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UFC Undisputed 3 eGuide
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Contents

  • Gameplay
    • Introduction
      • Developer Q&A
      • Game Modes and Options
      • How to Win a Fight
    • How to Play
      • Controls
      • Footwork
      • Striking
      • Striking Defense
      • Grappling - The Clinch
      • Clinch Defense
      • Grappling - The Ground Game
      • Ground Defense
      • Submissions
      • Octagon Control
      • Stamina and Gassing
      • Getting Rocked
      • Rule Set Variations
    • Career Mode
      • The Career Guide
      • Creating a Fighter
      • Scheduling Fights
      • Pre-Fight Actions
      • News/Rankings
      • Career Mode Shop
      • My Fighter
    • Positions and Moves
      • Standing Positions
      • Clinch Positions
      • Ground Positions
    • Unlockables, etc...
      • Fighters
      • Clothes
      • Taunts
      • UFC Cutscenes
      • PRIDE Cutscenes
      • Nicknames
      • Movies
      • Achievements and Trophies
  • Roster
    • Roster A-E
      • YOSHIHIRO AKIYAMA
      • JOSE ALDO
      • THIAGO ALVES
      • RAPHAEL ASSUNCAO
      • MARCUS AURELIO
      • RYAN BADER
      • ANTONIO BANUELOS
      • RENAN BARAO
      • PHIL BARONI
      • PAT BARRY
      • ALAN BELCHER
      • VITOR BELFORT
      • JOSEPH BENAVIDEZ
      • MICHEAL BISPING
      • BRIAN BOWLES
      • JASON BRILZ
      • MIKE BROWN
      • TRAVIS BROWNE
      • MURILO BUSTAMANTE
      • CHRIS CARIASO
      • SHANE CARWIN
      • DONALD CERRONE
      • RYO CHONAN
      • CARLOS CONDIT
      • MIRKO CRO COP
      • DOMINICK CRUZ
      • CYRILLE DIABATE
      • NATE DIAZ
      • JUNIOR DOS SANTOS
      • EVAN DUNHAM
      • FRANKIE EDGAR
      • RASHAD EVANS
    • Roster F-K
      • URIJAH FABER
      • PAULO FILHO
      • JON FITCH
      • KENNY FLORIAN
      • RICH FRANKLIN
      • DON FRYE
      • MANVEL GAMBURYAN
      • LEONARD GARCIA
      • TAKANORI GOMI
      • AKIHIRO GONO
      • GABRIEL GONZAGA
      • GARY GOODRIDGE
      • ROYCE GRACIE
      • FORREST GRIFFIN
      • JOSH GRISPI
      • KENDALL GROVE
      • CLAY GUIDA
      • MELVIN GUILLARD
      • MATT HAMILL
      • DAN HARDY
      • BEN HENDERSON
      • DAN HENDERSON
      • MARK HOMINICK
      • MATT HUGHES
      • MARK HUNT
      • QUINTON JACKSON
      • DEMETRIOUS JOHNSON
      • JON JONES
      • SCOTT JORGENSEN
      • MARTIN KAMPMANN
      • DENIS KANG
      • DONG HYUN KIM
      • ERIC KOCH
      • CHEICK KONGO
      • JOSH KOSCHECK
    • Roster L-P
      • CHRIS LEBEN
      • BROCK LESNAR
      • CHUCK LIDDELL
      • CHRIS LYTLE
      • LYOTO MACHIDA
      • DEMIAN MAIA
      • NATE MARQUARDT
      • VLADIMIR MATYUSHENKO
      • GRAY MAYNARD
      • SEAN McCORKLE
      • COURT McGEE
      • CHAD MENDES
      • JIM MILLER
      • FRANK MIR
      • TAKEYA MIZUGAKI
      • MARK MUÑOZ
      • KAZUHIRO NAKAMURA
      • ROY NELSON
      • CARLOS NEWTON
      • MINOTAURO NOGUEIRA
      • ROGERIO NOGUEIRA
      • DIEGO NUNES
      • YUSHIN OKAMI
      • TITO ORTIZ
      • DAMACIO PAGE
      • FREDSON PAIXAO
      • ROUSIMAR PALHARES
      • ROSS PEARSON
      • BJ PENN
      • ANTONY PETTIS
      • BRAD PICKETT
      • JENS PULVER
    • Roster R-Z
      • KEVIN RANDLEMAN
      • JORGE RIVERA
      • GEORGE ROOP
      • BEN ROTHWELL
      • MAURICIO RUA
      • MURILO RUA
      • DIEGO SANCHEZ
      • BOB SAPP
      • BRENDAN SCHAUB
      • MATT SERRA
      • SEAN SHERK
      • JAKE SHIELDS
      • ANDERSON SILVA
      • THIAGO SILVA
      • WANDERLEI SILVA
      • DENNIS SIVER
      • SOKOUDJOU
      • CHAEL SONNEN
      • GEORGE SOTIROPOULOS
      • GEORGES ST-PIERRE
      • JOE STEVENSON
      • STEFAN STRUVE
      • CUB SWANSON
      • MIKE SWICK
      • PAOLO THIAGO
      • MIGUEL TORRES
      • CHARLIE VALENCIA
      • JAVIER VAZQUEZ
      • CAIN VELASQUEZ
      • BRANDON VERA
      • EDDIE WINELAND
      • NORIFUMI YAMAMOTO
      • GILBERT YVEL
      • TIEQUAN ZHANG
    • Pre-Order/DLC Roster
      • MARK COLEMAN
      • HEATH HERRING
      • CHUCK LIDDELL
      • DAN SEVERN
      • PHIL DAVIS
      • NICK DIAZ
      • JOHN HATHAWAY
      • ANTHONY JOHNSON
      • CHAN SUNG JUNG
      • PASCAL KRAUSS
      • JOE LAUZON
      • RORY MacDONALD
      • JASON MILLER
      • KYLE NOKE
      • CHARLES OLIVEIRA
      • ALISTAIR OVEREEM
      • ALESSIO SAKARA
      • BRIAN STANN
      • SAM STOUT
  • Prima Top 20
    • Prima Top 20
      • ALISTAIR OVEREEM
      • ANDERSON SILVA
      • BEN HENDERSON
      • CAIN VELASQUEZ
      • CARLOS CONDIT
      • CHAEL SONNEN
      • DAN HENDERSON
      • DOMINICK CRUZ
      • FRANK MIR
      • FRANKIE EDGAR
      • GEORGES ST-PIERRE
      • JON JONES
      • JOSE ALDO
      • JUNIOR DOS SANTOS
      • KENNY FLORIAN
      • NATE DIAZ
      • NICK DIAZ
      • QUINTON JACKSON
      • MAURICIO RUA
      • URIJAH FABER

UFC Undisputed 3 Guide › Gameplay › How to Play

Striking

Striking is the art of attacking the opponent with the hands, elbows, knees, and feet. Though strikes come in many forms, they all fall into two important categories: quick strikes and strong strikes.

Quick Strikes

Simply press any of the punch or kick buttons without manipulating the Movement stick to throw quick strikes, such as jabs and straights. Quick strikes are faster than strong strikes and cost less Stamina to perform, but they also inflict significantly less damage.

Use quick strikes to get the opponent to react and help you set up more powerful blows and takedowns. The speed and range of these short, crisp punches also make them ideal for countering aggressive strikers and breaking up their combos.

Tip

Quick strikes cannot be exploited by the short takedown or counter grapple moves, making them ideal when facing crafty grapplers. (See the "Grappling-The Clinch" and "Grappling-The Ground Game" sections in the Essentials section for more on those moves.)

Strong Strikes

Strong strikes are a bit slower than quick strikes and cost more Stamina to unleash, but they also land with greater force and are capable of instantly KO’ing an opponent. This makes strong strikes ideal for times when you want to pour on the damage.

Use care when performing strong strikes, however, because these slower strikes are easier to interrupt by fighters who like to initiate exchanges with quick strikes. Don’t rely too heavily on these power shots—mix in quick strikes to avoid becoming too predictable!

Note

Strikes performed while stepping or dashing are always considered strong strikes, and can therefore hand you an instant KO victory.

Tip

Though powerful, strong strikes are susceptible to being countered by seasoned grapplers who employ moves such as the short takedown and counter grapples

Technique Strikes

Hold the Technique Modifier trigger when striking to unleash powerful technique strikes, such as head kicks and spinning back-fists. All technique strikes are considered strong strikes, so they can KO opponents instantly if they land flush.

Technique strikes allow for diversity in a fighter’s stand-up game, opening up avenues for creativity on the feet. Technique strikes cost even more Stamina to perform than strong strikes, but they’re also more effective.

Tip

Make good use of technique strikes by adding them to combos, treating them as strong strikes in the sequence. See the “Combos” section for more, and reference the fighter pages in the “UFC Undisputed 3 Roster” chapter to discover each athlete’s ultimate techniques!

Note

All technique strikes have a level, from one to three. The higher the technique strike’s level, the more damage it will inflict!

Step and Dash Strikes

Special strong strikes can be unleashed by using footwork in conjunction with your attacks. Simply strike while stepping or dashing to unleash powerful step strikes and dash strikes that can really rock your opponent. Step and dash strikes are always considered strong strikes, capable of KO’ing foes in a flash!

Strike Damage

Strikes have another important characteristic—the manner in which they inflict damage. Depending on your fighter’s style, he may favor throwing more sharp attacks or more heavy attacks.

Sharp attacks like elbow strikes are more likely to cause cuts. Hone in on the opponent’s wounds with elbows from the clinch or on the ground—cut him badly enough and the referee may be forced to stop the fight!

Heavy attacks like hammer fists are more likely to rock the opponent, making them highly vulnerable to being finished by TKO or submission.

Height Modifier

Press and hold the Height Modifier trigger to change your fighter’s targeting zone. While the trigger is held, your fighter will target the enemy’s body with punches and his legs with kicks.

Note

Strikes aimed at the body and legs can rock the opponent or instantly KO him, but blows landed against the head have a greater chance of doing so.

Body shots and leg kicks are often under-utilized aspects of striking. Use the Height Modifier trigger to throw out these relatively low-risk strikes, looking to catch the opponent off guard and create openings in their defense. Mixing up the height of your strikes keeps the opponent guessing and makes your combos more challenging to block and counter.

Leg kicks and body shots also commonly cause defensive opponents to press forward, exposing them to sharp counters. When you’ve got your opponent rocked, try throwing punishing body shots to get him to drop his hands and expose his head!

Combos

Though anything’s possible inside the Octagon, single strikes aren’t likely to win you many fights. Frantic button-mashing isn’t the way to go, either.

Instead, practice the fine art of timing your strikes and stringing together effective combos. Discover combos that work for you, then drill them over and over, just like any UFC fighter would do.

With enough practice, you’ll soon be able to keep your cool and unleash precise combos that can quickly rock your rival!

Note

The speed at which a fighter can string together combos is determined by his Speed attribute. The higher it is, the faster his combos will be, and the greater the chances of catching rivals with clean blows.

Here are the general rules of thumb when it comes to combos:

  • Attack from one side, then the other (left, right, left, right, etc.). This uses your body’s natural momentum to help you chain strikes together.
  • It’s a good idea to begin most combos with quick strikes—this may potentially interrupt the opponent’s attack, kicking off your combo with a stiff counter.
  • You may combo from quick strikes to strong strikes, and from strong strikes to strong strikes. However, you cannot combo from strong strikes to quick strikes.
  • Step, dash, and technique strikes are all considered strong strikes, and behave as such during combos.

To illustrate, here are a few basic combos. Drill these until you can effortlessly perform each one, then look to add even more strikes to the combo:

  • Quick left punch, strong right punch
    Quick left kick, quick right punch, strong left punch
    Quick left punch, quick right punch, technique left kick
    Step right punch, strong left punch

Note

Though they’re normally somewhat weak, quick strikes will connect with significantly greater force when they land as part of a combo. Lay off the Movement stick until you’ve found your rhythm!

Feints

Hold both block triggers when striking to throw out short feints instead of real strikes. Or fake takedowns by holding both triggers and tilting the Clinch/Grapple stick toward the opponent.

Feints such as these are useful for getting defensive opponents and counterpunchers to react. Use feints to throw off a counter-fighter’s timing, then look to land clean counters of your own when they react.

Caution

You are vulnerable to being hit while feinting, so use feints wisely.

ULTIMATE STRATEGY: STRIKING

Drill the following to strengthen your striking:

  • Use quick strikes to pick apart the opponent without exposing yourself to much risk.
  • Quick strikes are also ideal for countering aggressive strikers.
  • Use strong strikes to punish your adversary, especially once you’ve got a feel for their timing.
  • Begin most combos with quick strikes and transition to strong strikes or technique strikes during the combo.
  • Or begin combos with more powerful and elusive step strikes to slip the opponent’s blows and inflict more pain.
  • Break through a defensive fighter’s “shell” with the use of body shots, leg kicks, and feints. These will keep them guessing and throw off the timing of their counters.

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