Prima Games eGuides BioShock: The Collection eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

BioShock: The Collection eGuide Bioshock Infinite Walkthrough Guns for the Lady

Shantytown

First encounters

Founder (Hand Cannon)

New Weaponry

Burstgun Carbine

Collectibles

Infusions: 3

Voxophones: 1

Kinectoscopes: 7

Telescopes: 1

Find Chen Lin’s Tools

Shantytown

Make your way down the road, past the poverty-stricken homeless of Shantytown, and turn left to find an Infusion behind the counter at a food rationing point. There’s no way to get this Infusion without spilling blood during this initial trip through Shantytown (you can risk waiting until later if you’d like), so go ahead and unleash your Bucking Bronco attack to knock the crowd into the air, grab the vial, then open fire on the two men manning this black market shop.

The two men with the suspenders attack once Booker takes the Infusion, but they pose no real threat.

Descend the stairs at the end of the road and enter the Graveyard Shift Bar. The upper level has all three types of vending machines, as well as a Shotgun-wielding barkeep who won’t hesitate to open fire if you try to search any crates or grab a Salt Phial. Head on down to the basement, where there are no watchful eyes.

Pick up the guitar leaning against the chair to enjoy a brief reprieve from the gloom and sorrow of Shantytown. Locate the Voxophone in the basement, and pick up the keys from atop the barrel in the corner. These keys prove to be useful soon enough.

Pick up the guitar in the corner of the basement to hear Elizabeth sing a song.

Exit the Graveyard Shift Bar and head back the other way, toward the steps leading down to where an angry crowd has gathered around a vending machine. Open the Tear for the Food Sacks to the right as a distraction; otherwise, you’ll have to fight (i.e., kill) the bystanders to obtain the Silver Eagles scattered nearby the machine.

The people of Shantytown have scoured nearly every inch of their home in search of food and valuables. Don’t expect to find much as you make your way through this depressing place. Descend the road toward the encampment up ahead, and locate the Gear at the entrance to the Bull Yard.

Open the Tear for the Food Sacks to distract the crowd from the Silver Eagles by the vending machine.

Destroy the Defense Turrets

The Bull Yard

The Bull Yard is crawling with heavy-armored Founders, a Motorized Patriot, a Gun Automaton, and two massive defense cannons. Needless to say, if you’re going to breech the security of the Police Impound facility, you had better have a plan!

Kick off the battle by using Possession on the Founder patrolling the area directly below the ledge where Booker first enters the Bull Yard. Shoot any remaining Founders down below with the Volley Gun, then leap to the balcony high on the left, via the freight hooks. Here, you can find a Telescope and a Sniper Rifle. Use the Sniper Rifle to take out the heavy Machine Gunners in the distance, especially any that have a Hand Cannon. Provided the defense turrets haven’t been activated yet, try to cast Possession on the Motorized Patriot that appears so it can eventually destroy the Gun Automaton or vice-versa.

Use the Sky-Hook to reach the Sniper Rifle by the Telescope, and snipe the enemies on the dock below.

There are two Sky-Lines in the area that rise and dive as they loop around the area between the two buildings flanking the main path to the police station. They roughly parallel one another, but one track rises high to the building on the right and through the lower section of the left-hand building, whereas the other track does the opposite.

Explore the two Sky-Lines and the buildings nearby to find four Tears that you can utilize. The roof of the left-hand building (when facing the police station) leads to a Rocket Automaton, which unfortunately is instantly destroyed if the defense turrets are still active. To destroy them, you’re going to have to get a hold of an RPG or make frequent use of a Hand Cannon or Sniper Rifle.

The balcony to the left of the one with the Telescope serves as a nice spot for targeting the defense turrets.
Telescope

This Telescope peers out across the Bull Yard to the entrance to the Columbia Authority police station. You can access it right away if you want, but it’s better to wait at least until after you’ve destroyed the defense turrets. Use the freight hooks above the balcony to reach it. 

Open the Tear for the Mosquito flying around near the cannons and ride the Sky-Line to the roof on the right-hand building. Open the Tear for the RPG, and start shooting at the defense turrets. Consider riding the Sky-Line to the lower level of that same building so you can have Elizabeth open the Tear for the Medical Kits. Keep close to them, use the available cover, and continue firing Shock Jockey and the RPG at the defense turrets. Use Bucking Bronco and the Hand Cannon or Repeater to make quick work of any Founders that ride the Sky-Lines up to Booker’s position.

Fire the RPG at any crowds you see, especially if there’s a Motorized Patriot in their midst.
The Mosquito proves even more helpful once you’ve destroyed the defense turrets.

Find the Confiscated Tools

Fitzroy Spotted!

The lobby of the Bull House Impound is completely empty of foes. Use this opportunity to search the office on the right for the Kinetoscope between the desks.

The Bull House Impound

The interior is empty of enemies and completely silent at first. Take a moment to search the offices, then advance to the main lobby where numerous Founder Police are stationed.

The Founders are no match for Murder of Crows and the Crank Gun!

Keep low and duck into the office on the right as soon as Booker passes through the doors. Have Elizabeth open the Tear for the Crank Gun, then turn and have her open the Tear for the Cover in the center of the hall. Use the Crank Gun together with Murder of Crows to mow down the Founder Police as they charge out of hiding. They’ll come from the center office, up the stairs on the left, and from both sets of stairs leading to the basement. Head to the opposite side of the Cover Elizabeth opened, as a Motorized Patriot is going to enter through the doors behind Booker. Switch to Shock Jockey, and take it out!

The confiscated tools are in the basement, but there’s a lot of good stuff to find on the main floor and upstairs. Give the Bull House Impound’s upper floors a thorough search to make sure you find the two Voxophones, Gear, and an Infusion. You’ll need Elizabeth to unlock the door to the storage room on the second floor (five lockpicks), but it’s worth it for what’s inside. There are usually some additional Founder Police milling around in the locker room upstairs, so keep your guard up.

The Impound

Descend the stairs in the lower level of the Police Impound until you reach the basement, where the gunsmith’s tools have been locked up. There’s no way to physically move them back to the shop, but Elizabeth spots another Tear, one in which the tools aren’t there. Instruct her to open the Tear; the gunsmith’s tools are instantly replaced by crates of confiscated Vox weaponry. Swap out one of your weapons for the Burstgun, the Vox’s burst-fired take on the Carbine Rifle. Head back upstairs, but be sure to grab the Voxophone that now sits on the table.

Opening this Tear changes everything. Be on the lookout for new Voxophones in places where they weren’t minutes ago—it’s quantum.

Armed Revolt

When Booker first arrived in Finkton, the gunsmith Chen Lin was dead. Then you opened a Tear to a reality in which he was alive, but his tools were confiscated. This second Tear yielded a reality in which Chen Lin was free to carry out his trade—and the Vox were given the arsenal they so desired. Head back up the stairs and collect the Voxophone from the desk in the hallway before exiting the station.

Return to the Gunsmith

Shantytown

Return the way you came to the Bull Yard, where a full-fledged war is taking place between the Vox Populi and the Founders. The Vox Populi are clad in red and will not fire on you—the reasons become clear soon enough. Use the Sky-Lines to cross the yard and use Possession on the Gun Automaton on the far side, below the Telescope you saw earlier. Finish off any remaining Founders, and lead Elizabeth back through Shantytown to the elevator leading back up to Finkton Proper. Be sure to inspect the area around the Graveyard Shift Bar for two Voxophones that weren’t there during your earlier visit.

Cast Possession on the Gun Automaton on the left, then assist it in defeating the armored Founders.

Exit the elevator and grab the Charge Vigor from the looted storage cabinet inside the office. Charge allows Booker to essentially harness the power of a tornado and fly through the air to melee attack an enemy from afar. It’s exceptionally powerful for both attacking faraway adversaries and enabling Booker to move swiftly across the battlefield. Access to that Vigor wasn’t the only thing that changed!

Round the corner and immediately open the Tear for the Gun Automaton on the left. The same Tears available to you earlier, here on the Path to Shantytown, are back. This time, however, there’s a police barge on the upper right, near the freight hook. Let the Gun Automaton do what it can, then open the Tear to the freight hook and use it to Sky-Line Strike any remaining Founders on the barge. From atop the barge, you should try out Booker’s new Charge Vigor on any remaining enemies. Reopen the Tear for the Gun Automaton, and continue to the Plaza of Zeal.

You’ll have to rev up the Charge Vigor longer to use it against heavy enemies like this Beast.

The battle is every bit as intense in the Plaza of Zeal. Quickly leap to the freight hook directly in front of Booker, dismount onto the awning facing the Good Time Club, and drop off the other side to quickly reach the Gunsmith Shop. Once there, investigate the bodies on the floor of the entryway and collect the Voxophone on the shelf to the left—it’s a new Voxophone that wasn’t present in the previous realities.

Charge allows Booker to instantly fly through the air like a tornado to melee a faraway foe.

Reclaim the First Lady Airship

Path to the Factory

The Vox Populi have just about cut through the locked entrance to the factory. Follow the mob through the gate to the flaming interior, and wait while the rebel with the blowtorch cuts through the interior door.

Cast Possession on the Gun Automaton on the right, and use the available Sniper Rifle to pick off a few enemies before advancing.

Follow them onto the lengthy exterior platform and immediately use Possession on the Gun Automaton nearest Booker. Open fire on any Founders close by, and push across the bridge alongside the Vox Populi forces. Make sure the Gun Automaton is destroyed before Booker runs past it so that it doesn’t fire on his blindside. Open the Tear for the Rocket Automaton in the center of the area, and take cover to the left of it. Keep a safe distance, look for an RPG to pick up, and use Possession, Shock Jockey, and your heavy firepower to destroy the Gun Automaton and Motorized Patriot at the far end of the pathway.

Open the Tear for the Rocket Automaton, but be ready to open another Tear to start its cooldown the moment it gets destroyed.

The Vox can’t cut the gate leading to the factory entrance with the zeppelin circling overhead—it’s up to you to take it out! You don’t have enough firepower to destroy it outright, so you’re going to have to sabotage it. Leap to the Sky-Line and ride it all the way up and around the back of the buildings to the wing on the other side of the zeppelin. It’s a very lengthy ride on a Sky-Line, so be patient and wait to Sky-Line Strike an enemy on the wing.

Cast Possession on the Gun Automaton on the side of the zeppelin, and rush past it to enter the zeppelin. Cast Possession on the Motorized Patriot far to the right, then set about picking off the heavily armored Founders standing watch over the engine. Stay behind the cover near the control terminal, and dispatch them with Vigor combinations and your RPG or Burstgun.

The perfect dismount!

Approach the engine at the rear of the zeppelin interior, and use the Sky-Hook to cut the cables. This sends the zeppelin into a tailspin. Head out onto the side of the ship opposite the one Booker entered, and wait for a freight hook or Sky-Line to come into view, then leap to it to get off the zeppelin before it crash-lands.

Be patient and wait for a Sky-Line to come within view. You may need to leap onto the rail of the zeppelin to get a better view.

Follow the Vox Populi up the stairs to the factory entrance, but don’t let the crowd’s excitement carry you past the Telescope perched atop the stairs. Give the rest of Finkton Proper one final look before heading inside.

Telescope

Ascend the stairs from the gondola, and take a moment to use the Telescope near the railing. This set of high-powered optics grants you a great view across the sky, looking back at the spires of Finkton’s buildings.