Prima Games eGuides
primagames.com Browse Redeem a code Help
BioShock: The Collection eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Walkthrough › Guns for the Lady

Shantytown

First encounters

Founder (Hand Cannon)

New Weaponry

Burstgun Carbine

Collectibles

Infusions: 3

Voxophones: 1

Kinectoscopes: 7

Telescopes: 1

Find Chen Lin’s Tools

Shantytown

Make your way down the road, past the poverty-stricken homeless of Shantytown, and turn left to find an Infusion behind the counter at a food rationing point. There’s no way to get this Infusion without spilling blood during this initial trip through Shantytown (you can risk waiting until later if you’d like), so go ahead and unleash your Bucking Bronco attack to knock the crowd into the air, grab the vial, then open fire on the two men manning this black market shop.

The two men with the suspenders attack once Booker takes the Infusion, but they pose no real threat.

Descend the stairs at the end of the road and enter the Graveyard Shift Bar. The upper level has all three types of vending machines, as well as a Shotgun-wielding barkeep who won’t hesitate to open fire if you try to search any crates or grab a Salt Phial. Head on down to the basement, where there are no watchful eyes.

Pick up the guitar leaning against the chair to enjoy a brief reprieve from the gloom and sorrow of Shantytown. Locate the Voxophone in the basement, and pick up the keys from atop the barrel in the corner. These keys prove to be useful soon enough.

Pick up the guitar in the corner of the basement to hear Elizabeth sing a song.

Voxophone

Fanning a Flame

Daisy Fitzroy

February the 12th, 1912

The Graveyard Shift

When you forced deep underground, well—you see things from the bottom up. And down at the bottom of the city, I saw a fire burning. A fire’s got heat aplenty, but it ain’t got no mouth. Daisy… now, she got herself a mouth big enough for all the fires in Columbia.

Exit the Graveyard Shift Bar and head back the other way, toward the steps leading down to where an angry crowd has gathered around a vending machine. Open the Tear for the Food Sacks to the right as a distraction; otherwise, you’ll have to fight (i.e., kill) the bystanders to obtain the Silver Eagles scattered nearby the machine.

The people of Shantytown have scoured nearly every inch of their home in search of food and valuables. Don’t expect to find much as you make your way through this depressing place. Descend the road toward the encampment up ahead, and locate the Gear at the entrance to the Bull Yard.

Open the Tear for the Food Sacks to distract the crowd from the Silver Eagles by the vending machine.

Destroy the Defense Turrets

The Bull Yard

The Bull Yard is crawling with heavy-armored Founders, a Motorized Patriot, a Gun Automaton, and two massive defense cannons. Needless to say, if you’re going to breech the security of the Police Impound facility, you had better have a plan!

Kick off the battle by using Possession on the Founder patrolling the area directly below the ledge where Booker first enters the Bull Yard. Shoot any remaining Founders down below with the Volley Gun, then leap to the balcony high on the left, via the freight hooks. Here, you can find a Telescope and a Sniper Rifle. Use the Sniper Rifle to take out the heavy Machine Gunners in the distance, especially any that have a Hand Cannon. Provided the defense turrets haven’t been activated yet, try to cast Possession on the Motorized Patriot that appears so it can eventually destroy the Gun Automaton or vice-versa.

Use the Sky-Hook to reach the Sniper Rifle by the Telescope, and snipe the enemies on the dock below.

There are two Sky-Lines in the area that rise and dive as they loop around the area between the two buildings flanking the main path to the police station. They roughly parallel one another, but one track rises high to the building on the right and through the lower section of the left-hand building, whereas the other track does the opposite.

Explore the two Sky-Lines and the buildings nearby to find four Tears that you can utilize. The roof of the left-hand building (when facing the police station) leads to a Rocket Automaton, which unfortunately is instantly destroyed if the defense turrets are still active. To destroy them, you’re going to have to get a hold of an RPG or make frequent use of a Hand Cannon or Sniper Rifle.

The balcony to the left of the one with the Telescope serves as a nice spot for targeting the defense turrets.
Telescope

This Telescope peers out across the Bull Yard to the entrance to the Columbia Authority police station. You can access it right away if you want, but it’s better to wait at least until after you’ve destroyed the defense turrets. Use the freight hooks above the balcony to reach it. 

Open the Tear for the Mosquito flying around near the cannons and ride the Sky-Line to the roof on the right-hand building. Open the Tear for the RPG, and start shooting at the defense turrets. Consider riding the Sky-Line to the lower level of that same building so you can have Elizabeth open the Tear for the Medical Kits. Keep close to them, use the available cover, and continue firing Shock Jockey and the RPG at the defense turrets. Use Bucking Bronco and the Hand Cannon or Repeater to make quick work of any Founders that ride the Sky-Lines up to Booker’s position.

Fire the RPG at any crowds you see, especially if there’s a Motorized Patriot in their midst.
The Mosquito proves even more helpful once you’ve destroyed the defense turrets.

Voxophone

Trapped

Preston E. Downs

July the 5th, 1912

The Bull Yard

Well, Fitzroy—you… you got a low cunning in ya, if nothing else. Dropped a couple grizzly traps ‘round the lines up here. Idea was to… to bleed one of your couriers till he gave you up. ‘Cept, of course, you’re using kids now. Now I got this… tiny Injun boy, eyeballing me. Had to take his leg off. Damn thing’s just lying here between us. I sure wish he’d cry or something.

Find the Confiscated Tools

Fitzroy Spotted!

The lobby of the Bull House Impound is completely empty of foes. Use this opportunity to search the office on the right for the Kinetoscope between the desks.

The Bull House Impound

The interior is empty of enemies and completely silent at first. Take a moment to search the offices, then advance to the main lobby where numerous Founder Police are stationed.

The Founders are no match for Murder of Crows and the Crank Gun!

Keep low and duck into the office on the right as soon as Booker passes through the doors. Have Elizabeth open the Tear for the Crank Gun, then turn and have her open the Tear for the Cover in the center of the hall. Use the Crank Gun together with Murder of Crows to mow down the Founder Police as they charge out of hiding. They’ll come from the center office, up the stairs on the left, and from both sets of stairs leading to the basement. Head to the opposite side of the Cover Elizabeth opened, as a Motorized Patriot is going to enter through the doors behind Booker. Switch to Shock Jockey, and take it out!

Voxophone

Terminated

Daisy Fitzroy

February the 12th, 1912

The Bull House

They argued somethin’ fierce at night—Lady Comstock and the Prophet. Could never make out what it was about from my bunk, though. After the worst, I seen she ain’t left for morning prayer… so I crept upstairs to check in on her. And like a fool… I lingered. “Scullery maid” was what they called me when I walked into Comstock House. “Murderer” was what they shouted when I ran out.

The confiscated tools are in the basement, but there’s a lot of good stuff to find on the main floor and upstairs. Give the Bull House Impound’s upper floors a thorough search to make sure you find the two Voxophones, Gear, and an Infusion. You’ll need Elizabeth to unlock the door to the storage room on the second floor (five lockpicks), but it’s worth it for what’s inside. There are usually some additional Founder Police milling around in the locker room upstairs, so keep your guard up.

Evidence Locker

The center office on the second floor contains a large blue storage chest—the evidence locker alluded to in Private Wilbur Sykes’ Voxophone recording. Wilbur somehow left the key to the chest over at the Graveyard Shift Bar; perhaps you found it already? The keys are located in the basement of the bar, on a barrel in the corner opposite the guitar. Use the key to unlock this chest to gain another Infusion.

Voxophone

That Goddamn Key

Private Wilbur Sykes

July the 5th, 1912

The Bull House

There’s the job, and there’s life. They pay me to hate the goddamn Vox, and I take their money, but… what’s the harm of having a drink with Fitzroy’s people? Face to face at the Graveyard Shift, why, they’re… they’re just folk. Hell, I guess I fell into the goddamn bottle, because I stumbled back without the evidence locker key. If Schmidt finds out… well, there’ll be hell to pay.

The Impound

Descend the stairs in the lower level of the Police Impound until you reach the basement, where the gunsmith’s tools have been locked up. There’s no way to physically move them back to the shop, but Elizabeth spots another Tear, one in which the tools aren’t there. Instruct her to open the Tear; the gunsmith’s tools are instantly replaced by crates of confiscated Vox weaponry. Swap out one of your weapons for the Burstgun, the Vox’s burst-fired take on the Carbine Rifle. Head back upstairs, but be sure to grab the Voxophone that now sits on the table.

Opening this Tear changes everything. Be on the lookout for new Voxophones in places where they weren’t minutes ago—it’s quantum.

Armed Revolt

When Booker first arrived in Finkton, the gunsmith Chen Lin was dead. Then you opened a Tear to a reality in which he was alive, but his tools were confiscated. This second Tear yielded a reality in which Chen Lin was free to carry out his trade—and the Vox were given the arsenal they so desired. Head back up the stairs and collect the Voxophone from the desk in the hallway before exiting the station.

Voxophone

Kindling

Daisy Fitzroy

July the 13th, 1912

The Impound

You ever see a forest at the beginning of a fire? Before the first flame, you see them possums and squirrels, running through the trees. They know what’s coming. But the fat bears with their bellies full a’honey, well—you can’t hardly wake them up from their comfortable hibernation. We’re going to Emporia. And then, we gon’ see what it takes to rouse them from their slumber.

Voxophone

That Eternal Shore

Hattie Gerst

July the 25th, 1908

Shantytown

Samuel, when the spells of anger come, I want you to play this recording and remember that I am the proudest woman in Columbia to have been your wife. They said your soul was choked by the fumes in that metal box, but this I do not believe. And we shall meet again, on that eternal shore—both of us whole and smiling. I love you. I love you. I love you.

Return to the Gunsmith

Shantytown

Return the way you came to the Bull Yard, where a full-fledged war is taking place between the Vox Populi and the Founders. The Vox Populi are clad in red and will not fire on you—the reasons become clear soon enough. Use the Sky-Lines to cross the yard and use Possession on the Gun Automaton on the far side, below the Telescope you saw earlier. Finish off any remaining Founders, and lead Elizabeth back through Shantytown to the elevator leading back up to Finkton Proper. Be sure to inspect the area around the Graveyard Shift Bar for two Voxophones that weren’t there during your earlier visit.

Cast Possession on the Gun Automaton on the left, then assist it in defeating the armored Founders.

Exit the elevator and grab the Charge Vigor from the looted storage cabinet inside the office. Charge allows Booker to essentially harness the power of a tornado and fly through the air to melee attack an enemy from afar. It’s exceptionally powerful for both attacking faraway adversaries and enabling Booker to move swiftly across the battlefield. Access to that Vigor wasn’t the only thing that changed!

Round the corner and immediately open the Tear for the Gun Automaton on the left. The same Tears available to you earlier, here on the Path to Shantytown, are back. This time, however, there’s a police barge on the upper right, near the freight hook. Let the Gun Automaton do what it can, then open the Tear to the freight hook and use it to Sky-Line Strike any remaining Founders on the barge. From atop the barge, you should try out Booker’s new Charge Vigor on any remaining enemies. Reopen the Tear for the Gun Automaton, and continue to the Plaza of Zeal.

You’ll have to rev up the Charge Vigor longer to use it against heavy enemies like this Beast.

The battle is every bit as intense in the Plaza of Zeal. Quickly leap to the freight hook directly in front of Booker, dismount onto the awning facing the Good Time Club, and drop off the other side to quickly reach the Gunsmith Shop. Once there, investigate the bodies on the floor of the entryway and collect the Voxophone on the shelf to the left—it’s a new Voxophone that wasn’t present in the previous realities.

Voxophone

All Debts Paid

Booker DeWitt

July the 7th, 1912

The Great Chen-Lin, Gunsmith and Machinist

Looks like I got a friend in town after all… Slate. He’s fell in with these “Vox Populi.” And for irregulars, I will say—they are loaded for bear. Problem is, I got to help them with their damn revolution first… then we take Comstock House by storm. I do that, I get the girl.

Voxophone

Drawing Dead

Booker DeWitt

July the 6th, 1912

The Graveyard Shift

“Bring us the girl and wipe away the debt. As plans go, I’d seen worse—except this girl was already gone. Monument Island’s a damn ghost town. Seems like they evacuated her when they heard I was here. An old friend told me Comstock spirited her off to that fortress of his. As a one-man job, this just went from bettin’ on the river to… drawing dead.

The Vox Populi

The Vox Populi, recognizable by its trademark red colorings, is a workers’ movement in Columbia. Led by Daisy Fitzroy, the Vox Populi has taken up arms against prophet Zachary Comstock and the Founders, the private citizens of Columbia. Where the Founders are upper class and predominantly white, the Vox are poor, and much more ethnically diverse. In developing the look of the Vox Populi, we used the color red to represent them and set them apart from the Founders. We also gave them a more working class feel; overalls, welding gloves, ripped clothes, all adorned with the color red somewhere on their body.

Shawn Robertson

Animation Director

Charge allows Booker to instantly fly through the air like a tornado to melee a faraway foe.

Reclaim the First Lady Airship

Path to the Factory

The Vox Populi have just about cut through the locked entrance to the factory. Follow the mob through the gate to the flaming interior, and wait while the rebel with the blowtorch cuts through the interior door.

Cast Possession on the Gun Automaton on the right, and use the available Sniper Rifle to pick off a few enemies before advancing.

Follow them onto the lengthy exterior platform and immediately use Possession on the Gun Automaton nearest Booker. Open fire on any Founders close by, and push across the bridge alongside the Vox Populi forces. Make sure the Gun Automaton is destroyed before Booker runs past it so that it doesn’t fire on his blindside. Open the Tear for the Rocket Automaton in the center of the area, and take cover to the left of it. Keep a safe distance, look for an RPG to pick up, and use Possession, Shock Jockey, and your heavy firepower to destroy the Gun Automaton and Motorized Patriot at the far end of the pathway.

Open the Tear for the Rocket Automaton, but be ready to open another Tear to start its cooldown the moment it gets destroyed.

The Vox can’t cut the gate leading to the factory entrance with the zeppelin circling overhead—it’s up to you to take it out! You don’t have enough firepower to destroy it outright, so you’re going to have to sabotage it. Leap to the Sky-Line and ride it all the way up and around the back of the buildings to the wing on the other side of the zeppelin. It’s a very lengthy ride on a Sky-Line, so be patient and wait to Sky-Line Strike an enemy on the wing.

Cast Possession on the Gun Automaton on the side of the zeppelin, and rush past it to enter the zeppelin. Cast Possession on the Motorized Patriot far to the right, then set about picking off the heavily armored Founders standing watch over the engine. Stay behind the cover near the control terminal, and dispatch them with Vigor combinations and your RPG or Burstgun.

The perfect dismount!

Approach the engine at the rear of the zeppelin interior, and use the Sky-Hook to cut the cables. This sends the zeppelin into a tailspin. Head out onto the side of the ship opposite the one Booker entered, and wait for a freight hook or Sky-Line to come into view, then leap to it to get off the zeppelin before it crash-lands.

Be patient and wait for a Sky-Line to come within view. You may need to leap onto the rail of the zeppelin to get a better view.

Follow the Vox Populi up the stairs to the factory entrance, but don’t let the crowd’s excitement carry you past the Telescope perched atop the stairs. Give the rest of Finkton Proper one final look before heading inside.

Telescope

Ascend the stairs from the gondola, and take a moment to use the Telescope near the railing. This set of high-powered optics grants you a great view across the sky, looking back at the spires of Finkton’s buildings.

Keep reading with a free account

The first 3 sections of BioShock: The Collection are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousFinkton Proper NextThe Factory