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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock 2 › Protector Trials

Simon Wales’ Church

Feeling lost? Directionless? Alone, perhaps? Are you a compassionate soul, run ragged by the Rapture rat race? Fear not, my child, for you have a place in the flock of Father Simon Wales. Join the Rapture Family, and start down the true path to salvation.

Enemies encountered

Thuggish Splicers
Leadhead Splicers
Spider Splicers
Brute Splicers
Houdini Splicers
  • 955 Maximum ADAM
  • ~5:00 Gather Duration

Trial 1

Weapons
Drill
Grenade Launcher Frag Grenades, Proximity Mines, Heat-Seeking RPGs
Plasmids
Telekinesis 2
Decoy 2
Tonics
—

This is arguably the most difficult of all the Trials because of the toughness of the Splicers, the expense of the ammo, and the limited selection of Plasmids. It’s very important to get off to a good start so the Little Sister can grow her Gather multiplier quickly. Take your time learning the lay of the area before initiating the Gather and make sure both vending machines and the Health Station are hacked. You need to know where to find these resources.

Place Proximity Mines near the oil slick atop the stairs and close by the Gather Corpse. This should keep the Little Sister safe during the early wave of attackers. Use Telekinesis to hurl fuel drums and boulders at the Splicers, then rush forward with your Drill to finish off any that survive the attack. Set up a Decoy away from the Little Sister and visit the El Ammo Bandito as soon as you can to stock up on Proximity Mines.

Be sure to put the Decoy somewhere the Splicers will see it on their way to the Little Sister.

Most of the Splicers emerge near the Circus of Values and from behind the altar. Use the pillar for cover and target the Thuggish and Leadhead Splicers with your Drill. Telekinesis 2 makes it possible to pick up dead Splicers. Use this ability to hurl your victims at the stronger attackers. Use your abundance of Frag Grenades to target multiple enemies that happen to gather near the Little Sister. Save the Heat-Seeking RPGs for the Brute Splicers. Continue to set up Decoys, but always switch back to Telekinesis to catch any projectiles that Houdini Splicers or Brute Splicers hurl at you.

Trial 2

Weapons
Speargun Trap Spear
Hack Tool Mini-Turret
Plasmids
Hypnotize 1
Tonics
—

Hack the El Ammo Bandito and other machines prior to initiating the Gather. Set up a pair of Mini-Turrets near the Little Sister, one between the stairs by the altar and another on the ledge near the bench. This ensures they’re not directly in the path of the Splicers and don’t get shot from a distance. String up several Trap Spears between the columns and support pillars in the area surrounding the Little Sister and ready your Hypnotize Plasmid.

You’re going to have to enlist the help of the other Splicers via your Hypnotize Plasmid to get through this fight with a high quantity of ADAM. The remainder of your Trap Spears should be conserved for use as a sniping weapon later in the fight—resist the urge to buy many more. Instead, spend your dollars on First-Aid Kits, EVE Hypos, and the three Mini-Turrets available at the El Ammo Bandito.

Conserve your EVE by not throwing Hypnotize at any Splicers already being targeted by your Mini-Turrets. Similarly, wait until the Little Sister is halfway through the Gather before you lay down a third Mini-Turret. Two should be more than enough to get you through the first half of the Gather. Continue to Hypnotize, watch your health, and use the Speargun to snipe enemies as they appear. Houdini Splicers pose the biggest threat late in the Trial, since they can be difficult to Hypnotize in a crowded room. Take aim with the Speargun and hope your Mini-Turrets can help finish them off.

Spider Splicers and Brute Splicers make great allies. Hypnotize them as soon as they appear!

Trial 3

Weapons
Machine Gun .50 Caliber Rounds, Anti-Personnel Rounds
Plasmids
Cyclone Trap 2
Incinerate! 2
Tonics
Fire Storm

Set up several Cyclone Traps around the Gather Corpse (not too close to one another) and charge them with Incinerate! before setting the Little Sister down. Use Incinerate! and the Machine Gun’s base ammo to fend off the early attackers. Stick close to the altar so you can keep most of the action in front of you and pepper every Splicer with a fireball and a few rounds from the Machine Gun.

Replace any Cyclone Traps that are triggered before making a run for the vending machines. Stock up on EVE Hypos and Anti-Personnel Rounds, so you have plenty for the Brute Splicers and Spider Splicers that attack later in the Trial. Continue to hit the enemies with Incinerate! and your Machine Gun’s base ammo while the Cyclone Traps protect the Little Sister.

Forgo laying down Cyclone Traps near the Little Sister later in the battle, because the attacking Splicers will overrun them and trigger them faster than you can lay them down. Charge up the occasional Incinerate! fireball for any enemies that group up. Otherwise use blasts of Cyclone Trap under the Splicers’ feet to launch them skyward before they can interrupt the Gather.

Charge up the Cyclone Traps with Incinerate! to launch a flaming Splicer into the air.

Bonus Trial

Weapons
All
Plasmids
All
Tonics
All

Alter your Bonus Trial tonic loadout to forgo Fountain of Youth, since there isn’t any water near the Little Sister in this area. This can be a fun Trial to put your sniping ability to the test by leaving your Elite Security Bots and Mini-Turrets to protect the Little Sister while you head up onto the catwalk and snipe with the Rivet Gun and Speargun from an elevated perch. Bonus Trials are generally much easier than the standard Trials due to the ability to use all of your weaponry, Plasmids, and tonics. Why not experiment a little?

Encircle the Little Sister in Trap Rivets, place a Mini-Turret near the altar, and watch the bodies pile up.

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