Find the Girl
Leap to the freight hook high above the locked gates and jump down to the other side to bypass the deterrent and enter the monument, a structure whose interior truth belies its inspiring façade. Push open the doors to enter what amounts to the scientists’ locker room and collect the Voxophone on the left.
Make your way through the series of laboratory rooms, past the growth charts and crackling cables of electricity, and onward into the area deemed to be quarantined. Pull the levers under the Siphon Passive sign to witness the remnants of the girl’s past, three critical symbols of her childhood years, and then continue on deeper into the empty silence.
Push your way through the airlock door on the left to find another Voxophone before you continue down the hall. The darkroom on the left contains numerous photos of the girl. Similarly, the theater on the right contains a film reel showing various clips of the girl learning to pick locks, decipher codes, paint, and dance. Interact with the projector to view the film. Collect the Voxophone near the chalkboard and proceed past the room containing the siphon apparatus, then ride the elevator up into the observation portion of the tower.
Collectibles
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Specimen Observation
Pull the lever near the shuttered window to reveal the girl’s bedroom and study. She’s not in either of these rooms right now, so you’ll have to keep looking. Follow the green lights to the specimen tracker to learn that the girl is in the dressing room. Head through the door on the left and follow the wooden walkway to the next observation room. Pull the lever to get your first look at the girl through the one-way glass, then follow after her to the next observation room in time to see something truly special.
Ascend the wooden ramp to the observation window overlooking the library and collect the Voxophone from the chair. Proceed through the airlock to the exterior walkway and reenter the tower via the door atop the stairs.
Escape the Tower with Elizabeth
Booker crashes through a weak platform and finds himself face to face with a wild-eyed and heavily frightened girl named Elizabeth. It’s not until he shows her the key he was given on the rowboat that she realizes he might actually be helpful. Follow her through the heavy steel door and back through the observation corridor. Her guardian, a screeching beast whose goal is to ensure her captivity, is wreaking havoc on the monument. Continue running as best you can amidst the collapsing girders and ear-splitting noise, and follow Elizabeth to the elevator.
The creature—Songbird—is nearly through the wall when the falling elevator blocks its advance. Drop down onto the wreckage, then head up the stairs to the top of the tower and exit through the door. Continue up the side of Monument Tower to the very top. Booker and Elizabeth are knocked from their perch, but Booker didn’t come this far just to let her die. He catches her hand and manages to latch onto a Sky-Line below. He can’t leap to the other Sky-Line because of the cargo and, with his right hand holding onto Elizabeth, he’s unable to take control or fire any weapons. The two fall from the severed rails and crash-land in a faux ocean below.
Infusions: 1
Voxophones: 4
Kinectoscopes: -
Telescopes: -