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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Enemies of the People

Soldiers (Founders and Vox)

As he attempts to rescue Elizabeth and wipe away his own debt, Booker encounters scores of enemies; from the ruling class Founders to the unruly Vox Populi revolutionaries. In this chapter, you’ll learn everything you need to know about your foes—their different methods of attack, abilities, and weaknesses.

As you advance through the game, your foes gain more health and deal more damage. Each section of the game has a certain “rank” of enemies.

Where You’ll Find Each Rank
Rank 1 Raffle Square
Rank 2 Battleship Bay
Rank 3 Finkton Docks
Rank 4 The Factory
Rank 5 Downtown Emporia
Tactics and Strategy

Booker’s most common foe comes in the form of soldiers for different factions, whether they’re from the Columbia police, the Founders’ army, Slate’s disenfranchised troops, or the Vox Populi rebels. These soldiers have various backgrounds and a wide array of equipment, but in game terms, they all behave similarly.

high powered foes

It is important to note that enemies are also powered up by the difficulty level that you are playing. Be extra careful of Rank 5 enemies in 1999 Mode!

Melee

The first type of enemy you’ll face in Columbia is the melee-based soldier. These club-wielding assailants pursue Booker relentlessly until either he is dead or they are. When they’re approaching, they’ll occasionally try to sidestep your attacks, which can be especially annoying if they happen to evade a Vigor attack.

Rank Type Health Ranged Damage Melee Damage
1 Police (Baton) 150 — 100
1 Police (Pistol) 100 25 94
2 Founder (Baton) 542 — 187
3 Founder (Baton) 705 — 225
4 Founder (Baton) 916 — 270
5 Founder (Baton) 1191 — 323
4 Vox (Baton) 916 — 270
5 Vox (Baton) 1191 — 323
Pistol

When melee types are attacking, you should generally backpedal while firing to take them out before they reach you. If they get too close, slap them with the Sky-Hook to stop them from attacking, and finish them off with a Sky-Hook execution, another weapon, or a Vigor attack.

Since melee soldiers will charge at you to the ends of Columbia, they are particularly susceptible to traps. Backpedal into one, and watch as your attackers run headfirst toward their doom!

Alongside the melee enemies, there are many soldiers armed with various light weapons, such as the Pistol, Shotgun, and Machine Gun. Depending on the weapon they carry, these soldiers can be anything from a slight annoyance to a deadly threat.

Rank Type Health Ranged Damage Melee Damage
2 Founder (Pistol) 295 50 187
3 Founder (Pistol) 384 60 225
4 Founder (Pistol) 499 73 270
5 Founder (Pistol) 648 87 323
4 Vox (Pistol) 499 73 270
5 Vox (Pistol) 648 87 323
Hand Cannon

When facing armed attackers, check out what weapons they’re carrying before making a decision about whom to dispatch first. Soldiers armed with a Pistol or Machine Gun are minor threats who have a hard time breaking your Shields, especially if you keep moving. These soldiers need to be set in place before attacking, so if you keep moving, they’ll be unable to draw a bead on you.

Rank Type Health Ranged Damage Melee Damage
4 Founder (Hand Cannon) 499 575 270
5 Founder (Hand Cannon) 648 691 323
4 Vox (Hand Cannon) 499 575 270
5 Vox (Hand Cannon) 648 691 323
Machine Gun

When enemies are armed with a Hand Cannon or Shotgun, things get much more dangerous. Against these foes, it’s absolutely imperative that you fight them while on the run, because letting them get a shot out can completely wipe away your Shields! These adversaries need to be closer than the others to attack you, so zap them with a Vigor whenever they’re drawing near.

Rank Type Health Ranged Damage Melee Damage
2 Founder (Machine Gun) 354 41 187
3 Founder (Machine Gun) 460 49 225
4 Founder (Machine Gun) 598 59 270
5 Founder (Machine Gun) 777 71 323
5 Vox (Repeater) 777 156 323
Carbine

Unfortunately for many soldiers, they’re vulnerable to every Vigor, from Possession (as long as you buy the Possess Humans upgrade) to Bucking Bronco and everything in between. When possessed, enemy soldiers fight for you for a few seconds, and once it wears off (if they’re still alive), they’ll kill themselves, making Possession an instant kill!

Rank Type Health Ranged Damage Melee Damage
3 Founder (Carbine) 460 180 225
4 Founder (Carbine) 598 216 270
5 Founder (Carbine) 777 259 323
Shotgun

The most effective Vigor against soldiers is often Bucking Bronco, especially after it’s been upgraded. Bucking Bronco levitates soldiers for quite a while, leaving them vulnerable the entire time and allowing you to take them out at your leisure.

Rank Type Health Ranged Damage Melee Damage
3 Founder (Shotgun) 642 625 225
4 Founder (Shotgun) 835 750 270
5 Founder (Shotgun) 1085 900 323
5 Vox (Heater) 1085 1451 323
Sniper

There is a unique breed of soldier who, although rare, is incredibly deadly—the sniper. You’ll only face a handful of snipers in Columbia, but each encounter can end incredibly quickly, as a single sniper shot can drain your Shields no matter how much you’ve upgraded them!

Rank Type Health Ranged Damage Melee Damage
3 Founder (Sniper) 460 923 225
4 Founder (Sniper) 460 923 225
5 Vox (Sniper) 777 1329 323
Burst Gun

Try to take snipers out with either a Sniper Rifle of your own or another long-range weapon like the Carbine or the RPG. Most Vigors won’t reach a sniper, but you can use Undertow’s alternate fire to pull them straight to you, removing their advantage and giving you the chance to take them out at close range with whatever you want!

Rank Type Health Ranged Damage Melee Damage
4 Vox (Burstgun) 598 173 270
5 Vox (Burstgun) 777 207 323

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