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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock › Residents of Rapture

Splicers

Splicers are the most common class of enemy in Rapture, but these genetic freaks were not always so threatening. There was a time not long ago when Splicers were normal men and women going about their nondescript lives just like everyone else. That is, until they met Adam. At first they looked at Adam as purely a means to an end—a way to work harder, to improve their strength, or perhaps even to look a little younger. But things didn’t pan out the way they expected. They got hooked. Adam was a drug like any other and they were mainlining it like no tomorrow. Before they knew it, they were shooting up so much Adam, they spliced themselves right out of the human race. And they’re pretty angry about it.

Ever-Increasing Strength

While the Splicers you encounter early in the game are relatively very weak, they are not always so. Each type of enemy gradually becomes more and more durable over time in the game. They carry the same name, but they are able to withstand more and more firepower as the game progresses.

Thuggish Splicer

Thuggish Splicers are vulnerable to antipersonnel rounds.

Thuggish splicer research bonuses
Level Research Bonus
1 Increased Damage +
2 SportBoost Physical Tonic
3 Increased Damage ++
4 SportBoost 2 Physical Tonic
5 Increased Damage +++

Thuggish Splicers are the most common type of Splicer and also the weakest. Thuggish Splicers attack with various tools and items that can be swung like a club. Most opt for a lead pipe, but others may choose a shovel or other instrument in their proximity. Late in the game, you will encounter Thuggish Splicers who have electrified their bodies. These electrified thugs are immune to Electro-Bolt, and deal electrical damage to you. Thuggish Splicers are not all that bright and do little more than rush towards you head-on. They’ll commonly leap right before reaching you in an effort to bring their weapon down across your head in a heavy overhand strike. They are susceptible to all types of attacks and it is recommended that you not squander your antipersonnel ammunition on them—base ammo is more than enough, especially when paired with a blast of Electro Bolt or Incinerate.

Leadhead Splicer

Leadhead Splicers are vulnerable to antipersonnel rounds.

Leadhead splicer research bonuses
Level Research Bonus
1 Increased Damage +
2 Scrounger Physical Tonic
3 Increased Damage ++
4 Static Discharge 2 Combat Tonic
5 Increased Damage +++

Leadhead Splicers are another low-level type of Splicer, but unlike the Thuggish Splicers they are often found carousing with, they prefer the power of firearms. Leadhead Splicers most often rely on Pistols, but some also carry Machine Guns. They try to keep their distance and strafe in and out of cover, but they are still relatively easy to take down and don’t necessitate special weaponry. Use Electro Bolt to stop them in their tracks and use your base ammo for the Pistol, Shotgun, or Machine Gun to take them down.

Nitro Splicer

Nitro Splicers are vulnerable to antipersonnel rounds.

Nitro splicer research bonuses
Level Research Bonus
1 Increased Damage +
2 Permanent 15% chance that any enemy grenade will be a dud.
3 Increased Damage ++
4 Permanent 35% chance that any enemy grenade will be a dud.
5 Increased Damage +++

Nitro Splicers are the mad bombers of Rapture. Forever running around with a wooden box of homemade grenades, these crazed creatures love nothing more than to set you ablaze. Nitro Splicers are fast afoot and carry with them a blinding smoke bomb that they use to disappear behind whenever you get close. They know they are all but defenseless at close range, so they try to maintain a safe distance, commonly keeping to balconies and other areas where they have an elevation advantage. Listen for the whistling sound of an incoming grenade and quickly grab it with your Telekinesis plasmid and hurl it back at them. Nitro Splicers aren’t the strongest of enemies in Rapture, but they can definitely deliver a significant amount of damage if you don’t tend to them quickly. Load up the Machine Gun with Antipersonnel rounds and keep the Telekinesis plasmid active whenever you suspect their presence.

Spider Splicer

Spider Splicers are vulnerable to antipersonnel rounds.

Spider splicer research bonuses
Level Research Bonus
1 Increased Damage +
2 Spider Splicer Organs can be used like First Aid Kits.
3 Increased Damage ++
4 Extra Nutrition 3 Physical Tonic
5 Increased Damage +++

Of all the Splicer varieties, the Spider Splicers are beyond a doubt the most disturbing. These acrobatic masters not only show off their agility by evading your gunfire with cartwheels and back handsprings, but they can even crawl around on the ceiling too! Listen for the clanging around of their meat-hooks on the ceiling and quickly focus your plasmid and guns skyward. Spider Splicers roost upside-down on the ceiling and fling a series of razor sharp sickles at you, relying on the darkness of the shadows to conceal their whereabouts. On ground, Spider Splicers like to attack at close range and try to disembowel you with their vicious hook-shaped blades. Do not take Spider Splicers lightly, as they are among the most lethal inhabitants of Rapture. Use Antipersonnel ammunition and either hit them with the Incinerate plasmid to better see them while they burn or stop them cold with Winter Blast. Don’t take any chances with Spider Splicers—tend to them immediately! Lastly, make sure to search their corpses and collect the Spider Splicer Organs for their health restoring properties!

Houdini Splicer

Houdini Splicers are vulnerable to antipersonnel rounds.

Houdini splicer research bonuses
Level Research Bonus
1 Increased Damage +
2 Natural Camouflage Physical Tonic
3 Increased Damage ++
4 Easier to predict Houdini Splicer movements.
5 Increased Damage +++

Houdini Splicers are the most advanced form of Splicer, since they have mastered the ability to hurl fire, ice, and “disappear”. Houdini Splicers seemingly burst into a red cloud of gas, only to reappear moments later elsewhere in the area. You can spend an inordinate amount of time tracking a Houdini Splicer if they are not disposed of quickly. Break out your big guns, load them with Antipersonnel ammunition, and open fire as soon as you see a Houdini Splicer. Also, try to combat their fireball-throwing ways with Winter Blast—it will also freeze them in place and keep them from disappearing right away.

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