Prima Games eGuides
primagames.com Browse Redeem a code Help
BioShock: The Collection eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Detective Training

Catalogue for 1912

During your travels in the floating metropolis, you’ll find many useful items to help navigate its perils. Items can be found everywhere—on the bodies of defeated enemies, in barrels and boxes, and often, just lying around in the open! You should constantly search every nook and cranny for items to keep the Salts and Health Meters topped off, to fill Booker’s pockets with Silver Eagles for purchases, and to provide new upgrades.

Additionally, it is a good idea to search every corpse you find. You should do this to keep ammo stocks at capacity and maintain a healthy condition with any food that is scrounged up. Occasionally after defeating an enemy, you might find a lock box on the ground. Check these special drops for items, as well!

Silver Eagles

Silver Eagles are the currency of Columbia and they can be found just about everywhere. Silver Eagles are a very useful commodity, since you can use them to restore health and Salts, to buy ammo, and to purchase new upgrades to make your weapons and Vigors stronger.

However, there is a finite amount of Silver Eagles in the world, and even if you collect them all, you won’t be able to afford everything you want. Shop smart and only buy health, Salts, and ammo if you absolutely need them, so you can save the balance of currency to buy precious Vigor and weapon upgrades as they become available.

Eat, Drink, and Be Merry

You’ll find a wide array of consumables around Columbia, each with their own benefits. These fit into one of four categories:

Alcohol (Whiskey, Beer, etc.): These items restore a lot of health but also decrease Salts a significant amount. These beverages should only be used in an emergency because the trade-off of health for Salts usually isn’t worth it. These beverages can also make Booker drunk, which is required to unlock the Lost Weekend achievement.

Drinks (Soda, etc.): Non-alcoholic beverages restore the Salts Meter a small amount. When it comes to Salts, every little bit helps, so pick up these supplies whenever they are avaliable.

Cigarettes: Smoking restores Salts, but at the cost of a large portion of health. These are almost never worth using because Salts are fairly plentiful. You probably want to leave these alone, unless you are in a situation where you really need the Salts.

Food (Hot Dogs, Cotton Candy, etc.): These items restore the Health Meter a small amount. You’ll find plenty of them all around, but it might take a few of these items to fully restore Booker’s health if he is really hurting.

Weapons and Ammo

You can collect weapons either from defeated enemies or from random locations around Columbia. Watch especially for weapons that are simply placed in the world, as these can provide a hint about what’s coming up soon—if you see a Sniper Rifle on the ground, beware of enemy snipers!

You can find ammo for weapons separately. There are boxes of ammunition hidden all over the game world. These generally restock a large portion of your ammo supplies. It can also be scrounged from the corpses of your enemies, though this typically only replenishes your ammo a few shots at a time.

Medical Kits and Salts Phials

Food isn’t the only way you can restore your health and Salts, since you can also find Medical Kits and Salts Phials of various sizes located throughout Columbia. Small Medical Kits restore 25% of a meter, medium sizes restore 50%, and large sizes can fully restore a single meter. Salt Phials can range anywhere from 10-100%, but will generally restore more than finding drinks.

There are also many Vigor bottles in various places that can be picked up and used. If you haven’t received a particular Vigor before, it will grant a new power for you to use permanently! If you have already found it, it will completely restore the Salts Meter, so you should pick up any Vigor bottle that you see in Columbia—you never know, it might power Booker up permanently!

Gear

Booker can equip up to four pieces of ability-enhancing Gear to boost his powers and give him access to an array of new combat options and tactics.

Each piece of Gear attaches to one of four specific slots—Hats, Shirts, Boots, and Pants. Only one piece of Gear can be affixed to a slot at a time, so even if you have two different Hats, you can only equip one. Of course, you can just store any extra Gear in your inventory and swap it out when the need arises.

Whenever Gear is collected, the piece that is actually received is completely random—each time you play through the game, you may find a completely different set of Gear! Most Gear is carefully hidden, so you should always keep an eye out for more pieces. Also, you receive a piece every time you kill a Handyman, so pay close attention whenever you take one of these hearty foes down!

Infusions

These rare items give you the ability to permanently boost one of your meters, allowing you to increase your Health, Salts, or Shield Meter each time you pick one up. Each Infusion bottle only allows you to boost one stat, so keep this in mind before you decide on the choice of upgrade.

Infusions are very well-hidden and incredibly rare. They also fully restore whatever meter you’re upgrading. Consult the walkthrough of this guide to make sure that you find them all!

Lockpicks

Elizabeth has the unique ability to pick various locks located in the world. Many of these she can unlock with just her trusty hairpin, but often the most valuable items are hidden behind doors and safes that require lockpicks to open. These lockpicks are one-use only.

You typically find lockpicks one at a time but, occasionally, you’ll find bags containing three. Keep an eye out for lockpicks at all times to open the locked doors of Columbia and collect hidden items!

Keys and Ciphers

Occasionally, you might run into a chest that even Elizabeth can’t open with a lockpick. These chests require special keys that you’ll find elsewhere. If you see one of these boxes, you should search the area close to these chests and look for a key. These keys are also detailed throughout the walkthrough chapters of this guide.

There are also encrypted messages that Elizabeth can figure out as long as you have the code book for the message. If you see one of these messages, look around for a clue: it will point you to where the key to the puzzle is located. When you have both, you’ll be handsomely rewarded!

Buying a Better You

If you’re looking for a place to spend those hard-earned Silver Eagles, simply locate one of Columbia’s many vending machines! There are three types of vending machines found in Columbia, each with its own set of items:

Dollar Bill: This store replenishes your consumable items and meters, since it sells healing items, Salts, and ammo for any weapon you’ve run into.

Minuteman’s Armory: The armory sells upgrades for your weapons, allowing you to deal more damage, carry more ammo, and more! These upgrades are extremely important, and you’ll definitely need them the further you get in the game.

Veni! Vidi! Vigor!: This fanciful vending machine sells permanent upgrades to your Vigors, giving them enhanced efficiency and (at times) completely new functionality!

In general, you will want to avoid replenishing your supplies using the Dollar Bill if at all possible: there is only so much money you can find, but you can scrounge up plenty of ammo everywhere. Instead, you should save your money for new upgrades for your favorite Vigors and weapons.

Whenever you reach a new area, check out any new Veni! Vidi! Vigor and Minuteman’s Armory machines you find because they receive new stock all the time!

Keep reading with a free account

The first 3 sections of BioShock: The Collection are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousGameplay Fundamentals NextElizabeth