Prima Games eGuides BioShock: The Collection eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

BioShock: The Collection eGuide Bioshock 2 Walkthrough Inner Persephone

Therapy Wing

Travel north from the Docking Platform through the glass corridor to the Therapy Wing. Have a pair of Elite Security Bots on hand to deal with the Splicers that attack.

Safe

Contents: 125 Dollars, 5 Heat-Seeking Rockets, 3 Proximity Mines.

This safe is locked away inside a closet in the Recreational Therapy Room. Listen to the Audio Diary on the corpse in the chair to get a clue about the combination for this locked door. The keycode is based on the paintings on the wall near the easels. Enter the code to access this safe, as well as several other valuable items.

Make your way north through the Therapy Wing while checking out the Intensive Treatment Room and the many cells on either side of the hallway. There aren’t any additional enemies in this area—aside from the two that attack upon your arrival, so don’t worry too much. Proceed through the door near the El Ammo Bandito to enter the Pediatric Ward.

After you enter the Pediatric Ward, immediately summon Eleanor and a pair of Elite Security Bots. An Alpha Series attacks from across the room, followed by a number of Houdini Splicers, a Brute Splicer, and probably another Alpha Series. Use Telekinesis to pick up the gas cylinders beyond the broken glass window on the left and hurl them at the Alpha Series while Eleanor and the Security Bots take care of the others.

Once the room has been cleared out of enemies, press the Call Button on the right to signal that it’s okay for Eleanor to deal with the Little Sisters. The room where the Little Sisters sleep is inaccessible, but you can watch Eleanor deal with them through the window. You’ll even gain some ADAM as she does it!

Find the Pediatric Ward in the therapy Wing

Submersibles like Sinclair’s escape vessel require their water ballast to be pumped out before they can surface. Lamb has sabotaged the ballast pumps, so the ship isn’t going anywhere. Eleanor is powerful enough to heat the water to boiling, but she needs a large ADAM supply to power her abilities. There’s a Pediatric Ward in the Infirmary Wing that houses Little Sisters that Lamb was experimenting on. Find the Pediatric Ward in the Infirmary Wing so they can help Eleanor.