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BioShock: The Collection eGuide
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Contents

  • Bioshock
    • One Man’s Vision…
    • About This Guide
    • Residents of Rapture
      • The Rapture Elite
      • Splicers
      • The Adam Gatherers
      • Rapture Security
    • Life Underwater
      • Gameplay Fundamentals
      • Beyond the Basics
    • Arm Yourself
      • Weapons Guide
    • Evolve Today!
      • Overview
      • Plasmids
      • Gene Tonics
    • U-Invent
      • Inventions and Components
    • Walkthrough
      • Introduction
      • Welcome to Rapture
        • Overview
        • Whereabouts Unknown
        • Bathysphere Station
        • Lounge
        • Elevators
        • Kashmir Restaurant
        • Footlight Theatre
      • Medical Pavilion
        • Overview
        • Foyer (First Visit)
        • Emergency Access
        • Foyer (Second Visit)
        • Surgery Foyer (First Visit)
        • Eternal Flame Crematorium
        • Twilight Fields
        • Kure All
        • Painless Dental
        • Dandy Dental
        • Surgery Foyer (Second Visit)
        • Surgery
        • Lounge
        • Foyer (Third Visit)
      • Neptune’s Bounty
        • Overview
        • Bathysphere Station
        • Lower Wharf
        • Fontaine Fisheries (First Visit)
        • Upper Wharf
        • Wharfmaster’s Office
        • Jet Postal
        • Fighting Mcdonagh
        • Fontaine Fisheries (Second Visit)
        • Relinquish Your Weapons
        • Freezer Top Floor
        • Freezer Bottom Floor
      • Smuggler’s Hideout
        • Overview
        • Flooded Cave
        • Control Room
        • Submarine Bay
      • Arcadia
        • Overview
        • Tea Garden
        • Arcadia Glens
        • Rolling Hills
        • Waterfall Grottos
        • Research Laboratories
        • Langford’s Office
        • Tree Farm
      • Farmer’s Market
        • Overview
        • Market
        • Silverwing Apiary
        • Worley Winery
      • Restoring Arcadia
        • Overview
        • Langford’s Office
        • Research Laboratories
      • Fort Frolic
        • Overview
        • Bathysphere Station
        • Go to Fleet Hall
        • Fleet Hall Theatre
        • Photograph the Dead Pianist
        • Atrium (First Visit)
        • Cohen’s Collection
        • Frozen Tunnel
        • Poseidon Plaza (First Visit)
        • Atrium (Second Visit)
        • Poseidon Plaza (Second Visit)
        • Eve’s Garden
        • Atrium (Third Visit)
      • Hephaestus
        • Overview
        • Bathysphere Station
        • Central Control
        • Hephaestus Core (First Visit)
        • Heat Loss Monitoring
        • Hephaestus Core (Second Visit)
        • Search The Workshops
        • Kyburz’s Office
        • Geothermal Control
      • Rapture Central Control
        • Overview
        • Control Room
        • Ryan’s Office
      • Olympus Heights
        • Overview
        • Tenenbaum’s Safehouse
        • Olympus Heights
        • Mercury Suites
        • Tenenbaum’s Apartment
        • Fontaine’s Apartment
      • Apollo Square
        • Overview
        • Apollo Square Streets
        • Artemis Suites
        • Dr. Suchong’s Clinic
        • Apollo Square
        • Hestia Chambers
        • Atlas’s Headquarters
      • Point Prometheus
        • Overview
        • Atrium
        • Little Wonders
        • Optimized Eugenics
        • Mendel Family Library
        • Failsafe Armored Escorts
      • Proving Grounds
        • Overview
        • Museum Lobby
        • South Wing
        • North Wing
      • Fontaine
        • Overview
        • Fontaine’s Lair
    • Achievement & Trophy Guide
      • Game Completion Series
      • Crafting Series
      • Plasmid Mastery Series
      • Weapon Upgrade Series
      • Research Series
      • Hacking Series
      • Special Series
    • Challenge Rooms
      • The "I" in Team
      • A Shocking Turn of Events
      • Worlds of Hurt
      • Achievements and Trophies
  • Bioshock 2
    • Introduction
    • Residents of Rapture
      • Subject Delta
      • The Rapture Elite
      • Splicers
      • The Protector/Gatherer Program
      • Rapture Security
    • Into the Dive Suit
      • Gameplay Fundamentals
      • Exploring Rapture
      • Protector in Combat
      • Beyond the Basics
      • Machines of Rapture
    • Big Daddy Weaponry
      • Bullet Supply
      • Weapons Guide
    • Evolve Today!
      • Gatherer’s Garden
      • Plasmids
      • Gene Tonics
    • Walkthrough
      • Adonis Luxury Resort
        • Overview
        • Lobby
        • Adonis Baths
        • Bridge Courtyard
        • Grand Foyer
        • Demeter’s Banquet Hall
      • Atlantic Express Depot
        • Overview
        • Airlock
        • Train Workshop 6A
        • Drafting Room
        • Train Workshop 6B
        • Switching Hub
        • Train Station
      • Ryan Amusements
        • Overview
        • Train Station
        • Museum Entrance
        • Rapture Museum
        • El Dorado
        • Back to the Museum
        • Journey to the Surface (Part 1)
        • Journey to the Surface (Part 2)
        • Hall of the Future
        • Melting The Ice
      • Pauper’s Drop
        • Overview
        • Train Station
        • Fishbowl Diner
        • Town Square
        • Market
        • Limbo Room
        • Sinclair Deluxe Tenements
        • Grace’s Apartment
      • Siren Alley
        • Overview
        • Little Eden Plaza
        • Maintenance Area
        • The Pink Pearl
        • Back to the Maintenance Area
        • Plaza Hedone
        • Pump Station Access (First Visit)
        • Pump Station No. 5
        • Pump Control Substation 5
        • Pump Station Access (Second Visit)
      • Dionysus Park
        • Overview
        • Basement Storage
        • The Promenade
        • Triton Cinema
        • Imago Fine Arts
        • J. Fischer Gallery
        • Lamb’s Garden
        • Train Station
      • Fontaine Futuristics
        • Overview
        • Train Station
        • Lobby
        • Security
        • Frank Fontaine’s Plasmid Spectacular Theater
        • Frank Fontaine’s Office
        • Lab Airlock
        • Fontaine’s Plasmid Research & Development
        • ADAM Research Laboratory
        • Live Test Facility
        • ADAM Research Lab
        • Hidden Elevator
      • Outer Persephone
        • Overview
        • Therapy Entrance
        • Main Atrium
        • Lamb’s Office
        • Cell Blocks
      • Inner Persephone
        • Overview
        • Docking Platform (First Visit)
        • Security Office
        • Holding Wing (First Visit)
        • Cell Blocks
        • Holding Wing (Second Visit)
        • Therapy Wing
        • Infirmary Wing
        • Pediatric Ward
        • Docking Platform (Second Visit)
        • Story Conclusions
    • Protector Trials
      • The Rules of Engagement
      • General Tips
      • The Adonis Baths
      • Atlantic Express Train Upkeep
      • Pauper’s Drop Market
      • Simon Wales’ Church
      • Folly of Dionysus
      • Persephone Cellblock F
      • Bonuses, Achievements, and Trophies
    • Minerva’s Den
      • New Discoveries
      • Find Charles Milton Porter
      • Restore Power to Minerva’s Den
      • Get to Porter’s Office
      • Take the Operations Punchcard
      • Head for Operations
      • Find the Gravity Well Plasmid
      • Find a Bathysphere Signal Beacon
      • Hack the Signal Beacon
      • Get to Computer Core Access
      • Reset the Climate Control Turbine
      • Print Out The Thinker’s Code
      • Defeat Reed Wahl
      • Achievements and Trophies
    • Achievement & Trophy Guide
      • Story Progression
      • Variable Endings
      • Hooked on ADAM
      • Power to the People!
      • Hackers Wanted
      • Smile for the Camera!
      • My Daddy Can Beat Up Your Daddy!
      • Something Special
  • Bioshock Infinite
    • Foreword
    • About This Guide
    • Detective Training
      • Gameplay Fundamentals
      • Catalogue for 1912
      • Elizabeth
      • Sights and Sounds of Columbia
    • Guns of Liberty
      • Overview
    • Vigors
      • Overview
      • Possession
      • Devil’s Kiss
      • Murder of Crows
      • Bucking Bronco
      • Shock Jockey
      • Charge
      • Undertow
      • Return to Sender
    • Gear
      • Columbia Chronicles
      • Randomized Gear
      • Guaranteed Gear
      • Build Examples
    • Walkthrough
      • In the Name of the Prophet
        • Introduction
        • Lighthouse
      • A Day at the Fair
        • Town Center
        • Comstock Center Rooftops
        • Monument Island Gateway
      • Bring Us the Girl
        • Monument Tower
        • Battleship Bay
        • Soldier’s Field
        • Hall of Heroes
      • Guns for the Lady
        • Finkton Docks
        • Finkton Proper
        • Shantytown
        • The Factory
      • Family Reunion
        • Emporia
        • Downtown Emporia
      • Flight of the Songbird
        • Comstock House
        • Hand of the Prophet
        • Hangar Bay
    • Enemies of the People
      • Soldiers (Founders and Vox)
      • Automatons (Turrets)
      • Mosquito
      • Zealot of the Lady
      • Fireman
      • Motorized Patriot
      • Beast
      • Handyman
      • Siren
      • Boys of Silence
    • Achievement & Trophy Guide
      • Introduction
      • Story Achievements
      • Combat Achievements
      • Upgrades and Collectibles
    • Clash in the Clouds
      • Battle Prep
      • The OPS Zeal
      • Duke and Dimwit Theater
      • Raven’s Dome
      • Emporia Arcade
      • Achievements and Trophies
    • Burial at Sea, Episode 1
      • Overview
      • Market Street
      • High Street
      • Cohen’s
      • Fontaine Station
      • Fontaine’s Department Store
      • Housewares
      • Achievements and Trophies
    • Burial at Sea, Episode 2
      • Introduction
      • Toy Department
      • Ryan the Lion Preparatory Academy
      • Bathyspheres DeLuxe
      • Columbia
      • Return to Rapture
      • Suchong’s Free Clinic
      • Achievements and Trophies
  • Credits
    • Legal

BioShock: The Collection Guide › Bioshock Infinite › Walkthrough › Bring Us the Girl

Monument Tower

Find the Girl

Leap to the freight hook high above the locked gates and jump down to the other side to bypass the deterrent and enter the monument, a structure whose interior truth belies its inspiring façade. Push open the doors to enter what amounts to the scientists’ locker room and collect the Voxophone on the left.

Make your way through the series of laboratory rooms, past the growth charts and crackling cables of electricity, and onward into the area deemed to be quarantined. Pull the levers under the Siphon Passive sign to witness the remnants of the girl’s past, three critical symbols of her childhood years, and then continue on deeper into the empty silence.

Don’t miss the Infusion located beneath the chalkboard tracking the siphon’s power ratings.

Push your way through the airlock door on the left to find another Voxophone before you continue down the hall. The darkroom on the left contains numerous photos of the girl. Similarly, the theater on the right contains a film reel showing various clips of the girl learning to pick locks, decipher codes, paint, and dance. Interact with the projector to view the film. Collect the Voxophone near the chalkboard and proceed past the room containing the siphon apparatus, then ride the elevator up into the observation portion of the tower.

Voxophone

Tiger by the Tail

Ty Bradley

April the 8th, 1912

Monument Island

I guess even in a restricted area, these crackers need someone to clean the floors, hm? Hmph. Those politicians and scientists don’t bother ‘bout what they say ‘round me, because I’m some half-lettered colored boy. But I can tell they scared out of their wits by that thing they got locked upstairs, yessir. They got a tiger by the tail, and they don’t know whether to hang on… or run.

Voxophone

To: R. Thompson RE: Fuses

Ty Bradley

July the 3rd, 1912

Monument Island

Uh, Mr. Thompson, sir, I replaced the entire fuse bank as asked, and the lights were all in working order last… last night … there they go again. We go through boxes of fuses every day as of late, just in the Siphon alone, I don’t… Oh! Oh, Lord, something’s happening! What— [Screams]

Collectibles

Infusions: 1

Voxophones: 4

Kinectoscopes: -

Telescopes: -

Specimen Observation

Pull the lever near the shuttered window to reveal the girl’s bedroom and study. She’s not in either of these rooms right now, so you’ll have to keep looking. Follow the green lights to the specimen tracker to learn that the girl is in the dressing room. Head through the door on the left and follow the wooden walkway to the next observation room. Pull the lever to get your first look at the girl through the one-way glass, then follow after her to the next observation room in time to see something truly special.

A flying city is one thing, but that’s unbelievable!

Ascend the wooden ramp to the observation window overlooking the library and collect the Voxophone from the chair. Proceed through the airlock to the exterior walkway and reenter the tower via the door atop the stairs.

Voxophone

A Reward Deferred

Zachary Hale Comstock

July the 5th, 1912

Monument Island

It is one thing to imagine one’s future. And another to see it. For I have seen the seeds of fire that will prepare the Sodom below for the coming of the Lord. But Elizabeth shall sow those seeds, not I. I will fall before the job is done… but she shall take up my mantle. The Lord is calling me home. I feel His love in every tumor, because they are the train which takes me to his station. And I go with joy, knowing that Elizabeth will take my earthly place. But the False Shepherd is coming to lead my Lamb astray. I will not board that train until she is safe from his deceptions.

Voxophone

The Source of Her Power

Rosalind Lutece

September the 5th, 1909

Specimen Observation

What makes the girl different? I suspect it has less to do with what she is, and rather more with what she is not. A small part of her remains from where she came. It would seem the universe does not like its peas mixed with its porridge.

Escape the Tower with Elizabeth

Booker crashes through a weak platform and finds himself face to face with a wild-eyed and heavily frightened girl named Elizabeth. It’s not until he shows her the key he was given on the rowboat that she realizes he might actually be helpful. Follow her through the heavy steel door and back through the observation corridor. Her guardian, a screeching beast whose goal is to ensure her captivity, is wreaking havoc on the monument. Continue running as best you can amidst the collapsing girders and ear-splitting noise, and follow Elizabeth to the elevator.

Elizabeth isn’t used to guests dropping in unannounced.

The creature—Songbird—is nearly through the wall when the falling elevator blocks its advance. Drop down onto the wreckage, then head up the stairs to the top of the tower and exit through the door. Continue up the side of Monument Tower to the very top. Booker and Elizabeth are knocked from their perch, but Booker didn’t come this far just to let her die. He catches her hand and manages to latch onto a Sky-Line below. He can’t leap to the other Sky-Line because of the cargo and, with his right hand holding onto Elizabeth, he’s unable to take control or fire any weapons. The two fall from the severed rails and crash-land in a faux ocean below.

The Songbird has but one purpose: to protect the girl at all costs!
Booker’s hands are tied. He’s at the mercy of the Sky-Line now.

Elizabeth and the Songbird

Elizabeth is the heart and soul of Bioshock Infinite, and as such, her expressiveness is integral to the narrative. When designing her, we exaggerated her features so the player could clearly read her emotions at any given moment. We looked at some of the female leads from Disney animated movies and drew inspiration from their designs.

When it came to the Songbird, we wanted a creature that stood in stark contrast to Elizabeth, something obviously not entirely human, but at the same time capable of forming a believable and complicated relationship with Elizabeth. The end result is a creature that is physically imposing, but at the same time can appear gentle, especially in the presence of Elizabeth.

Shawn Robertson

Animation Director

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