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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock › Challenge Rooms

A Shocking Turn of Events

The Little Sister is trapped at the top of a malfunctioning Ferris wheel! To bring her down safely, you need to find ways to electrify the Ferris wheel controls. Can you solve this shocking puzzle?

Step-By-Step Solution

In order to free this Little Sister you must deliver six doses of electricity to the Ferris wheel controls. The only problem is that you don’t have access to Electro Bolt. You’re going to have to use Trap Bolts, Electric Buck, the Chemical Thrower, and even some Thuggish Splicers to power the device. Luckily, there’s enough juice lying around to charge the Ferris wheel nine times. Follow along with the tips below to solve this puzzle.

Become a Piano Prodigy!

Don’t miss the Instant Piano Prodigy tonic on the counter. With this entertaining tonic spliced into your system, you’ll be transformed into a talented pianist. Try out your new skill on the piano near the bar. Instead of banging individual notes like normal, you’ll automatically play Sander Cohen’s Scherzo #7 composition.

  1. The first step is getting inside the carnival, and the only way is via the Vita-Chamber. Pull the Broken Bathysphere Lever to electrocute yourself until you resurrect in the Vita-Chamber.
  2. Grab the Shotgun and Electric Buck near the Vita-Chamber, pull the door lever to exit the room, and shoot the short-circuiting electric door control to exit the room via the red door.
  3. Watch the Splicer electrocute herself, then ride the elevator down. Ride it back up and carefully step off the ledge near the fallen sign to land on the balcony below. Obtain the Static Discharge tonic. Now you’ll emit a burst of electricity when struck by a melee attack. Collect the Inventing Supplies and the Trap Bolt from the corpse that is near the slot machine. Drop down the elevator shaft to safely reach the ground floor.
  4. Locate the Ferris wheel controls and pick up the box of Electric Buck located there. Shoot the controls with the lone shell to electrify the system. Pull the lever to rotate the Ferris wheel a slight bit. You’ll need to do this five more times to rescue the Little Sister, but don’t expect additional free ammo.
  5. Get the attention of the Thuggish Splicer near the record store. Have him chase you back toward the Ferris wheel controls and let him hit you while you’re standing in the water. The Static Discharge tonic will electrify the controls.
  6. Collect the Inventing Supplies from within Rapture Records and the ladies’ restroom. Then, get the attention of the Thuggish Splicer in the restroom and have her chase you back to the Ferris wheel. Let her hit you while standing in the water, near the Ferris wheel switch.
  7. Acquire the Inventing Supplies and the Telekinesis plasmid near the entrance to the Grand Carnival and enter the camera store on the left, behind the teddy bears. Interact with the safe and quickly crouch down as an elaborate array of Trap Bolts are fired. Use Telekinesis to drag a Trap Bolt past the electric safe to open it. Search the corpse near the balloon game for a Trap Bolt. Now you can use the two Trap Bolts to rotate the Ferris wheel two more times.
  8. Locate the Chemical Thrower and Inventing Supplies, behind the massive bronze statue, at the end of the carnival area. Open the door to Zimmerman Chardonnay by entering the year shown on the posters throughout the area—1951—and lead the Splicer back to the Ferris wheel. Get her to hit you and electrify the switch for the sixth and final time needed to rescue the Little Sister.
  9. Collect the Inventing Supplies from Zimmerman Chardonnay, then locate the frozen room near the food stand. Use Telekinesis to pick up the cash register, get it to catch fire in the flames nearby, and hold it under the ice to melt the Electric Buck free. Extract it from the grate with Telekinesis, then use it to shoot the Ferris wheel controls to rescue the Little Sister.
  10. Collect the Inventing Supplies from Zimmerman Chardonnay, then return to the frozen storage room. This time use Telekinesis to light a stuffed bear or tennis ball on fire and drop it down the broken pipe to melt the ice below the grate. This allows you to get the Automatic Hack Tool with Telekinesis. Don’t miss the Inventing Supplies under the stairs. Hack the U-Invent to lower the crafting requirements for the Electric Gel and Trap Bolts. Purchase all of the ammo that you can and use it to rotate the Ferris wheel a total of three more times.

Step Right Up!

Use the Telekinesis plasmid to play the carnival games. You can win First-Aid Kits and other prizes. Use the tennis balls to knock over the cans, toss balls into the tilted barrels, and pop balloons on the wall with a Spider Splicer’s hooks. Every throw is a winner and it only costs a tiny bit of EVE to play!

Collectible Roses

There are ten collectible Roses in this area. Most can be collected during the course of solving the puzzle with minimal additional exploration. One of the Roses can only be collected after rotating the Ferris wheel additional times, so be sure to not interact with the Little Sister once she’s stepped off the Ferris wheel.

When you first enter the main area with the Ferris Wheel, call for the elevator and jump down onto the roof of the car as it rises. The Rose is inside the elevator shaft, at the very top.

After getting the Rose inside the top of the elevator shaft, press the button to send the car down and quickly step off onto a small ledge between the two floors. The Rose is near a corpse.

Tucked behind the gate inside the Rapture Record store. It’s on the floor behind the middle of the gate.

Inside the ladies’ restroom, atop a billboard off to the left. Jump up to reach it.

Use Telekinesis to break the balloon to the lower right of the corpse at the carnival game to find a Rose.

Inside the tilted wooden barrels that you can throw a tennis ball into along the midway. Leap over the counter and look into the barrels to spot it.

Inside the Little Sister Vent, near the entrance to the carnival area. Jump up to get it (it’s hard to see).

Enter the Zimmerman Chardonnay store and climb on top of the left-hand shelves to find the Rose on the chandelier.

Melt the ice inside the frozen storage area and look up inside the broken pipe beneath the pneumo tube to find this next Rose.

Make the Ferris wheel rotate seven times and watch as a piece of its motor falls off. The Rose is tucked inside the machinery on the left of the Ferris wheel, as viewed from the controls.

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