. Similarly, wait until the Little Sister is halfway through the Gather before you lay down a third Mini-Turret. Two should be more than enough to get you through the first half of the Gather. Continue to Hypnotize, watch your health, and use the Speargun to snipe enemies as they appear. Houdini Splicers pose the biggest threat late in the Trial, since they can be difficult to Hypnotize in a crowded room. Take aim with the Speargun and hope your Mini-Turrets can help finish them off.
Spider Splicers and Brute Splicers make great allies. Hypnotize them as soon as they appear!
Trial 3
Weapons
Machine Gun
.50 Caliber Rounds, Anti-Personnel Rounds
Plasmids
Cyclone Trap 2
Incinerate! 2
Tonics
Fire Storm
Set up several Cyclone Traps around the Gather Corpse (not too close to one another) and charge them with Incinerate! before setting the Little Sister down. Use Incinerate! and the Machine Gun’s base ammo to fend off the early attackers. Stick close to the altar so you can keep most of the action in front of you and pepper every Splicer with a fireball and a few rounds from the Machine Gun.
Replace any Cyclone Traps that are triggered before making a run for the vending machines. Stock up on EVE Hypos and Anti-Personnel Rounds, so you have plenty for the Brute Splicers and Spider Splicers that attack later in the Trial. Continue to hit the enemies with Incinerate! and your Machine Gun’s base ammo while the Cyclone Traps protect the Little Sister.
Forgo laying down Cyclone Traps near the Little Sister later in the battle, because the attacking Splicers will overrun them and trigger them faster than you can lay them down. Charge up the occasional Incinerate! fireball for any enemies that group up. Otherwise use blasts of Cyclone Trap under the Splicers’ feet to launch them skyward before they can interrupt the Gather.
Charge up the Cyclone Traps with Incinerate! to launch a flaming Splicer into the air.
Bonus Trial
Weapons
All
Plasmids
All
Tonics
All
Alter your Bonus Trial tonic loadout to forgo Fountain of Youth, since there isn’t any water near the Little Sister in this area. This can be a fun Trial to put your sniping ability to the test by leaving your Elite Security Bots and Mini-Turrets to protect the Little Sister while you head up onto the catwalk and snipe with the Rivet Gun and Speargun from an elevated perch. Bonus Trials are generally much easier than the standard Trials due to the ability to use all of your weaponry, Plasmids, and tonics. Why not experiment a little?
Encircle the Little Sister in Trap Rivets, place a Mini-Turret near the altar, and watch the bodies pile up.